1. NSCs
  2. exp
  3. 01
  4. makeb
  5. bonus_series
  6. republic
  7. series_1
  8. aboro
  9. motorpool_boss
Portrait

Regulator-Zielschütze

Stufe 55 | Elite | Meister-Präzisionsschütze


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m25100%

Hinterhalt

FQN: abl.​npc.​ability.​rifle.​ambush

Hinterhalt
12 Sek.Wirkt in 2.5 Sek.30 m10100%

Impuls

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impuls
15 Sek.Sofort6 m9100%

Salve

Eine Salve von Schüssen, die jeweils <<1>> Waffenschaden verursachen. Nur in Deckung einsetzbar.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Salve
15 Sek.Kanalisiert für 3 Sek.30 m5100%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.Wirkt in 1.5 Sek.30 m4100%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m2100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a05
  • Material: head_human_bma_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet02_bma_archetype
    hairhair_human_bma_non_a03
    • + hair_human_bma_non_a03_sides
    • + hair_human_bma_non_a03_stripes
    • Material: hair_human_non_a03_v01_m
    facehair[no archetype]
    • + facehair_human_bma_african_sp_cyber01_ear
    • + facehair_human_bma_african_sp_cyber01_jaw
    • Material: facehair_human_non_sp_cyber01_u
    skincolor
     skincolor_human_african_h09_p
      haircolor
       haircolor_human_non_h03_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_eyebrow08_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_ge_a39_collar
            • + chest_tight_bma_med_ge_a39_flap
            • + chest_tight_bma_med_ge_a39_shld
            • Material: chest_tight_med_ge_a39mercsoldier01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a39mercsoldier01_u_v02
            handhand_gauntlet_bma_archetype
            • + hand_gauntlet_bma_med_ge_a39_forearm
            • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a39_back
            • + waist_belt_bma_med_ge_a39_front
            • Material: waist_belt_med_ge_a39mercsoldier01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a39mercsoldier01_m_v01
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a39_cover
            • Material: boot_tall_med_ge_a39mercsoldier01_u