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  3. ilum
  4. mob
  5. humanoid
  6. republic
  7. republic_siege_gunner
Portrait

Republikanischer Belagerungsschütze

Stufe 50 | Standard | Panzerabwehr-Wachposten


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schusshagel

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Schusshagel
20 Sek.Kanalisiert für 6 Sek.30 m150100%

Panzerfeld

FQN: abl.​npc.​ability.​buff.​armor_field

Panzerfeld
3 Min. 0 Sek.Sofortany120100%

Kolbenstoß

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Kolbenstoß
30 Sek.Sofort4 m110100%

Gravitationsgeschoss

FQN: abl.​npc.​ability.​cannon.​grav_round

Gravitationsgeschoss
6 Sek.Wirkt in 2.5 Sek.30 m80100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_twilek_bmn_caucasian_a01
  • Material: head_twilek_bmn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_african_a01
  • Material: head_twilek_bmn_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h04_p
       skincolor_twilek_non_h01_p
        eyecolor
        (one of 3)
         eyecolor_twilek_non_h03_s
           eyecolor_twilek_non_h05_s
             eyecolor_twilek_non_h07_s
              complexion
              (one of 3)
              comp_twilek_non_c07_m
                comp_twilek_non_c08_m
                  comp_twilek_non_c09_m
                    facepaint
                    (one of 3)
                    tattoo_twilek_non_c01_u
                      tattoo_twilek_non_c03_u
                        tattoo_twilek_non_c05_u
                          age
                          (one of 2)
                          age_non_non_none_u
                            age_twilek_non_mid01_m
                              Body details
                              SlotDetails
                              chestchest_trencharmor_bmn_archetype
                              • + chest_trencharmor_bmn_heavy_tr_a06_shld
                              • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                              bracerbracer_short_bmn_archetype
                              • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                              handhand_gauntlet_bmn_archetype
                              • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_heavy_tr_a06_front
                              • Material: waist_belt_heavy_ge_a06reptrooper02_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                              bootboot_tall_bmn_archetype
                              • + boot_tall_bmn_heavy_tr_a06_shin
                              • Material: boot_tall_heavy_ge_a06reptrooper02_u
                              All NPCs with this appearance (4)