1. NSCs
  2. location
  3. taris
  4. bronze
  5. fall_of_the_locust
  6. locust_guard_4
Portrait

Heuschrecken-Wache

Stufe 16-17 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h34_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c06_m
              comp_human_non_c25_m
                comp_human_non_c28_m
                  age
                  (one of 2)
                  scar_human_non_c01_u
                    scar_human_non_c06_u
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_ge_a15_chest
                      • + chest_tight_bms_med_ge_a15_back
                      • Material: chest_tight_med_ge_a15mercenary04_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a15mercenary04_u_v02
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_ge_a15_forearm
                      • Material: hand_glove_med_ge_a15mercenary04_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a15_front
                      • + waist_belt_bms_med_ge_a15_sling
                      • + waist_belt_bms_med_ge_a15_back
                      • Material: waist_belt_med_ge_a15mercenary04_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a15mercenary04_m_v02
                      bootboot_tall_bms_archetype
                      • Material: boot_tall_med_ge_a15mercenary04_u
                      All NPCs with this appearance (6)