1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. zonedancer
  7. zonedancer_initiate
Portrait

Anti-imperialer Aufständischer

Stufe 20-21 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 72581190226416900

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_zabrakrep_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_zabrakrep_bmn_non_a04_base
  • + hair_zabrakrep_bmn_non_a04_side
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a08
  • + hair_zabrakrep_bmn_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a09
  • + hair_zabrakrep_bmn_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h31_p
     skincolor_human_non_h21_p
       skincolor_human_non_h26_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_zabrak_non_h04_s
                complexioncomp_zabrak_non_eyebrow01_m
                  facepaint
                  (one of 4)
                  tattoo_zabrak_non_good03_u
                    tattoo_zabrak_non_good05_u
                      tattoo_zabrak_non_good07_u
                        tattoo_zabrak_non_good09_u
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • + chest_tight_bmn_med_ge_a20_shld
                          • Material: chest_tight_med_ge_a20refugee01_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a20refugee01_u_v01
                          handhand_glove_bmn_archetype
                          • Material: hand_glove_med_ge_a20refugee01_u
                          waistwaist_belt_bmn_archetype
                          • Material: waist_belt_med_ge_a20refugee01_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a20refugee01_v01_m
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a20refugee01_u
                          All NPCs with this appearance (6)