1. PNJs
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub1
  7. republic
  8. poi005
  9. mob01
  10. weak_r_01
Portrait

Défenseur d'unité des Régulateurs

Level 51 | Weak | Mercenaire Mandalorien


Attributs

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Turbo-jetpack

FQN: abl.​npc.​ability.​tech.​jet_boost

Turbo-jetpack
20sinstantané4 m600100%

Stratégie offensive

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Stratégie offensive
60sinstantanéany600100%

Sonde explosive

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sonde explosive
30sincantation de 2s30 m500100%

Salve de missiles

FQN: abl.​npc.​ability.​tech.​missile_salvo

Salve de missiles
15scanalisation de 3s30 m400100%

Explosion de missile

FQN: abl.​npc.​ability.​tech.​missile_blast

Explosion de missile
9sincantation de 1.5s30 m200100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstantané30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a06
  • Material: head_human_bmn_non_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
skincolor
 skincolor_human_non_h29_p
    complexioncomp_human_non_c04_m
      agescar_human_non_c16_u
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a39_collar
        • Material: chest_tight_med_ge_a39mercsoldier01_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a39mercsoldier01_u_v01
        handhand_gauntlet_bmn_archetype
        • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a40_back
        • + waist_belt_bmn_med_ge_a40_front
        • Material: waist_belt_med_ge_a40mercofficer01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a20refugee02_v02_m
        bootboot_tall_bmn_archetype
        • Material: boot_tall_med_ge_a39mercsoldier01_u