1. Patches
  2. Detailansicht
  3. DIRECT3: assets_swtor_main
  4. Version 48

Version 48

Version 47 | Version 49

Information

Removed files

Removed files (121)
  • /world/areas/4611686053134237022/_scan_crystal_mines.dat
  • /world/areas/4611686059452131744/lava_interior.dat
  • /world/areas/4611686198204660000/endgame_hutt_situation_room.dat
  • /art/shaders/materials/crl_arch_city_walkway_trims01.mat
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_d.tex
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_n.tex
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_s.tex
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_d.tiny.dds
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_n.tiny.dds
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_s.tiny.dds
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_d.dds
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_n.dds
  • /art/static/area/nar_narshadda/arch/city/texture/nar_arch_city_walkway_trims01_s.dds
  • /art/shaders/materials/ter_ord_grass03.mat
  • /art/static/area/ord_ordmantell/terrain_map/ter_ord_grass03_d.tex
  • /art/static/area/ord_ordmantell/terrain_map/ter_ord_grass03_d.tiny.dds
  • /art/static/area/ord_ordmantell/terrain_map/ter_ord_grass03_d.dds
  • /art/static/area/tyt_tython/env/tyt_env_boulders_grouping2.gr2
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush.spt
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_diffuse.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_diffuse.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_diffuse.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_diffuse_billboards.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_diffuse_billboards.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_diffuse_billboards.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_normal.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_normal.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_normal.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_normal_billboards.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_normal_billboards.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_normal_billboards.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_archbush_single.spt
  • /art/dynamic/player_character/face_customization/eye/eye_human_non_a01_c_04_n.tex
  • /art/dynamic/player_character/face_customization/eye/eye_human_non_a01_c_04_n.tiny.dds
  • /art/dynamic/player_character/face_customization/eye/eye_human_non_a01_c_04_n.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_qyzen_a01_v01_s.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_qyzen_a01_v01_s.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_qyzen_a01_v01_s.dds
  • /art/dynamic/face/model/face_jkcirclet03_bfa_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bfa_jk_h05_plates.lod.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bfb_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bfb_jk_h05_plates.lod.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bfn_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bfn_jk_h05_plates.lod.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bfs_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bfs_jk_h05_plates.lod.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bma_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bma_jk_h05_plates.lod.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bmf_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bmf_jk_h05_plates.lod.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bmn_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bmn_jk_h05_plates.lod.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bms_jk_h05_plates.gr2
  • /art/dynamic/face/model/face_jkcirclet03_bms_jk_h05_plates.lod.gr2
  • /art/dynamic/hair/model/lukehair_back.gr2
  • /art/dynamic/hair/model/lukehair_back.lod.gr2
  • /art/shaders/materials/lukehair_test_v01.mat
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_d.tex
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_h.tex
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_m.tex
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_n.tex
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_s.tex
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_d.tiny.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_h.tiny.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_m.tiny.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_n.tiny.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_s.tiny.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_d.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_h.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_m.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_n.dds
