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Portrait

Captain der Ulgo-Königswache

Stufe 31 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bms_archetype
  • Material: face_gehelmet16_heavy_ge_a16military04_u
facehair
(one of 3)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143437 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h22_p
     skincolor_human_non_h24_p
       skincolor_human_non_h16_p
        haircolor
        (one of 3)
         haircolor_human_non_h02_p
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexioncomp_human_non_eyebrow17_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_heavy_ge_a16_plate
                  • Material: chest_baggy_heavy_ge_a16military04_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a16military04_u_v01
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_ge_a16_forearm
                  • Material: hand_gauntlet_heavy_ge_a16military04_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_ge_a16_back
                  • + waist_belt_bms_heavy_ge_a16_front
                  • Material: waist_belt_heavy_ge_a16military04_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_ge_a16military04_m_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_ge_a16_shin
                  • Material: boot_tall_heavy_ge_a16military04_u
                  All NPCs with this appearance (2)