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  5. humanoid
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  7. republic_field_officer
Portrait

Republikanischer Feldoffizier

Stufe 50 | Elite | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 12201804461417362226

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1143512 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h14_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 4)
                  comp_human_non_c20_m
                    comp_human_non_c22_m
                      comp_human_non_c04_m
                        comp_human_non_c29_m
                          age
                          (one of 2)
                          age_non_non_mid01_m
                            age_non_non_none_u
                              Body details
                              SlotDetails
                              chestchest_trencharmor_bmn_archetype
                              • + chest_trencharmor_bmn_heavy_tr_a06_shld
                              • + chest_trencharmor_bmn_heavy_tr_a06_loin
                              • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                              bracerbracer_short_bmn_archetype
                              • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                              handhand_gauntlet_bmn_archetype
                              • + hand_gauntlet_bmn_heavy_tr_a06_forearm
                              • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_heavy_tr_a06_back
                              • + waist_belt_bmn_heavy_tr_a06_front
                              • Material: waist_belt_heavy_ge_a06reptrooper02_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                              bootboot_tall_bmn_archetype
                              • + boot_tall_bmn_heavy_tr_a06_shin
                              • Material: boot_tall_heavy_ge_a06reptrooper02_u