1. NSCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. ambient
  5. republic
  6. imp_patrol_standard_ranged
Portrait

Imperialer Scout

Stufe 75 | Standard | Funker


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Truppen sammeln

Alle NSC, die mit dem Anwender verbündet sind und sich innerhalb von 25 Metern um das Ziel herum befinden, greifen das aktuelle Ziel des Anwenders an.

FQN: abl.​npc.​ability.​rifle.​rally_troops

Truppen sammeln
60 Sek.Wirkt in 2 Sek.30 m50100%

Lasermarkierung

Markiert ein Ziel und erhöht jeglichen Schaden am Ziel um 5%. Nur in Deckung einsetzbar. Hält 16 Sekunden lang an.

FQN: abl.​npc.​ability.​rifle.​laze_target

Lasermarkierung
20 Sek.Sofort30 m40100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Gewehrschuss

Feuert zwei schnelle Schüsse ab und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Gewehrschuss
3 Sek.Sofort30 m050%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 18178874269227814262, 4097450713733981809

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sphelmet08_bfn_archetype
  • Material: face_sphelmet08_light_sp_mtx04c01_u
skincolor
 skincolor_human_asian_h09_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_c21_f
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • Material: chest_tight_med_ge_a10impofficer01_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_med_ge_a10impofficer01_u_v01
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_med_ge_a10_wrist
        • Material: hand_glove_med_ge_a10impofficer01_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_med_ge_a10_back
        • Material: waist_belt_med_ge_a10impofficer01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_med_ge_a10impofficer01_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_ge_a10_shin
        • Material: boot_tall_med_ge_a10impofficer03_u
        All NPCs with this appearance (3)
        3D model
        Facial details
        SlotDetails
        headhead_human_bma_caucasian_npc02
        • Material: head_human_bma_caucasian_npc02
        • Eye material: eye_human_non_a01_c01
        • Skin color is hued into slot: 0
        faceface_gehathair01_bma_archetype
        • + face_gehathair01_bma_med_ge_a10_mic
        • + face_gehathair01_bma_med_ge_a10_hair
        • Material: face_gehat01_med_ge_a10impofficer01_m_v02
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c09_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • Material: chest_tight_med_ge_a10impofficer01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a10impofficer01_u_v01
            handhand_glove_bma_archetype
            • + hand_glove_bma_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a10_front
            • Material: waist_belt_med_ge_a10impofficer01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a10impofficer01_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer03_u
            All NPCs with this appearance (3)
            3D model
            Facial details
            SlotDetails
            headhead_human_bmn_african_a04
            • Material: head_zabrakimp_bmn_african_a04c01
            • Eye material: eye_zabrakimp_non_a01_c01
            • Skin color is hued into slot: 0
            faceface_gehathair01_bmn_archetype
            • Material: face_gehat01_med_ge_a10impofficer01_m_v02
            facehair[no archetype]
            • + facehair_human_bmn_african_tr_cyber03_brow02
            • + facehair_human_bmn_african_tr_cyber01_eyepiece
            • + facehair_human_bmn_african_tr_cyber02_side
            • Material: facehair_human_non_tr_cyber01_u
            eyecolor
             eyecolor_zabrak_non_h05_s
              complexioncomp_zabrak_non_c12_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • Material: chest_tight_med_ge_a10impofficer01_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a10impofficer01_u_v01
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_med_ge_a10_wrist
                • Material: hand_glove_med_ge_a10impofficer01_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a10_back
                • Material: waist_belt_med_ge_a10impofficer01_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a10impofficer01_m_v02
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_ge_a10_shin
                • Material: boot_tall_med_ge_a10impofficer03_u
                All NPCs with this appearance (3)