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  3. 01
  4. makeb
  5. mob
  6. hub1
  7. republic
  8. poi005
  9. mob01
  10. weak_r_01
Portrait

Regulator-Einheitenverteidiger

Stufe 51 | Schwach | Mandalorianischer Söldner


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jetpack-Schub

FQN: abl.​npc.​ability.​tech.​jet_boost

Jetpack-Schub
20 Sek.Sofort4 m600100%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany600100%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m500100%

Raketensalve

FQN: abl.​npc.​ability.​tech.​missile_salvo

Raketensalve
15 Sek.Kanalisiert für 3 Sek.30 m400100%

Raketeneinschlag

FQN: abl.​npc.​ability.​tech.​missile_blast

Raketeneinschlag
9 Sek.Wirkt in 1.5 Sek.30 m200100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Gewehrschuss

Feuert zwei schnelle Schüsse ab und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Gewehrschuss
3 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a06
  • Material: head_human_bmn_non_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
skincolor
 skincolor_human_non_h29_p
    complexioncomp_human_non_c04_m
      agescar_human_non_c16_u
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a39_collar
        • Material: chest_tight_med_ge_a39mercsoldier01_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a39mercsoldier01_u_v01
        handhand_gauntlet_bmn_archetype
        • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a40_back
        • + waist_belt_bmn_med_ge_a40_front
        • Material: waist_belt_med_ge_a40mercofficer01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a20refugee02_v02_m
        bootboot_tall_bmn_archetype
        • Material: boot_tall_med_ge_a39mercsoldier01_u