1. NSCs
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. mini_bosses
  7. vibroblade
Portrait

Major Nayva Isoder <Rikes Räuber>

Stufe 75 | Streiterin | Nahkampf


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Meisterschlag

FQN: abl.​exp.​uprisings.​denova.​trench_runner.​mini_bosses.​vibroblade_master_strike

Meisterschlag
20 Sek.Kanalisiert für 3 Sek.4 m100100%

Wirbelklingen

FQN: abl.​exp.​uprisings.​denova.​trench_runner.​mini_bosses.​vibroblade_whirling_blades

Wirbelklingen
15 Sek.Sofort5 m90100%

Sprungangriff

Springt zum Ziel, lähmt es 1,5 Sekunden lang und verursacht geringen Schaden.

FQN: abl.​exp.​uprisings.​denova.​trench_runner.​mini_bosses.​vibroblade_leap

Sprungangriff
15 Sek.Sofort30 m80100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​exp.​uprisings.​denova.​trench_runner.​mini_bosses.​vibroblade_flurry

Nahkampfangriff
1.5 Sek.Sofort4 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 5194695669827678456, 11123086626378628098

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_african_a02
  • Material: head_human_african_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_mtx_a09
  • Material: hair_human_mtx_a09_v01_f
skincolor
 skincolor_mirialan_non_h01_p
    haircolor
     haircolor_human_non_h06_p
      Body details
      SlotDetails
      chestchest_trenchtight_bfs_archetype
      • + chest_trenchtight_bfs_heavy_tr_a05_back
      • + chest_trenchtight_bfs_heavy_tr_a05_shld
      • Material: chest_trenchtight_heavy_tr_a05c04_f
      bracerbracer_short_bfs_archetype
      • Material: bracer_short_heavy_tr_a05c02_u_v02
      handhand_gauntlet_bfs_archetype
      • + hand_gauntlet_bfs_heavy_tr_a05_wrist
      • Material: hand_gauntlet_heavy_tr_a05c02_u
      waistwaist_belt_bfs_archetype
      • + waist_belt_bfs_heavy_tr_a05_back
      • + waist_belt_bfs_heavy_tr_a05_front
      • Material: waist_belt_heavy_tr_a05c02_u
      legleg_pant_bfs_archetype
      • Material: leg_pant_heavy_tr_a05c02_m_v02
      bootboot_tall_bfs_archetype
      • + boot_tall_bfs_heavy_tr_a05_shin
      • Material: boot_tall_heavy_tr_a05c02_u