1. PNJs
  2. exp
  3. seasons
  4. 02_uprisings
  5. imp_ship
  6. boss
  7. cipher_agent
Portrait

Major Korven <Vétéran de guerre impérial>

Level 75 | Champion | À distance


Attributs

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (28)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany0075%

Bouclier bidirectionnel prototype

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​shield

Bouclier bidirectionnel prototype
noneinstantanéany1999100%

[shield_dispel]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​shield_dispel

[shield_dispel]
noneinstantanéany1950100%

Tir suppressif

Ce pouvoir de PNJ décharge devant l'utilisateur un cône de feu infligeant des dégâts à 3 cibles maximum.

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​suppressive_fire

Tir suppressif
15scanalisation de 4.5s15 m1, 2, 3, 4600100%

Poignard dans le dos

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​backstab

Poignard dans le dos
20sinstantané4 m1, 2, 3, 4400100%

Tir de fusil

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​flurry

Tir de fusil
1sinstantané6 m1, 2, 3, 4400100%

[deactivate_shock_traps_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_01

[deactivate_shock_traps_01]
30sinstantanéany2950100%

[grapple_to_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_01

[grapple_to_01]
60m 0sinstantanéany2900100%

[grapple_to_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_02

[grapple_to_02]
60m 0sinstantanéany2900100%

[dash_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_01

[dash_01]
30sinstantanéany2790100%

Bombe incendiaire

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​fire_bomb

Bombe incendiaire
30sincantation de 3s15 m2, 3400100%

[deactivate_shock_traps_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_02

[deactivate_shock_traps_02]
30sinstantanéany3950100%

[grapple_to_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_03

[grapple_to_03]
60m 0sinstantanéany3900100%

[dash_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_02

[dash_02]
30sinstantanéany3800100%

[deactivate_shock_traps_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_03

[deactivate_shock_traps_03]
30sinstantanéany4950100%

[grapple_to_center]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_center

[grapple_to_center]
60m 0sinstantanéany4800100%

[dash_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_03

[dash_03]
30sinstantanéany4800100%

Tir embusqué

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​snipe_caster

Tir embusqué
10sincantation de 3s80 m4700100%

Liquidation

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​snipe_caster_knockdown

Liquidation
20sincantation de 3s80 m4500100%

[activate_shock_traps_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_01

[activate_shock_traps_01]
30sinstantanéany5900100%

Liquidation

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​random_takedown

Liquidation
20scanalisation de 3s80 m5, 6, 7800100%

[activate_shock_traps_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_02

[activate_shock_traps_02]
30sinstantanéany6900100%

[activate_shock_traps_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_03

[activate_shock_traps_03]
30sinstantanéany7900100%

Interaction

Char ref: chr.major_korven_uprising

Loot information

Loot package: 9085436323464632412

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sphelmet02_bfn_archetype
  • + face_sphelmet02_bfn_sp_h01_eye
  • Material: face_sphelmet02_sp_h01c01_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
Body details
SlotDetails
chestchest_trench_bfn_archetype
  • + chest_trench_bfn_med_sp_suv07_collar
  • + chest_trench_bfn_med_sp_suv07_plate
  • + chest_trench_bfn_med_sp_suv07_shld
  • Material: chest_trench_med_sp_suv07c02_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_light_sp_mtx04c01_u
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_sp_a02_back
  • Material: hand_glove_med_sp_a02c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_sw_a07_back
  • + waist_belt_bfn_heavy_sw_a07_front
  • Material: waist_belt_heavy_sw_a07c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_sp_a01c01_f_v02
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_light_sp_a11_pads
  • Material: boot_tall_light_sp_a11c01_u