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  5. vendor_cantina_h1_poi01_toxic_lake_garrison
Portrait

Moryo Bean <Cantina-Händler>

Stufe 36 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.general.cantina.jukebox
  • pkg.vendor.general.cantina.level_32_35
Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a06
  • Material: head_human_bmf_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a09
  • Material: hair_human_non_a09_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • Material: chest_tight_med_ge_a09impsoldier02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a09impsoldier01_u_v02
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a09_forearm
            • Material: hand_glove_med_ge_a09impsoldier02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a09_front
            • Material: waist_belt_med_ge_a09impsoldier05_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a09impsoldier01_m_v01
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a09_shin
            • Material: boot_tall_med_ge_a09impsoldier01_u