  • /art/dynamic/player_character/hair/texture/___psd/test_hair_s.dds
  • /art/dynamic/hair/model/lukehair_front.gr2
  • /art/dynamic/hair/model/lukehair_front.lod.gr2
  • /art/dynamic/hair/model/lukehair_main.gr2
  • /art/dynamic/hair/model/lukehair_main.lod.gr2
  • /art/fx/fxspec/items/all_datacron_multi_choice.fxspec
  • /art/fx/fxspec/abilities/bounty_hunter/bh_sweeping_blasters_projectiles.fxspec
  • /art/fx/particles/bh_sweeping_gunfire_trail.prt
  • /art/fx/particles/bh_sweeping_gunfire_trail_p.prt
  • /art/fx/particles/env_imp_ff_lines_nrm_amber.prt
  • /art/fx/particles/env_imp_ff_lines_nrm_amber_p.prt
  • /art/fx/particles/env_imp_ff_nrm_amber.prt
  • /art/fx/particles/env_imp_ff_nrm_amber_p.prt
  • /art/fx/fxspec/environments/ord/flashpoint/env_ord_flashpoint_glowstick_glow.fxspec
  • /art/fx/fxspec/environments/ord/flashpoint/env_ord_flashpoint_ground_cold_fog.fxspec
  • /art/fx/fxspec/environments/ord/flashpoint/env_ord_flashpoint_volcanic_lava_sprays.fxspec
  • /art/fx/particles/fx_billowing_ground_fog_cycle.prt
  • /art/fx/particles/fx_billowing_ground_fog_cycle_p.prt
  • /art/fx/particles/fx_datacron_flames_multi_choice.prt
  • /art/fx/particles/fx_datacron_flames_multi_choice_p.prt
  • /art/fx/particles/fx_datacron_glow_multi_choice.prt
  • /art/fx/particles/fx_datacron_glow_multi_choice_p.prt
  • /art/fx/particles/fx_datacron_glow_streaks_multi_choice.prt
  • /art/fx/particles/fx_datacron_glow_streaks_multi_choice_p.prt
  • /art/fx/particles/fx_datacron_ground_glow_multi_choice.prt
  • /art/fx/particles/fx_datacron_ground_glow_multi_choice_p.prt
  • /art/fx/particles/fx_datacron_lightbeams_multi_choice.prt
  • /art/fx/particles/fx_datacron_lightbeams_multi_choice_p.prt
  • /art/fx/particles/fx_env_ord_flashpoint_2x2_lava_spray.prt
  • /art/fx/particles/fx_env_ord_flashpoint_2x2_lava_spray_bloom.prt
  • /art/fx/particles/fx_env_ord_flashpoint_2x2_lava_spray_bloom_p.prt
  • /art/fx/particles/fx_env_ord_flashpoint_2x2_lava_spray_p.prt
  • /art/fx/particles/fx_env_ord_glowstick_glow.prt
  • /art/fx/particles/fx_env_ord_glowstick_glow_p.prt
  • /art/fx/texture/sky/fx_skybox_corellia_noctilucent_01.tex
  • /art/fx/texture/sky/fx_skybox_corellia_noctilucent_01.tiny.dds
  • /art/fx/texture/sky/fx_skybox_corellia_noctilucent_01.dds
  • /art/fx/fxspec/fxtest/fxtest_hf_cannon.fxspec
  • /art/fx/fxspec/worlddesign/flashpoint/op_all_instanceportal_nightmare_mode.fxspec
  • /art/fx/particles/pvp_turret_impact_sparks_large.prt
  • /art/fx/particles/pvp_turret_impact_sparks_large_p.prt
  • /art/fx/particles/sp_bolt_trail_large_z_01.prt
  • /art/fx/particles/sp_bolt_trail_large_z_01_p.prt
  • /art/fx/particles/suppressivefire_glare.prt
  • /art/fx/particles/suppressivefire_glare_p.prt
  • /art/fx/particles/suppressivefire_muzzleflash.prt
  • /art/fx/particles/suppressivefire_muzzleflash_p.prt
  • /art/planets/texture/planets_tatooine_02_n.tex
  • /art/planets/texture/planets_tatooine_02_n.tiny.dds
  • /art/planets/texture/planets_tatooine_02_n.dds

Added files

Added files (11.599, with 1 missing name)
  • swtor_main_anim_creature_a_1.tor (122 added files)
  • /anim/creature/acklaydroid/anim_library.mph
  • /anim/creature/acklaydroid/anim_sharing.mph.amx
  • /anim/creature/am_battledroidboss.xml
  • /anim/creature/am_bull.xml
  • /anim/creature/bull/anim_library.mph
  • /anim/creature/bull/anim_sharing.mph.amx
  • /anim/creature/bull/bull_action_autogen000001.mph
  • /anim/creature/cat/anim_library.mph
  • /anim/creature/cat/mv_leap_attack_01.jba
  • /anim/creature/cat/anim_sharing.mph.amx
  • /anim/creature/cat/cat_action_autogen000001.mph
  • /anim/creature/cat/creature_action_autogen000001.mph
  • /anim/creature/dewbackboss/anim_library.mph
  • /anim/creature/dewbackboss/ad_blank.jba
  • /anim/creature/dewbackboss/ad_body_pitch.jba
  • /anim/creature/dewbackboss/ad_body_yaw.jba
  • /anim/creature/dewbackboss/ad_cb_body_pitch.jba
  • /anim/creature/dewbackboss/ad_cb_body_yaw.jba
  • /anim/creature/dewbackboss/ad_cb_head_pitch.jba
  • /anim/creature/dewbackboss/ad_cb_head_yaw.jba
  • /anim/creature/dewbackboss/ad_dg_crit_east.jba
  • /anim/creature/dewbackboss/ad_dg_crit_north.jba
  • /anim/creature/dewbackboss/ad_dg_crit_south.jba
  • /anim/creature/dewbackboss/ad_dg_crit_west.jba
  • /anim/creature/dewbackboss/ad_dg_east.jba
  • /anim/creature/dewbackboss/ad_dg_north.jba
  • /anim/creature/dewbackboss/ad_dg_south.jba
  • /anim/creature/dewbackboss/ad_dg_west.jba
  • /anim/creature/dewbackboss/ad_head_pitch.jba
  • /anim/creature/dewbackboss/ad_head_yaw.jba
  • /anim/creature/dewbackboss/ad_skid_upright_east_west.jba
