1. NSCs
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. difficulty_3
  8. trash
  9. elite
  10. trash_turret
Portrait

Unterstützungs-Schütze

Stufe 50 | Streiterin | Prototyp-Geschütz


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Bedrohungseinschätzung

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​los_blocker

Bedrohungseinschätzung
6 Sek.Sofort50 m01100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Geschütz-Rückstoß-Explosion

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​turret_knockback

Geschütz-Rückstoß-Explosion
10.5 Sek.Sofort5 m1, 2900100%

Geschützlaserwirbel

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​turret_flurry

Geschützlaserwirbel
noneSofort50 m1, 25100%

Vollautomatik

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​turret.​difficulty_3.​full_auto

Vollautomatik
15 Sek.Kanalisiert für 6 Sek.50 m2800100%

Interaction

Loot information

Loot package: 5826942519428544473

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sp_cyber01_ear
  • + facehair_human_bmn_caucasian_sp_cyber01_jaw
  • + facehair_human_bmn_caucasian_sp_cyber02_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_caucasian_h11_p
    eyecolor
     eyecolor_human_non_h05_s
      complexioncomp_human_non_c01_m
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a14_collar
        • + chest_tight_bmn_med_ge_a14_chest
        • + chest_tight_bmn_med_ge_a14_arm
        • Material: chest_tight_med_ge_a14military04_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a14military04_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_med_ge_a14_pouch
        • Material: hand_gauntlet_med_ge_a14military04_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a14_front
        • + waist_belt_bmn_med_ge_a14_back
        • + waist_belt_bmn_med_ge_a14_sling
        • Material: waist_belt_med_ge_a14military04_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a14military04_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a14_cuff
        • Material: boot_tall_med_ge_a14military04_u
        All NPCs with this appearance (2)