1. NPCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. republic
  5. boss
  6. boss2
  7. imp_council_grenadier
Portrait

Sergeant Kodo <Imperial Ordnance Specialist>

Level 75 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​enrage_shout

[enrage_shout]
6m 0sinstantany0999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Basic Attack

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​flurry

Basic Attack
2sinstant15 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Personal Shield

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Personal Shield
noneinstantany1, 2, 3950100%

[grenade_toss_targeter]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​grenade_toss_targeter

[grenade_toss_targeter]
8sinstant40 m1, 2900100%

Interaction

Char ref: chr.sote_boss_2_imp_grenadier

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet114_bmn_archetype
  • Material: face_gehelmet114_heavy_ge_a90c01_u
skincolor
 skincolor_human_asian_h04_p
    haircolor
     haircolor_human_non_h06_p
      agescar_human_non_c11_u
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_heavy_bh_tier_a04_gear
        • + chest_armor01_bmn_heavy_bh_tier_a04_shld
        • Material: chest_armor01_heavy_bh_tier_a04c01_u
        bracerbracer_tall_bmn_archetype
        • Material: bracer_tall_heavy_sm_mtx03c01_u
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_heavy_tr_mtx05_brace
        • Material: hand_gauntlet_heavy_tr_mtx05c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_bh_mtx14_front
        • + waist_belt_bmn_heavy_bh_mtx14_back
        • Material: waist_belt_heavy_bh_mtx14c01_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_bh_a07c01_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_bh_mtx05_shin
        • Material: boot_tall_heavy_bh_mtx05c01_u