  • /anim/creature/dewbackboss/ad_skid_upright_south_north.jba
  • /anim/creature/dewbackboss/ad_tele_prone_front_pitch.jba
  • /anim/creature/dewbackboss/ad_tele_upright_east_west.jba
  • /anim/creature/dewbackboss/ad_tele_upright_pitch.jba
  • /anim/creature/dewbackboss/cb_attack_1.jba
  • /anim/creature/dewbackboss/cb_attack_2.jba
  • /anim/creature/dewbackboss/cb_attack_4.jba
  • /anim/creature/dewbackboss/cb_attack_5.jba
  • /anim/creature/dewbackboss/cb_attack_6.jba
  • /anim/creature/dewbackboss/cb_crit_attack_1.jba
  • /anim/creature/dewbackboss/cb_crit_attack_2.jba
  • /anim/creature/dewbackboss/cb_enter.jba
  • /anim/creature/dewbackboss/cb_exit.jba
  • /anim/creature/dewbackboss/cb_ready_1.jba
  • /anim/creature/dewbackboss/cb_ready_2.jba
  • /anim/creature/dewbackboss/cb_ready_3.jba
  • /anim/creature/dewbackboss/cb_sp_attack_1.jba
  • /anim/creature/dewbackboss/cb_sp_attack_2.jba
  • /anim/creature/dewbackboss/cb_spawn.jba
  • /anim/creature/dewbackboss/dg_crit_damage_1.jba
  • /anim/creature/dewbackboss/dg_crit_damage_2.jba
  • /anim/creature/dewbackboss/dg_damage_1.jba
  • /anim/creature/dewbackboss/dg_damage_2.jba
  • /anim/creature/dewbackboss/dg_death_1.jba
  • /anim/creature/dewbackboss/dg_death_2.jba
  • /anim/creature/dewbackboss/dg_death_pose_1.jba
  • /anim/creature/dewbackboss/dg_death_pose_2.jba
  • /anim/creature/dewbackboss/dg_force_slam.jba
  • /anim/creature/dewbackboss/dg_getup_1.jba
  • /anim/creature/dewbackboss/dg_incap_carbonize_enter.jba
  • /anim/creature/dewbackboss/dg_incap_carbonize_exit.jba
  • /anim/creature/dewbackboss/dg_incap_carbonize_loop.jba
  • /anim/creature/dewbackboss/dg_knock_down.jba
  • /anim/creature/dewbackboss/dg_lift_enter.jba
  • /anim/creature/dewbackboss/dg_lift_exit.jba
  • /anim/creature/dewbackboss/dg_lift_loop.jba
  • /anim/creature/dewbackboss/dg_shock_enter.jba
  • /anim/creature/dewbackboss/dg_shock_exit.jba
  • /anim/creature/dewbackboss/dg_shock_loop.jba
  • /anim/creature/dewbackboss/dg_stun_enter.jba
  • /anim/creature/dewbackboss/dg_stun_exit.jba
  • /anim/creature/dewbackboss/dg_stun_loop.jba
  • /anim/creature/dewbackboss/dg_tele_death_front_pose.jba
  • /anim/creature/dewbackboss/dg_tele_getup_front_1.jba
  • /anim/creature/dewbackboss/dg_tele_prone_land_front.jba
  • /anim/creature/dewbackboss/dg_tele_skid_land_east.jba
  • /anim/creature/dewbackboss/dg_tele_skid_land_north.jba
  • /anim/creature/dewbackboss/dg_tele_skid_land_south.jba
  • /anim/creature/dewbackboss/dg_tele_skid_land_west.jba
  • /anim/creature/dewbackboss/dg_tele_upright_land.jba
  • /anim/creature/dewbackboss/dg_tele_upright_prone_land_front.jba
  • /anim/creature/dewbackboss/ev_dodge_1.jba
  • /anim/creature/dewbackboss/ev_dodge_2.jba
  • /anim/creature/dewbackboss/ex_idle_1.jba
  • /anim/creature/dewbackboss/ex_idle_2.jba
  • /anim/creature/dewbackboss/ex_idle_3.jba
  • /anim/creature/dewbackboss/ex_idle_4.jba
  • /anim/creature/dewbackboss/mv_cb_turn_ccw_90.jba
  • /anim/creature/dewbackboss/mv_cb_turn_cw_90.jba
  • /anim/creature/dewbackboss/mv_run_back.jba
  • /anim/creature/dewbackboss/mv_run_forward.jba
  • /anim/creature/dewbackboss/mv_run_strafe_east.jba
  • /anim/creature/dewbackboss/mv_run_strafe_west.jba
  • /anim/creature/dewbackboss/mv_skid_upright.jba
  • /anim/creature/dewbackboss/mv_tele_prone_front.jba
  • /anim/creature/dewbackboss/mv_tele_upright.jba
  • /anim/creature/dewbackboss/mv_turn_ccw_90.jba
  • /anim/creature/dewbackboss/mv_turn_cw_90.jba
  • /anim/creature/dewbackboss/mv_walk_back.jba
  • /anim/creature/dewbackboss/mv_walk_forward.jba
  • /anim/creature/dewbackboss/mv_walk_strafe_east.jba
  • /anim/creature/dewbackboss/mv_walk_strafe_west.jba
  • /anim/creature/dewbackboss/anim_sharing.mph.amx
  • /anim/creature/dewbackboss/creature_action_common.mph
  • /anim/creature/dewbackboss/creature_loco_cnv.mph
  • /anim/creature/dewbackboss/creature_loco_idle.mph
  • /anim/creature/dewbackboss/creature_loco_idle_death_pose_1.mph
  • /anim/creature/dewbackboss/creature_loco_idle_death_pose_2.mph
  • /anim/creature/dewbackboss/creature_loco_idle_dmg_shock.mph
  • /anim/creature/dewbackboss/creature_overlay.mph
  • /anim/creature/dewbackboss/creature_quad_loco.mph
  • /anim/creature/dragonbat/anim_library.mph
  • /anim/creature/dragonbat/anim_sharing.mph.amx
  • /anim/creature/dragonbat/creature_action_autogen000001.mph
  • /anim/droid/battle/anim_library.mph
  • /anim/droid/battle/anim_sharing.mph.amx
  • /anim/droid/battledroidboss/dg_shock_activate.jba
  • /anim/droid/battledroidboss/dg_shock_activate_enter.jba
  • /anim/droid/battledroidboss/dg_shock_activate_exit.jba
  • /anim/droid/battledroidboss/dg_shock_activate_loop.jba
