1. NSCs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. darth_aster
Portrait

Darth Yuni

Stufe 70 | Streiterin | Techniker Canni


Eigenschaften

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Flintenexplosion

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Flintenexplosion
9 Sek.Sofort10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6 Sek.Sofort300 m191100%

Ranziehen

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Ranziehen
noneWirkt in 1 Sek.5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2 Sek.Sofort30 m120100%

Frisieren

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Frisieren
noneKanalisiert für 6 Sek.any2100100%

Frisieren

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Frisieren
20 Sek.Sofortany299100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_pctogruta_bfb_non_a01
  • Material: hair_pctogruta_non_a01_v11_u
skincolor
 skincolor_pctogruta_non_h09_p
    haircolor
     haircolor_pctogruta_non_h09_p
      eyecolor
       eyecolor_pctogruta_non_h09_s
        complexioncomp_pctogruta_non_c01_f
          facepaintfacepaint_pctogruta_non_c11_u
            Body details
            SlotDetails
            chestchest_robe07_bfb_archetype
            • + chest_robe07_bfb_heavy_ge_mtx59_shld
            • Material: chest_robe07_heavy_ge_mtx59tulak01_u
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_med_ge_suv55c01
            handhand_gauntlet_bfb_archetype
            • + hand_gauntlet_bfb_heavy_sw_mtx19_forearm
            • Material: hand_gauntlet_heavy_sw_mtx19c01_u
            waistwaist_belt_bfb_archetype
            • + waist_belt_bfb_heavy_ge_mtx105_front
            • Material: waist_belt_heavy_ge_mtx105c02_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_heavy_ge_mtx99c01_u
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_med_sw_mtx03_shinguard
            • Material: boot_tall_med_sw_mtx03c01_u
            All NPCs with this appearance (2)