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  3. corellia
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  5. humanoid
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  7. corporate_council_watchman
Portrait

Handelsrat-Wachmann

Stufe 47-48 | Standard | Wachsoldat


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Griffschlag

Ein Griffschlag, der das Ziel kurzzeitig betäubt. Betäubt nicht, wenn er von schwachen/normalen Feinden eingesetzt wird.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Griffschlag
30 Sek.instant4 m50100%

Hüter-Schlag

Schlägt das Ziel und baut einen stapelbaren Rüstungs-Buff beim Anwender auf.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Hüter-Schlag
4.5 Sek.instant4 m050%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.instant4 m010%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 2)
 skincolor_mirialan_non_h06_p
     skincolor_mirialan_non_h07_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_mirialan_non_h01_s
          complexioncomp_human_non_c16_m
            facepaint
            (one of 2)
            tattoo_mirialan_non_c03_u
              tattoo_mirialan_non_c05_u
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a14_chest
                  • Material: chest_tight_med_ge_a14military01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a14military01_u_v02
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_med_ge_a14_pouch
                  • Material: hand_gauntlet_med_ge_a14military01_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a14_back
                  • + waist_belt_bmn_med_ge_a14_front
                  • Material: waist_belt_med_ge_a14military01_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a14military01_m_v01
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a14_cuff
                  • Material: boot_tall_med_ge_a14military01_u