  • /anim/droid/battledroidboss/battledroidboss_action_autogen000001.mph
  • swtor_main_anim_creature_b_1.tor (210 added files)
  • /anim/creature/am_rancorboss.xml
  • /anim/creature/am_terentatekboss.xml
  • /anim/creature/am_wampaboss.xml
  • /anim/creature/manta/anim_library.mph
  • /anim/creature/manta/anim_sharing.mph.amx
  • /anim/creature/rakghoulboss/si_rakghoul_sarlacc_01.jba
  • /anim/creature/rancorboss/rancor_cb_smash_long.jba
  • /anim/creature/rancorboss/rancorboss_action_autogen000001.mph
  • /anim/creature/terentatekboss/cb_ground_pound_enter.jba
  • /anim/creature/terentatekboss/cb_ground_pound_exit.jba
  • /anim/creature/terentatekboss/cb_ground_pound_loop.jba
  • /anim/creature/terentatekboss/cb_jump_savrip_boss_01.jba
  • /anim/creature/terentatekboss/cb_leap.jba
  • /anim/creature/terentatekboss/cb_pipe_idle_savrip_boss_01.jba
  • /anim/creature/terentatekboss/cb_spit.jba
  • /anim/creature/terentatekboss/terentatekboss_action_autogen000001.mph
  • /anim/creature/turretneusmall/anim_library.mph
  • /anim/creature/turretneusmall/sc_death_2.jba
  • /anim/creature/turretneusmall/sc_dodge.jba
  • /anim/creature/turretneusmall/anim_sharing.mph.amx
  • /anim/creature/turretneusmall/turretneu_loco_cnv.mph
  • /anim/creature/wampa/anim_library.mph
  • /anim/creature/wampa/anim_sharing.mph.amx
  • /anim/creature/wampa/creature_action_autogen000001.mph
  • /anim/creature/wampaboss/anim_library.mph
  • /anim/creature/wampaboss/ad_blank.jba
  • /anim/creature/wampaboss/ad_body_pitch.jba
  • /anim/creature/wampaboss/ad_body_yaw.jba
  • /anim/creature/wampaboss/ad_cb_body_pitch.jba
  • /anim/creature/wampaboss/ad_cb_body_yaw.jba
  • /anim/creature/wampaboss/ad_dg_crit_east.jba
  • /anim/creature/wampaboss/ad_dg_crit_north.jba
  • /anim/creature/wampaboss/ad_dg_crit_south.jba
  • /anim/creature/wampaboss/ad_dg_crit_west.jba
  • /anim/creature/wampaboss/ad_dg_east.jba
  • /anim/creature/wampaboss/ad_dg_north.jba
  • /anim/creature/wampaboss/ad_dg_south.jba
  • /anim/creature/wampaboss/ad_dg_west.jba
  • /anim/creature/wampaboss/ad_head_pitch.jba
  • /anim/creature/wampaboss/ad_head_yaw.jba
  • /anim/creature/wampaboss/ad_mv_run_back_yaw.jba
  • /anim/creature/wampaboss/ad_mv_run_forward_yaw.jba
  • /anim/creature/wampaboss/ad_mv_walk_back_yaw.jba
  • /anim/creature/wampaboss/ad_mv_walk_forward_yaw.jba
  • /anim/creature/wampaboss/ad_rotate_180.jba
  • /anim/creature/wampaboss/ad_skid_upright_east_west.jba
  • /anim/creature/wampaboss/ad_skid_upright_south_north.jba
  • /anim/creature/wampaboss/ad_tele_prone_front_pitch.jba
  • /anim/creature/wampaboss/ad_tele_upright_east_west.jba
  • /anim/creature/wampaboss/ad_tele_upright_pitch.jba
  • /anim/creature/wampaboss/cb_attack_1.jba
  • /anim/creature/wampaboss/cb_attack_2.jba
  • /anim/creature/wampaboss/cb_attack_4.jba
  • /anim/creature/wampaboss/cb_attack_5.jba
  • /anim/creature/wampaboss/cb_attack_6.jba
  • /anim/creature/wampaboss/cb_attack_alt_smash_enter.jba
  • /anim/creature/wampaboss/cb_attack_alt_smash_exit.jba
  • /anim/creature/wampaboss/cb_attack_alt_smash_loop.jba
  • /anim/creature/wampaboss/cb_attack_ground_pound.jba
  • /anim/creature/wampaboss/cb_attack_leap.jba
  • /anim/creature/wampaboss/cb_crit_attack_1.jba
  • /anim/creature/wampaboss/cb_crit_attack_2.jba
  • /anim/creature/wampaboss/cb_enter.jba
  • /anim/creature/wampaboss/cb_exit.jba
  • /anim/creature/wampaboss/cb_ready_1.jba
  • /anim/creature/wampaboss/cb_ready_2.jba
  • /anim/creature/wampaboss/cb_ready_3.jba
  • /anim/creature/wampaboss/cb_roar.jba
  • /anim/creature/wampaboss/cb_rock_throw_large.jba
  • /anim/creature/wampaboss/cb_rock_throw_small.jba
  • /anim/creature/wampaboss/cb_shout_enter.jba
  • /anim/creature/wampaboss/cb_shout_exit.jba
  • /anim/creature/wampaboss/cb_shout_loop.jba
  • /anim/creature/wampaboss/cb_sp_attack_1.jba
  • /anim/creature/wampaboss/cb_sp_attack_2.jba
  • /anim/creature/wampaboss/cb_spawn.jba
  • /anim/creature/wampaboss/cd_great_forge_wampa.jba
  • /anim/creature/wampaboss/dg_cower_enter.jba
  • /anim/creature/wampaboss/dg_cower_exit.jba
  • /anim/creature/wampaboss/dg_cower_loop.jba
  • /anim/creature/wampaboss/dg_crit_damage_1.jba
  • /anim/creature/wampaboss/dg_crit_damage_2.jba
  • /anim/creature/wampaboss/dg_damage_1.jba
  • /anim/creature/wampaboss/dg_damage_2.jba
  • /anim/creature/wampaboss/dg_death_1.jba
  • /anim/creature/wampaboss/dg_death_2.jba
  • /anim/creature/wampaboss/dg_death_pose_1.jba
  • /anim/creature/wampaboss/dg_death_pose_2.jba
  • /anim/creature/wampaboss/dg_force_slam.jba
  • /anim/creature/wampaboss/dg_getup_1.jba
  • /anim/creature/wampaboss/dg_incap_carbonize_enter.jba
  • /anim/creature/wampaboss/dg_incap_carbonize_exit.jba
