1. NSCs
  2. exp
  3. seasons
  4. 02_uprisings
  5. imp_ship
  6. boss
  7. cipher_agent
Portrait

Major Korven <Imperialer Kriegsveteran>

Stufe 75 | Streiterin | Fernkampf


Eigenschaften

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (28)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany0075%

Zwei-Wege-Schildprototyp

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​shield

Zwei-Wege-Schildprototyp
noneSofortany1999100%

[shield_dispel]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​shield_dispel

[shield_dispel]
noneSofortany1950100%

Feuerschutz

Diese NSC-Fähigkeit feuert einen Feuerkegel vor dem Anwender ab und verursacht Schaden bei bis zu 3 Zielen.

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​suppressive_fire

Feuerschutz
15 Sek.Kanalisiert für 4.5 Sek.15 m1, 2, 3, 4600100%

Heimtückischer Angriff

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​backstab

Heimtückischer Angriff
20 Sek.Sofort4 m1, 2, 3, 4400100%

Gewehrsalve

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​flurry

Gewehrsalve
1 Sek.Sofort6 m1, 2, 3, 4400100%

[deactivate_shock_traps_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_01

[deactivate_shock_traps_01]
30 Sek.Sofortany2950100%

[grapple_to_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_01

[grapple_to_01]
60 Min. 0 Sek.Sofortany2900100%

[grapple_to_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_02

[grapple_to_02]
60 Min. 0 Sek.Sofortany2900100%

[dash_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_01

[dash_01]
30 Sek.Sofortany2790100%

Feuerbombe

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​fire_bomb

Feuerbombe
30 Sek.Wirkt in 3 Sek.15 m2, 3400100%

[deactivate_shock_traps_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_02

[deactivate_shock_traps_02]
30 Sek.Sofortany3950100%

[grapple_to_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_03

[grapple_to_03]
60 Min. 0 Sek.Sofortany3900100%

[dash_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_02

[dash_02]
30 Sek.Sofortany3800100%

[deactivate_shock_traps_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_03

[deactivate_shock_traps_03]
30 Sek.Sofortany4950100%

[grapple_to_center]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_center

[grapple_to_center]
60 Min. 0 Sek.Sofortany4800100%

[dash_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_03

[dash_03]
30 Sek.Sofortany4800100%

Heckenschuss

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​snipe_caster

Heckenschuss
10 Sek.Wirkt in 3 Sek.80 m4700100%

Terminieren

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​snipe_caster_knockdown

Terminieren
20 Sek.Wirkt in 3 Sek.80 m4500100%

[activate_shock_traps_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_01

[activate_shock_traps_01]
30 Sek.Sofortany5900100%

Ausschalten

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​random_takedown

Ausschalten
20 Sek.Kanalisiert für 3 Sek.80 m5, 6, 7800100%

[activate_shock_traps_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_02

[activate_shock_traps_02]
30 Sek.Sofortany6900100%

[activate_shock_traps_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_03

[activate_shock_traps_03]
30 Sek.Sofortany7900100%

Interaction

Char ref: chr.major_korven_uprising

Loot information

Loot package: 9085436323464632412

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sphelmet02_bfn_archetype
  • + face_sphelmet02_bfn_sp_h01_eye
  • Material: face_sphelmet02_sp_h01c01_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
Body details
SlotDetails
chestchest_trench_bfn_archetype
  • + chest_trench_bfn_med_sp_suv07_collar
  • + chest_trench_bfn_med_sp_suv07_plate
  • + chest_trench_bfn_med_sp_suv07_shld
  • Material: chest_trench_med_sp_suv07c02_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_light_sp_mtx04c01_u
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_sp_a02_back
  • Material: hand_glove_med_sp_a02c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_sw_a07_back
  • + waist_belt_bfn_heavy_sw_a07_front
  • Material: waist_belt_heavy_sw_a07c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_sp_a01c01_f_v02
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_light_sp_a11_pads
  • Material: boot_tall_light_sp_a11c01_u