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  3. 02
  4. yavin_4
  5. vendor
  6. rep_token_weapons
Portrait

Requisitionsoffizier Hollbal <Händler für gewöhnliche Datenkristalle>

Stufe 60 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a05
  • Material: head_human_bmf_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a04_chops
  • + facehair_human_bmf_caucasian_a04_goatee
  • + facehair_human_bmf_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_african_h03_p
    haircolor
     haircolor_human_mtx_h06_p
      eyecolor
       eyecolor_human_mtx_h01_s
        complexioncomp_human_non_eyebrow26_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_armor01_bmf_archetype
            • + chest_armor01_bmf_heavy_tr_suv03c01_shld
            • Material: chest_armor01_heavy_tr_suv03c01_m
            handhand_gauntlet_bmf_archetype
            • + hand_gauntlet_bmf_heavy_tr_suv03c01_back
            • Material: hand_gauntlet_heavy_tr_suv03c01_u
            legleg_armor02_bmf_archetype
            • Material: leg_armor02_heavy_tr_a03c02_m_v01
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_heavy_tr_suv03c01_shin
            • Material: boot_tall_heavy_tr_suv03c01_u