1. NSCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. republic
  5. boss
  6. boss2
  7. imp_council_grenadier
Portrait

Sergeant Kodo <Imperialer Spezialist>

Stufe 75 | Streiterin | Boss


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​enrage_shout

[enrage_shout]
6 Min. 0 Sek.Sofortany0999100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Einfacher Angriff

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​flurry

Einfacher Angriff
2 Sek.Sofort15 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Personenschild

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Personenschild
noneSofortany1, 2, 3950100%

[grenade_toss_targeter]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​grenade_toss_targeter

[grenade_toss_targeter]
8 Sek.Sofort40 m1, 2900100%

Interaction

Char ref: chr.sote_boss_2_imp_grenadier

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet114_bmn_archetype
  • Material: face_gehelmet114_heavy_ge_a90c01_u
skincolor
 skincolor_human_asian_h04_p
    haircolor
     haircolor_human_non_h06_p
      agescar_human_non_c11_u
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_heavy_bh_tier_a04_gear
        • + chest_armor01_bmn_heavy_bh_tier_a04_shld
        • Material: chest_armor01_heavy_bh_tier_a04c01_u
        bracerbracer_tall_bmn_archetype
        • Material: bracer_tall_heavy_sm_mtx03c01_u
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_heavy_tr_mtx05_brace
        • Material: hand_gauntlet_heavy_tr_mtx05c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_bh_mtx14_front
        • + waist_belt_bmn_heavy_bh_mtx14_back
        • Material: waist_belt_heavy_bh_mtx14c01_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_bh_a07c01_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_bh_mtx05_shin
        • Material: boot_tall_heavy_bh_mtx05c01_u