1. NSCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. corellia
  7. infected_corsec_marksman
Portrait

Infizierter CorSec-Präzisionsschütze

Stufe 1-80 | Standard | Scharfschütze


Eigenschaften

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Infizierter Angriff

FQN: abl.​event.​rakghoul.​infected_attack

Infizierter Angriff
5 Sek.Wirkt in 1 Sek.4 m100100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m3050%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m30100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.Wirkt in 1.5 Sek.30 m0150%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_human_infected_a02c01_f
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfb_non_a02
  • + hair_human_bfb_non_a02_metal
  • + hair_human_bfb_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
[empty]
[empty]
skincolor
(one of 3)
 skincolor_human_non_h19_p
     skincolor_human_non_h21_p
      [empty]
      haircolor
      (one of 3)
       haircolor_human_non_h09_p
         haircolor_human_non_h07_p
           haircolor_human_non_h14_p
            eyecolor[empty]
            complexion[empty]
            facepaint
            (one of 2)
            [empty]
            [empty]
            age[empty]
            Body details
            SlotDetails
            chest
            (one of 2)
            chest_tight_bfb_archetype
            • + chest_tight_bfb_light_ge_a33_collar
            • + chest_tight_bfb_light_ge_a33_chest
            • + chest_tight_bfb_light_ge_a33_loin
            • Material: chest_tight_light_ge_a33hacker04_f
            chest_tight_bfb_archetype
            • + chest_tight_bfb_light_ge_a33_chest
            • + chest_tight_bfb_light_ge_a33_collar
            • Material: chest_tight_light_ge_a33hacker04_f
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_light_ge_a33hacker04_u_v01
            handhand_gauntlet_bfb_archetype
            • + hand_gauntlet_bfb_light_ge_a33_back
            • Material: hand_gauntlet_light_ge_a33hacker04_u
            waistwaist_belt_bfb_archetype
            • + waist_belt_bfb_light_ge_a33_back
            • + waist_belt_bfb_light_ge_a33_front
            • Material: waist_belt_light_ge_a33hacker04_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_light_ge_a33hacker04_f_v02
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_light_ge_a33_cuff
            • Material: boot_tall_light_ge_a33hacker04_u