1. NSCs
  2. location
  3. taris_imperial
  4. class
  5. sith_warrior
  6. general_frellka
  7. republic_trooper
Portrait

Republikanischer Soldat

Stufe 32 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet07_bmn_archetype
  • + face_trhelmet07_bmn_heavy_tr_a02_flap
  • Material: face_gehelmet24_heavy_ge_a04reptrooper02_u
complexioncomp_human_non_eyebrow19_m
    Body details
    SlotDetails
    chestchest_armor01_bmn_archetype
    • Material: chest_armor01_heavy_ge_a04reptrooper02_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
    handhand_gauntlet_bmn_archetype
    • + hand_gauntlet_bmn_heavy_tr_a03_back
    • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a03_front
    • + waist_belt_bmn_heavy_tr_a03_back
    • Material: waist_belt_heavy_ge_a04reptrooper02_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_tr_a03_shin
    • Material: boot_tall_heavy_ge_a04reptrooper02_u