1. NSCs
  2. location
  3. balmorra_republic
  4. class
  5. trooper
  6. den_of_thieves
  7. sergeant_tong
Portrait

Sergeant Tong

Stufe 35 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.sergeant_tong

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a03
  • Material: head_zabrakrep_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bma_non_a03_base
  • + hair_zabrakrep_bma_non_a03_front
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor[empty]
eyecolor[empty]
complexioncomp_zabrak_non_c25_m
    facepainttattoo_zabrak_non_good02_u
      Body details
      SlotDetails
      chestchest_tight_bma_archetype
      • + chest_tight_bma_heavy_tr_a02_plate
      • + chest_tight_bma_heavy_tr_a02_back
      • + chest_tight_bma_heavy_tr_a02_shld
      • Material: chest_tight_heavy_ge_a03reptrooper02_m
      bracerbracer_short_bma_archetype
      • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
      handhand_glove_bma_archetype
      • + hand_glove_bma_heavy_tr_a02_bracer
      • Material: hand_glove_heavy_ge_a03reptrooper02_u
      waistwaist_belt_bma_archetype
      • + waist_belt_bma_heavy_tr_a02_front
      • + waist_belt_bma_heavy_tr_a02_back
      • Material: waist_belt_heavy_ge_a03reptrooper02_u
      legleg_armor02_bma_archetype
      • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
      bootboot_tall_bma_archetype
      • + boot_tall_bma_heavy_tr_a02_shin
      • Material: boot_tall_heavy_ge_a03reptrooper02_u