1. NSCs
  2. location
  3. open_worlds
  4. class
  5. trooper
  6. chapter_1
  7. inconspicuous_valor
  8. chief_engineer_rothwell
Portrait

Chefingenieur Rothwell

Stufe 32 | Stark | Droiden-Lenker


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Elektrischer Schlag

FQN: abl.​npc.​ability.​tech.​electric_jolt

Elektrischer Schlag
12 Sek.Sofort15 m070%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.Sofort30 m070%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m070%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hairhair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h18_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c05_m
          agescar_human_non_c09_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_light_ge_a33_collar
            • + chest_tight_bms_light_ge_a33_chest
            • + chest_tight_bms_light_ge_a33_loin
            • + 1005366 – not found
            • Material: chest_tight_light_ge_a33hacker01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_light_ge_a33hacker01_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_light_ge_a33_back
            • Material: hand_gauntlet_light_ge_a33hacker01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_light_ge_a33_back
            • + waist_belt_bms_light_ge_a33_front
            • Material: waist_belt_light_ge_a33hacker01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_light_ge_a33hacker01_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_light_ge_a33_cuff
            • Material: boot_tall_light_ge_a33hacker01_u