1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. imperial
  7. commander_rommus
Portrait

Commander Rommus

Stufe 47-48 | Streiterin | Todessoldaten-Scharfschütze


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lasermarkierung

Markiert ein Ziel und erhöht jeglichen Schaden am Ziel um 5%. Nur in Deckung einsetzbar. Hält 16 Sekunden lang an.

FQN: abl.​npc.​ability.​rifle.​laze_target

Lasermarkierung
20 Sek.instant30 m250100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.3 Sek. cast30 m200100%

Terminieren

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminieren
40 Sek.3 Sek. cast30 m170100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m150100%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.instant30 m120100%

Hinterhalt

FQN: abl.​npc.​ability.​rifle.​ambush

Hinterhalt
12 Sek.2.5 Sek. cast30 m50100%

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Kolbenstoß
9 Sek.instant4 m30100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1006668 – not found
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h09_p
                 haircolor_human_non_h10_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c01_m
                        comp_human_non_c28_m
                          comp_human_non_c29_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bmn_archetype
                                • + chest_tight_bmn_med_ge_a10_shld
                                • + chest_tight_bmn_med_ge_a10_chest
                                • + chest_tight_bmn_med_ge_a10_collar
                                • Material: chest_tight_med_ge_a10impofficer01_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_med_ge_a10impofficer01_u_v01
                                handhand_glove_bmn_archetype
                                • + hand_glove_bmn_med_ge_a10_wrist
                                • Material: hand_glove_med_ge_a10impofficer01_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_med_ge_a10_front
                                • + waist_belt_bmn_med_ge_a10_back
                                • Material: waist_belt_med_ge_a10impofficer01_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_ge_a10impofficer01_m_v02
                                bootboot_tall_bmn_archetype
                                • + boot_tall_bmn_med_ge_a10_shin
                                • Material: boot_tall_med_ge_a10impofficer01_u