1. NSCs
  2. exp
  3. seasons
  4. 01
  5. ep_07
  6. ambient
  7. friendly_fighter_06
Portrait

Daruula Grah <Albtraumweber>

Stufe 65 | Standard | Fernkampf


Eigenschaften

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Giftgranate

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_02.​boss_daruula_grah.​random_gtaoe

Giftgranate
12 Sek.Wirkt in 3 Sek.70 m400100%

[spawn_trained_spider]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_02.​boss_daruula_grah.​spawn_trained_spider

[spawn_trained_spider]
25 Sek.Sofort70 m301100%

[spawn_poison_spider]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_02.​boss_daruula_grah.​spawn_poison_spider

[spawn_poison_spider]
25 Sek.Sofort70 m201100%

[random_gtaoe_setup]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_02.​boss_daruula_grah.​random_gtaoe_setup

[random_gtaoe_setup]
20 Sek.Sofort70 m100100%

Sprengpfeil

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_02.​boss_daruula_grah.​explosive_dart

Sprengpfeil
7 Sek.Sofort30 m90100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_02.​boss_daruula_grah.​flurry

Fernkampfangriff
noneSofort70 m80100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.daruula_grah

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sshelmet10_bms_archetype
  • Material: face_sshelmet10_heavy_ss_mtx02c01_u
hairhair_human_bms_mtx_a06
  • Material: hair_human_mtx_a06_v01_u
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_eyebrow26_m
          facepainttattoo_human_non_tr08_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_light_ss_tier_a02_loin
            • + chest_tight_bms_light_ss_tier_a02_shld
            • Material: chest_tight_light_ss_tier_a02c01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_light_ss_tier_a02c01_u_v02
            handhand_glove_bms_archetype
            • + hand_glove_bms_light_ss_tier_a02_forearm
            • Material: hand_glove_light_ss_tier_a02c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_light_ss_tier_a02_back
            • + waist_belt_bms_light_ss_tier_a02_front
            • Material: waist_belt_light_ss_tier_a02c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_light_ss_tier_a02c01_u_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_light_ss_tier_a02_shin
            • Material: boot_tall_light_ss_tier_a02c01_u
            All NPCs with this appearance (3)