  • /anim/creature/wampaboss/dg_incap_carbonize_loop.jba
  • /anim/creature/wampaboss/dg_knock_down.jba
  • /anim/creature/wampaboss/dg_lift_enter.jba
  • /anim/creature/wampaboss/dg_lift_exit.jba
  • /anim/creature/wampaboss/dg_lift_loop.jba
  • /anim/creature/wampaboss/dg_shock_enter.jba
  • /anim/creature/wampaboss/dg_shock_exit.jba
  • /anim/creature/wampaboss/dg_shock_loop.jba
  • /anim/creature/wampaboss/dg_stun_enter.jba
  • /anim/creature/wampaboss/dg_stun_exit.jba
  • /anim/creature/wampaboss/dg_stun_loop.jba
  • /anim/creature/wampaboss/dg_tele_death_front_pose.jba
  • /anim/creature/wampaboss/dg_tele_getup_front_1.jba
  • /anim/creature/wampaboss/dg_tele_prone_land_front.jba
  • /anim/creature/wampaboss/dg_tele_skid_land_east.jba
  • /anim/creature/wampaboss/dg_tele_skid_land_north.jba
  • /anim/creature/wampaboss/dg_tele_skid_land_south.jba
  • /anim/creature/wampaboss/dg_tele_skid_land_west.jba
  • /anim/creature/wampaboss/dg_tele_upright_land.jba
  • /anim/creature/wampaboss/dg_tele_upright_prone_land_front.jba
  • /anim/creature/wampaboss/dl_agree.jba
  • /anim/creature/wampaboss/dl_death_enter.jba
  • /anim/creature/wampaboss/dl_death_idle.jba
  • /anim/creature/wampaboss/dl_disagree.jba
  • /anim/creature/wampaboss/dl_idle.jba
  • /anim/creature/wampaboss/dl_injured_enter.jba
  • /anim/creature/wampaboss/dl_injured_exit.jba
  • /anim/creature/wampaboss/dl_injured_idle.jba
  • /anim/creature/wampaboss/dl_look_down.jba
  • /anim/creature/wampaboss/dl_look_left.jba
  • /anim/creature/wampaboss/dl_look_right.jba
  • /anim/creature/wampaboss/dl_look_up.jba
  • /anim/creature/wampaboss/dl_threaten_attack.jba
  • /anim/creature/wampaboss/dl_threaten_enter.jba
  • /anim/creature/wampaboss/dl_threaten_exit.jba
  • /anim/creature/wampaboss/dl_threaten_idle.jba
  • /anim/creature/wampaboss/dl_threaten_roar.jba
  • /anim/creature/wampaboss/dl_weightshift_1.jba
  • /anim/creature/wampaboss/ev_dodge_1.jba
  • /anim/creature/wampaboss/ev_dodge_2.jba
  • /anim/creature/wampaboss/ex_digging_idle_01.jba
  • /anim/creature/wampaboss/ex_idle_1.jba
  • /anim/creature/wampaboss/ex_idle_2.jba
  • /anim/creature/wampaboss/ex_idle_3.jba
  • /anim/creature/wampaboss/ex_idle_4.jba
  • /anim/creature/wampaboss/mv_cb_turn_ccw_90.jba
  • /anim/creature/wampaboss/mv_cb_turn_cw_90.jba
  • /anim/creature/wampaboss/mv_run_back.jba
  • /anim/creature/wampaboss/mv_run_forward.jba
  • /anim/creature/wampaboss/mv_run_normal_enter.jba
  • /anim/creature/wampaboss/mv_run_normal_exit.jba
  • /anim/creature/wampaboss/mv_skid_upright.jba
  • /anim/creature/wampaboss/mv_tele_prone_front.jba
  • /anim/creature/wampaboss/mv_tele_upright.jba
  • /anim/creature/wampaboss/mv_turn_ccw_90.jba
  • /anim/creature/wampaboss/mv_turn_cw_90.jba
  • /anim/creature/wampaboss/mv_walk_back.jba
  • /anim/creature/wampaboss/mv_walk_forward.jba
  • /anim/creature/wampaboss/mv_walk_normal_enter.jba
  • /anim/creature/wampaboss/mv_walk_normal_exit.jba
  • /anim/creature/wampaboss/anim_sharing.mph.amx
  • /anim/creature/wampaboss/creature_action_common.mph
  • /anim/creature/wampaboss/creature_action_conversation.mph
  • /anim/creature/wampaboss/creature_loco.mph
  • /anim/creature/wampaboss/creature_loco_cnv.mph
  • /anim/creature/wampaboss/creature_loco_idle.mph
  • /anim/creature/wampaboss/creature_loco_idle_death_pose_1.mph
  • /anim/creature/wampaboss/creature_loco_idle_death_pose_2.mph
  • /anim/creature/wampaboss/creature_loco_idle_dmg_shock.mph
  • /anim/creature/wampaboss/creature_loco_idle_wampaboss_digging_idle_01.mph
  • /anim/creature/wampaboss/creature_overlay.mph
  • /anim/creature/wampaboss/creature_wampa_action_autogen.mph
  • /anim/creature/wampaboss/wampaboss_action_autogen000001.mph
  • /anim/creature/wampaboss/wampaboss_action_autogen000002.mph
  • /anim/droid/am_walkerkephess.xml
  • /anim/droid/walkerkephess/anim_library.mph
  • /anim/droid/walkerkephess/ad_blank.jba
  • /anim/droid/walkerkephess/ad_turret_pitch.jba
  • /anim/droid/walkerkephess/ad_turret_yaw.jba
  • /anim/droid/walkerkephess/cb_big_shot_enter.jba
  • /anim/droid/walkerkephess/cb_big_shot_exit.jba
  • /anim/droid/walkerkephess/cb_big_shot_loop.jba
  • /anim/droid/walkerkephess/cd_alert.jba
  • /anim/droid/walkerkephess/cd_alerted_idle.jba
  • /anim/droid/walkerkephess/cd_emerge.jba
  • /anim/droid/walkerkephess/cd_emerged_idle.jba
  • /anim/droid/walkerkephess/dg_injured_enter.jba
  • /anim/droid/walkerkephess/dg_injured_exit.jba
  • /anim/droid/walkerkephess/dg_injured_loop.jba
  • /anim/droid/walkerkephess/mv_turn.jba
  • /anim/droid/walkerkephess/sc_attack_1.jba
  • /anim/droid/walkerkephess/sc_attack_2.jba
