1. NSCs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. darth_feng
Portrait

Lord Feng

Stufe 70 | Streiterin | Techniker Canni


Eigenschaften

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Flintenexplosion

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Flintenexplosion
9 Sek.Sofort10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6 Sek.Sofort300 m191100%

Ranziehen

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Ranziehen
noneWirkt in 1 Sek.5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2 Sek.Sofort30 m120100%

Frisieren

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Frisieren
noneKanalisiert für 6 Sek.any2100100%

Frisieren

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Frisieren
20 Sek.Sofortany299100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_mtx_a03
  • Material: hair_human_mtx_a03_v01_f
haircolor
 haircolor_human_non_h07_p
    facepainttattoo_human_non_sw10_f
      Body details
      SlotDetails
      chestchest_capetightskin02_bfn_archetype
      • + chest_capetightskin02_bfn_light_ge_mtx48_shld
      • Material: chest_capetightskin02_light_ge_mtx48exar01_u
      • Skin slot 1: chest_naked_asian_young_a01c01_bfn
      • Skin color is hued into slot: 1
      bracerbracer_short_bfn_archetype
      • Material: bracer_short_med_ge_suv55c01
      handhand_gauntlet_bfn_archetype
      • + hand_gauntlet_bfn_light_ss_mtx10_cuff
      • Material: hand_gauntlet_light_ss_mtx10c01_u
      waistwaist_belt_bfn_archetype
      • + waist_belt_bfn_heavy_ge_mtx122_back
      • + waist_belt_bfn_heavy_ge_mtx122_front
      • Material: waist_belt_heavy_ge_mtx122c01_u
      legleg_pant_bfn_archetype
      • Material: leg_pant_light_ge_mtx106c01_u
      bootboot_tall_bfn_archetype
      • + boot_tall_bfn_med_ss_mtx04_knee
      • Material: boot_tall_med_ss_mtx04c01_u
      All NPCs with this appearance (3)