1. NSCs
  2. daily_area
  3. ord_mantell
  4. mob
  5. hidden_chain
  6. handler_standard
Portrait

Trainer der Verborgenen Kette

Stufe 80 | Standard | Tank


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensivtaktiken

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensivtaktiken
60 Sek.Sofortany50100%

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m070%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_bhhelmet55_bmn_archetype
  • + face_bhhelmet55_bmn_bh_a21_head
  • Material: face_bhhelmet55_heavy_bh_a21c01_u
Body details
SlotDetails
chestchest_invisible_bmn_archetype
  • + chest_invisible_bmn_heavy_bh_a21_body
  • Material: chest_invisible_heavy_bh_a21c01_u
bracerbracer_invisible_bmn_archetype
  • + bracer_invisible_bmn_heavy_bh_a21_guard
  • Material: bracer_invisible_heavy_bh_a21c01_u
handhand_invisible_bmn_archetype
  • + hand_invisible_bmn_heavy_bh_a21_cover
  • Material: hand_invisible_heavy_bh_a21c01_u
waistwaist_belt02_bmn_archetype
  • + waist_belt02_bmn_heavy_bh_a21_belt
  • + waist_belt02_bmn_heavy_bh_a21_side
  • Material: waist_belt02_heavy_bh_a21c01_u
legleg_invisible_bmn_archetype
  • + leg_invisible_bmn_heavy_bh_a21_lower
  • Material: leg_invisible_heavy_bh_a21c01_u
bootboot_tall04_bmn_archetype
  • + boot_tall04_bmn_heavy_bh_a21_shinguard
  • Material: boot_tall04_heavy_bh_a21c01_u
All NPCs with this appearance (10)
3D model
Facial details
SlotDetails
faceface_bhhelmet55_bfn_archetype
  • Material: face_bhhelmet55_heavy_bh_a21c01_u
Body details
SlotDetails
chestchest_invisible_bfn_archetype
  • + chest_invisible_bfn_heavy_bh_a21_body
  • Material: chest_invisible_heavy_bh_a21c01_u
bracerbracer_invisible_bfn_archetype
  • + bracer_invisible_bfn_heavy_bh_a21_guard
  • Material: bracer_invisible_heavy_bh_a21c01_u
handhand_invisible_bfn_archetype
  • + hand_invisible_bfn_heavy_bh_a21_cover
  • Material: hand_invisible_heavy_bh_a21c01_u
waistwaist_belt02_bfn_archetype
  • + waist_belt02_bfn_heavy_bh_a21_belt
  • + waist_belt02_bfn_heavy_bh_a21_side
  • Material: waist_belt02_heavy_bh_a21c01_u
legleg_invisible_bfn_archetype
  • + leg_invisible_bfn_heavy_bh_a21_lower
  • Material: leg_invisible_heavy_bh_a21c01_u
bootboot_tall04_bfn_archetype
  • + boot_tall04_bfn_heavy_bh_a21_shinguard
  • Material: boot_tall04_heavy_bh_a21c01_u
All NPCs with this appearance (12)