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  3. ilum
  4. world_arc
  5. republic
  6. crystal_ball
  7. sis_watchman
Portrait

SID-Wachmann

Stufe 50 | Elite | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h17_p
     skincolor_human_non_h12_p
       skincolor_human_non_h09_p
         skincolor_human_non_h20_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h04_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h12_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c05_m
                            comp_human_non_c29_m
                              comp_human_non_c16_m
                                age
                                (one of 2)
                                age_non_non_none_u
                                  age_non_non_mid01_m
                                    Body details
                                    SlotDetails
                                    chestchest_baggy_bms_archetype
                                    • + chest_baggy_bms_med_ge_a19_collar
                                    • + chest_baggy_bms_med_ge_a19_back
                                    • Material: chest_baggy_med_ge_a19mercenary05_m
                                    handhand_glove_bms_archetype
                                    • + hand_glove_bms_med_ge_a19_forearm
                                    • Material: hand_glove_med_ge_a19mercenary05_u
                                    waistwaist_belt_bms_archetype
                                    • + waist_belt_bms_med_ge_a19_front
                                    • Material: waist_belt_med_ge_a19mercenary05_u
                                    legleg_pant_bms_archetype
                                    • Material: leg_pant_med_ge_a19mercenary05_m_v01
                                    bootboot_tall_bms_archetype
                                    • + boot_tall_bms_med_ge_a19_shin
                                    • Material: boot_tall_med_ge_a19mercenary05_u
                                    All NPCs with this appearance (2)