1. NPCs
  2. location
  3. taris_imperial
  4. class
  5. sith_warrior
  6. general_frellka
  7. republic_trooper
Portrait

Republic Trooper

Level 32 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet07_bmn_archetype
  • + face_trhelmet07_bmn_heavy_tr_a02_flap
  • Material: face_gehelmet24_heavy_ge_a04reptrooper02_u
complexioncomp_human_non_eyebrow19_m
    Body details
    SlotDetails
    chestchest_armor01_bmn_archetype
    • Material: chest_armor01_heavy_ge_a04reptrooper02_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
    handhand_gauntlet_bmn_archetype
    • + hand_gauntlet_bmn_heavy_tr_a03_back
    • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a03_front
    • + waist_belt_bmn_heavy_tr_a03_back
    • Material: waist_belt_heavy_ge_a04reptrooper02_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_tr_a03_shin
    • Material: boot_tall_heavy_ge_a04reptrooper02_u