1. NSCs
  2. exp
  3. 02
  4. rishi
  5. world_arc
  6. shared
  7. hub_1
  8. making_a_mark
  9. lieutenant_donovarr
Portrait

Lieutenant Donovarr <Versorgungslager-Kommandant>

Stufe 56 | Elite | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.3 Sek. channel30 m100100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.3 Sek. cast30 m50100%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.1.5 Sek. cast30 m50100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.1.5 Sek. cast30 m25100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Starts conversation: cnv.exp.02.rishi.hub_1.making_a_mark.shared.lieutenant_donovarr

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_eyebrow18_m
          agescar_human_non_c08_u
            Body details
            SlotDetails
            chestchest_capetight_bms_archetype
            • + chest_capetight_bms_med_sm_tier_a03_bandoleer
            • + chest_capetight_bms_med_sm_tier_a03_pouch
            • Material: chest_capetight_med_sm_tier_a03c01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_light_ge_mtx13catsuit01_u_v01
            handhand_glove_bms_archetype
            • Material: hand_glove_med_sm_a01c03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_mtx41_sling
            • Material: waist_belt_med_ge_mtx41c02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_sm_a04c01_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_sm_a09_cover
            • Material: boot_tall_med_sm_a09c01_u