  • /anim/droid/walkerkephess/sc_carbonize_enter.jba
  • /anim/droid/walkerkephess/sc_carbonize_exit.jba
  • /anim/droid/walkerkephess/sc_carbonize_loop.jba
  • /anim/droid/walkerkephess/sc_dead_pose_1.jba
  • /anim/droid/walkerkephess/sc_death_1.jba
  • /anim/droid/walkerkephess/sc_death_2.jba
  • /anim/droid/walkerkephess/sc_dodge.jba
  • /anim/droid/walkerkephess/sc_idle.jba
  • /anim/droid/walkerkephess/sc_idle_sleep.jba
  • /anim/droid/walkerkephess/sc_shock_enter.jba
  • /anim/droid/walkerkephess/sc_shock_exit.jba
  • /anim/droid/walkerkephess/sc_shock_loop.jba
  • /anim/droid/walkerkephess/sc_spawn.jba
  • /anim/droid/walkerkephess/sc_stun_enter.jba
  • /anim/droid/walkerkephess/sc_stun_exit.jba
  • /anim/droid/walkerkephess/sc_stun_loop.jba
  • /anim/droid/walkerkephess/anim_sharing.mph.amx
  • /anim/droid/walkerkephess/turretneu_action_common.mph
  • /anim/droid/walkerkephess/turretneu_loco.mph
  • /anim/droid/walkerkephess/turretneu_loco_cnv.mph
  • /anim/droid/walkerkephess/turretneu_loco_walkerkephess_big_shot.mph
  • /anim/droid/walkerkephess/turretneu_loco_walkerkephess_injured_loop.mph
  • /anim/droid/walkerkephess/turretneu_overlay.mph
  • /anim/droid/walkerkephess/walkerkephess_action_aim_autogen000001.mph
  • /anim/droid/walkerkephess/walkerkephess_action_autogen000001.mph
  • /anim/droid/walkerkephess/walkerkephess_action_autogen000002.mph
  • swtor_main_anim_creature_npc_1.tor (161 added files)
  • /anim/npc/dwarf/anim_library.mph
  • /anim/npc/dwarf/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/npc/dwarf/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/npc/dwarf/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/npc/dwarf/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/npc/dwarf/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/npc/dwarf/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/npc/dwarf/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/npc/dwarf/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/npc/dwarf/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/npc/dwarf/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/npc/dwarf/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/npc/dwarf/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/npc/dwarf/cb_2pistol_bracer_fire_end_2.jba
  • /anim/npc/dwarf/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/npc/dwarf/cb_bfg_bracer_fire_end_2.jba
  • /anim/npc/dwarf/cb_bfg_bracer_fire_loop_3.jba
  • /anim/npc/dwarf/cb_bfg_mortar_end_1.jba
  • /anim/npc/dwarf/cb_bfg_mortar_loop_1.jba
  • /anim/npc/dwarf/cb_bfg_mortar_start_1.jba
  • /anim/npc/dwarf/cb_bounty_double_flame_end.jba
  • /anim/npc/dwarf/cb_bounty_double_flame_loop.jba
  • /anim/npc/dwarf/cb_bounty_double_flame_start.jba
  • /anim/npc/dwarf/cb_buff_enrage.jba
  • /anim/npc/dwarf/cb_grapple_plant_bomb_01.jba
  • /anim/npc/dwarf/cb_pistol_bracer_fire_end_2.jba
  • /anim/npc/dwarf/cb_pistol_bracer_fire_loop_3.jba
  • /anim/npc/dwarf/cb_pole_charge_2.jba
  • /anim/npc/dwarf/cb_rifle_bracer_fire_end_2.jba
  • /anim/npc/dwarf/cb_rifle_bracer_fire_loop_3.jba
  • /anim/npc/dwarf/cb_rifle_mortar_end_1.jba
  • /anim/npc/dwarf/cb_rifle_mortar_loop_1.jba
  • /anim/npc/dwarf/cb_rifle_mortar_start_1.jba
  • /anim/npc/dwarf/cb_saber_ground_smash_01.jba
  • /anim/npc/dwarf/cb_saber_ground_smash_enter_01.jba
  • /anim/npc/dwarf/cb_saber_ground_smash_exit_01.jba
  • /anim/npc/dwarf/cb_saber_ground_smash_loop_01.jba
  • /anim/npc/dwarf/cb_unarmed_lorrick_attack_01.jba
  • /anim/npc/dwarf/cb_unarmed_lorrick_attack_02.jba
  • /anim/npc/dwarf/cb_unarmed_lorrick_attack_03.jba
  • /anim/npc/dwarf/cb_unarmed_lorrick_attack_04.jba
  • /anim/npc/dwarf/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/npc/dwarf/cb_unarmed_lorrick_transform_01.jba
  • /anim/npc/dwarf/cd_kephess_walker_idle_1.jba
  • /anim/npc/dwarf/cd_kephess_walker_idle_2.jba
  • /anim/npc/dwarf/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/npc/dwarf/cd_kephess_walker_top_climbdown.jba
  • /anim/npc/dwarf/cd_kephess_walker_top_emerge.jba
  • /anim/npc/dwarf/cd_kephess_walker_top_idle_01.jba
  • /anim/npc/dwarf/cd_kephess_walker_top_idle_02.jba
  • /anim/npc/dwarf/cd_kephess_walker_turn_1.jba
  • /anim/npc/dwarf/cd_kephess_walker_turn_2.jba
  • /anim/npc/dwarf/cd_lorrick_2hands_up_enter.jba
  • /anim/npc/dwarf/cd_lorrick_2hands_up_idle.jba
  • /anim/npc/dwarf/cd_lorrick_back_spikes.jba
  • /anim/npc/dwarf/cd_lorrick_console_look_left_exit.jba
  • /anim/npc/dwarf/cd_lorrick_console_look_left_idle.jba
  • /anim/npc/dwarf/cd_lorrick_dl_deshade_struggle.jba
  • /anim/npc/dwarf/cd_lorrick_dl_point_righthand_01.jba
  • /anim/npc/dwarf/cd_lorrick_grab_vial_01_enter.jba
  • /anim/npc/dwarf/cd_lorrick_grab_vial_01_exit.jba
