1. NSCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. ambient
  5. imperial
  6. rep_patrol_weak_ranged
Portrait

Republikanischer Sanitäter

Stufe 75 | Standard | Feldsanitäter


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m70125%

Schlafpfeil

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Schlafpfeil
60 Sek.Sofort30 m70150%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany70100%

Medizinischer Scan

FQN: abl.​npc.​ability.​tech.​medicine

Medizinischer Scan
4.5 Sek.Wirkt in 3 Sek.15 m30150%

Fortschrittliches Kolto-Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Fortschrittliches Kolto-Pack
15 Sek.Wirkt in 1.5 Sek.30 m30100%

Kolto-Sonde

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto-Sonde
4.5 Sek.Wirkt in 1.5 Sek.30 m30125%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m30150%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 18178874269227814262, 4097450713733981809

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_chiss_bms_caucasian_a02c01
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet35_bms_archetype
  • Material: face_trhelmet35_light_tr_mtx15c01_u
hairhair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_stache
  • Material: facehair_human_non_sm_cyber04_u
haircolor[empty]
complexioncomp_human_non_c14_m
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • + chest_tight_bms_med_tr_a01_collar
    • + chest_tight_bms_med_tr_a01_pocket
    • + chest_tight_bms_med_ge_a01_back
    • Material: chest_tight_med_ge_a01repsoldier01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a01repsoldier01_u_v02
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_med_tr_a01_front
    • Material: hand_gauntlet_med_ge_a01repsoldier01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_tr_a01_back
    • + waist_belt_bms_med_tr_a01_front
    • Material: waist_belt_med_ge_a01repsoldier01_u
    legleg_pant_bms_archetype
    • Material: leg_pant_med_ge_a01repsoldier03_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_tr_a01_shin
    • Material: boot_tall_med_ge_a01repsoldier01_u
    All NPCs with this appearance (2)
    3D model
    Facial details
    SlotDetails
    headhead_human_bfs_caucasian_a03
    • Material: head_human_caucasian_a03c01_f
    • Eye material: eye_human_non_a01_c01
    • Skin color is hued into slot: 0
    faceface_gehelmet07_bfs_archetype
    • + face_gehelmet07_bfs_med_ge_a01_goggles
    • Material: face_gehelmet07_med_ge_a01repsoldier03_u
    skincolor
     skincolor_human_caucasian_h02_p
      eyecolor
       eyecolor_human_non_h11_s
        complexioncomp_human_non_c07_f
          Body details
          SlotDetails
          chestchest_tight_bfs_archetype
          • + chest_tight_bfs_light_ge_a08_chest
          • + chest_tight_bfs_light_ge_a08_shld
          • Material: chest_tight_light_ge_a08repcitizen01_f
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_med_ge_a01repsoldier03_u_v01
          handhand_gauntlet_bfs_archetype
          • + hand_gauntlet_bfs_med_tr_a01_front
          • Material: hand_gauntlet_med_ge_a01repsoldier04_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_med_tr_a01_back
          • + waist_belt_bfs_med_tr_a01_front
          • Material: waist_belt_med_ge_a01repsoldier03_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_med_ge_a01repsoldier05_f_v02
          bootboot_tall_bfs_archetype
          • Material: boot_tall_med_ge_a01repsoldier06_u
          All NPCs with this appearance (2)
          3D model
          Facial details
          SlotDetails
          headhead_gand_bma_non_a02
          • Material: head_gand_bmn_cc_a02_v01
          • Eye material: eye_gand_non_a01_c01
          • Skin color is hued into slot: 0
          complexioncomp_gand_bmn_cc_a02_v04_m
            Body details
            SlotDetails
            chestchest_baggy_bma_archetype
            • + chest_baggy_bma_med_ge_a52_back
            • + chest_baggy_bma_med_ge_a52_collar
            • Material: chest_baggy_med_ge_a52protector01_u
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a01repsoldier04_u_v01
            handhand_gauntlet_bma_archetype
            • + hand_gauntlet_bma_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier03_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_tr_a01_back
            • + waist_belt_bma_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier03_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a02repofficer03_m_v01
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u
            All NPCs with this appearance (2)