1. PNJs
  2. exp
  3. 01
  4. makeb
  5. bonus_series
  6. republic
  7. series_1
  8. aboro
  9. motorpool_boss
Portrait

Tireur d'élite des Régulateurs

Level 55 | Elite | Maître tireur embusqué


Attributs

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstantané30 m25100%

Embuscade

FQN: abl.​npc.​ability.​rifle.​ambush

Embuscade
12sincantation de 2.5s30 m10100%

Impulsion

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulsion
15sinstantané6 m9100%

Série de tirs

Libère une série de tirs infligeant chacun <<1[$d point/$d point/$d points]>> de dégâts d'arme. Obligation d'être à couvert.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Série de tirs
15scanalisation de 3s30 m5100%

Tir précis

FQN: abl.​npc.​ability.​rifle.​snipe

Tir précis
6sincantation de 1.5s30 m4100%

Tir embusqué

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Tir embusqué
12sincantation de 3s30 m2100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a05
  • Material: head_human_bma_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet02_bma_archetype
    hairhair_human_bma_non_a03
    • + hair_human_bma_non_a03_sides
    • + hair_human_bma_non_a03_stripes
    • Material: hair_human_non_a03_v01_m
    facehair[no archetype]
    • + facehair_human_bma_african_sp_cyber01_ear
    • + facehair_human_bma_african_sp_cyber01_jaw
    • Material: facehair_human_non_sp_cyber01_u
    skincolor
     skincolor_human_african_h09_p
      haircolor
       haircolor_human_non_h03_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_eyebrow08_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_ge_a39_collar
            • + chest_tight_bma_med_ge_a39_flap
            • + chest_tight_bma_med_ge_a39_shld
            • Material: chest_tight_med_ge_a39mercsoldier01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a39mercsoldier01_u_v02
            handhand_gauntlet_bma_archetype
            • + hand_gauntlet_bma_med_ge_a39_forearm
            • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a39_back
            • + waist_belt_bma_med_ge_a39_front
            • Material: waist_belt_med_ge_a39mercsoldier01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a39mercsoldier01_m_v01
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a39_cover
            • Material: boot_tall_med_ge_a39mercsoldier01_u