1. NSCs
  2. location
  3. alderaan
  4. bonus
  5. area
  6. republic
  7. reclaiming_fort_orrus
  8. organa_air_cavalry
Portrait

Organa-Luftkavallerie

Stufe 28 | Standard | Scout


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.instantany10070%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.3 Sek. cast30 m50100%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.instant15 m50100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Gewehrschuss

Feuert zwei schnelle Schüsse ab und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Gewehrschuss
3 Sek.instant30 m010%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a05
  • Material: head_human_bms_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bms_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
facehair
(one of 4)
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1156757 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h05_p
       skincolor_human_non_h08_p
         skincolor_human_non_h09_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h04_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h11_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c05_m
                        comp_human_non_c29_m
                          comp_human_non_c16_m
                            age
                            (one of 2)
                            age_non_non_none_u
                              age_non_non_mid01_m
                                Body details
                                SlotDetails
                                chest
                                (one of 2)
                                chest_baggy_bms_archetype
                                • + chest_baggy_bms_heavy_ge_a16_back
                                • + chest_baggy_bms_heavy_ge_a16_plate
                                • Material: chest_baggy_heavy_ge_a16military02_m
                                chest_baggy_bms_archetype
                                • + chest_baggy_bms_heavy_ge_a16_plate
                                • + chest_baggy_bms_heavy_ge_a16_back
                                • Material: chest_baggy_heavy_ge_a16military02_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_heavy_ge_a16military02_u_v02
                                hand
                                (one of 2)
                                hand_gauntlet_bms_archetype
                                • + hand_gauntlet_bms_heavy_ge_a16_forearm
                                • Material: hand_gauntlet_heavy_ge_a16military02_u
                                hand_gauntlet_bms_archetype
                                • Material: hand_gauntlet_heavy_ge_a16military02_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_heavy_ge_a16_front
                                • Material: waist_belt_heavy_ge_a16military02_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_heavy_ge_a16military02_m_v02
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_heavy_ge_a16_shin
                                • Material: boot_tall_heavy_ge_a16military02_u