Salve
Salve
Eine Salve von Schüssen, die jeweils <<1>> Waffenschaden verursachen. Nur in Deckung einsetzbar.
Eigenschaften
| Type: | active |
| Activation time: | 3 Sek. channel |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
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Metadaten
| Contained since: | Patch 1.1.0 |
| Global ID: | 16141109222414143075 |
| Combat log ID: | 2166604842401792 |
| FQN: | abl. |
| Star Wars name: | Salve |
| In anderen Sprachen: | Series of Shots Série de tirs |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3 Sek.) On death: Effect is removed Tick rate: 1 Sek. (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Global ID: 16140984528497767795 FQN: abl. npc. ability. rifle. series_ of_ shots/0/1 - 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,138
- Standard Health Percent Min = (float) 0,098
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 10
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged