1. PNJs
  2. flashpoint
  3. secrets_of_the_enclave
  4. republic
  5. boss
  6. boss2
  7. imp_council_grenadier
Portrait

Sergent Kodo <Spécialiste de l'armement impérial>

Level 75 | Champion | Boss


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​enrage_shout

[enrage_shout]
6m 0sinstantanéany0999100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Attaque de base

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​flurry

Attaque de base
2sinstantané15 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

Bouclier personnel

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Bouclier personnel
noneinstantanéany1, 2, 3950100%

[grenade_toss_targeter]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​grenade_toss_targeter

[grenade_toss_targeter]
8sinstantané40 m1, 2900100%

Interaction

Char ref: chr.sote_boss_2_imp_grenadier

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet114_bmn_archetype
  • Material: face_gehelmet114_heavy_ge_a90c01_u
skincolor
 skincolor_human_asian_h04_p
    haircolor
     haircolor_human_non_h06_p
      agescar_human_non_c11_u
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_heavy_bh_tier_a04_gear
        • + chest_armor01_bmn_heavy_bh_tier_a04_shld
        • Material: chest_armor01_heavy_bh_tier_a04c01_u
        bracerbracer_tall_bmn_archetype
        • Material: bracer_tall_heavy_sm_mtx03c01_u
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_heavy_tr_mtx05_brace
        • Material: hand_gauntlet_heavy_tr_mtx05c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_bh_mtx14_front
        • + waist_belt_bmn_heavy_bh_mtx14_back
        • Material: waist_belt_heavy_bh_mtx14c01_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_bh_a07c01_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_bh_mtx05_shin
        • Material: boot_tall_heavy_bh_mtx05c01_u