  • /anim/npc/dwarf/cd_lorrick_grab_vial_01_idle.jba
  • /anim/npc/dwarf/cd_lorrick_grab_vial_02_enter.jba
  • /anim/npc/dwarf/cd_lorrick_grab_vial_02_idle.jba
  • /anim/npc/dwarf/cd_lorrick_hand_reveal.jba
  • /anim/npc/dwarf/cd_lorrick_hand_spikes.jba
  • /anim/npc/dwarf/cd_lorrick_point_enter.jba
  • /anim/npc/dwarf/cd_lorrick_point_exit.jba
  • /anim/npc/dwarf/cd_lorrick_point_loop.jba
  • /anim/npc/dwarf/cd_lorrick_present_idle.jba
  • /anim/npc/dwarf/cd_lorrick_taunt.jba
  • /anim/npc/dwarf/cd_lorrick_transform_enter.jba
  • /anim/npc/dwarf/cd_lorrick_transform_idle.jba
  • /anim/npc/dwarf/cd_lorrick_transformed_enter.jba
  • /anim/npc/dwarf/cd_lorrick_transformed_idle.jba
  • /anim/npc/dwarf/cd_tython_flashpoint_laying_aim_idle.jba
  • /anim/npc/dwarf/cd_tython_flashpoint_laying_aim_to_situp.jba
  • /anim/npc/dwarf/cd_tython_flashpoint_situp_idle.jba
  • /anim/npc/dwarf/cd_tython_flashpoint_situp_to_pistol_aim.jba
  • /anim/npc/dwarf/dg_death_back_7.jba
  • /anim/npc/dwarf/em_flirt_1.jba
  • /anim/npc/dwarf/em_flirt_2.jba
  • /anim/npc/dwarf/em_flirt_3.jba
  • /anim/npc/dwarf/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/npc/dwarf/fp_2pistol_aoe_1.jba
  • /anim/npc/dwarf/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/npc/dwarf/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/npc/dwarf/fp_bfg_aoe_1.jba
  • /anim/npc/dwarf/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/npc/dwarf/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/npc/dwarf/fp_pistol_aoe_1.jba
  • /anim/npc/dwarf/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/npc/dwarf/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/npc/dwarf/fp_rifle_aoe_1.jba
  • /anim/npc/dwarf/mv_2pistol_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_2pistol_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_2saber_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/mv_bfg_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_bfg_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/mv_pistol_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_pistol_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/mv_pole_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_pole_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/mv_rifle_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_rifle_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/mv_saber_sprint_forward_01.jba
  • /anim/npc/dwarf/mv_saber_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_saber_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/mv_slope_run_ascend.jba
  • /anim/npc/dwarf/mv_slope_run_descend.jba
  • /anim/npc/dwarf/mv_slope_walk_ascend.jba
  • /anim/npc/dwarf/mv_slope_walk_descend.jba
  • /anim/npc/dwarf/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/npc/dwarf/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/npc/dwarf/po_holocom_agree_01.jba
  • /anim/npc/dwarf/po_holocom_agree_02.jba
  • /anim/npc/dwarf/po_holocom_bow_01.jba
  • /anim/npc/dwarf/po_holocom_disagree_01.jba
  • /anim/npc/dwarf/po_holocom_disagree_02.jba
  • /anim/npc/dwarf/po_holocom_disagree_03.jba
  • /anim/npc/dwarf/po_holocom_hand_heart_01.jba
  • /anim/npc/dwarf/po_holocom_hand_wipe_01.jba
  • /anim/npc/dwarf/po_holocom_hand_wipe_02.jba
  • /anim/npc/dwarf/po_holocom_lefthand_01.jba
  • /anim/npc/dwarf/po_holocom_lefthand_02.jba
  • /anim/npc/dwarf/po_holocom_lefthand_03.jba
  • /anim/npc/dwarf/po_holocom_lefthand_04.jba
  • /anim/npc/dwarf/po_holocom_lefthand_05.jba
  • /anim/npc/dwarf/po_holocom_lefthand_06.jba
  • /anim/npc/dwarf/po_holocom_look_left.jba
  • /anim/npc/dwarf/po_holocom_look_right.jba
  • /anim/npc/dwarf/po_holocom_mourn_01.jba
  • /anim/npc/dwarf/po_holocom_point_01.jba
  • /anim/npc/dwarf/po_holocom_point_02.jba
  • /anim/npc/dwarf/po_holocom_point_03.jba
  • /anim/npc/dwarf/po_holocom_point_04.jba
  • /anim/npc/dwarf/po_holocom_point_05.jba
  • /anim/npc/dwarf/po_holocom_point_06.jba
  • /anim/npc/dwarf/po_holocom_point_07.jba
  • /anim/npc/dwarf/po_holocom_point_08.jba
  • /anim/npc/dwarf/po_holocom_point_09.jba
  • /anim/npc/dwarf/si_2pistol_rappel_head_down_01.jba
  • /anim/npc/dwarf/si_2saber_rappel_head_down_01.jba
  • /anim/npc/dwarf/si_bfg_rappel_head_down_01.jba
  • /anim/npc/dwarf/si_bfg_zipline_1.jba
  • /anim/npc/dwarf/si_pistol_rappel_head_down_01.jba
  • /anim/npc/dwarf/si_pistol_zipline_1.jba
  • /anim/npc/dwarf/si_rifle_rappel_head_down_01.jba
  • /anim/npc/dwarf/si_rifle_zipline_1.jba
  • /anim/npc/dwarf/si_saber_rappel_head_down_01.jba
  • /anim/npc/dwarf/si_unarmed_rappel_head_down_01.jba
  • /anim/npc/dwarf/anim_sharing.mph.amx
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000123.mph
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000124.mph
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000125.mph
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000126.mph
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000127.mph
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000128.mph
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000129.mph
  • /anim/npc/dwarf/humanoid_action_no_aim_autogen000130.mph
  • swtor_main_anim_humanoid_bfab_1.tor (290 added files)
  • /anim/humanoid/bfanew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfanew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfanew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfanew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bfanew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfanew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfanew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfanew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfanew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfanew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bfanew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfanew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfanew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfanew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfanew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bfanew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bfanew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bfanew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bfanew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bfanew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bfanew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfanew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfanew/cb_pole_charge_2.jba
  • /anim/humanoid/bfanew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bfanew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bfanew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bfanew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bfanew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bfanew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bfanew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bfanew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bfanew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bfanew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bfanew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bfanew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bfanew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bfanew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bfanew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bfanew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bfanew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bfanew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bfanew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bfanew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bfanew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bfanew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bfanew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bfanew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bfanew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bfanew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bfanew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bfanew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bfanew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bfanew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bfanew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bfanew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bfanew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bfanew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bfanew/cd_lorrick_taunt.jba
  • /anim/humanoid/bfanew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bfanew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bfanew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bfanew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bfanew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfanew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bfanew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfanew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfanew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bfanew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfanew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfanew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bfanew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfanew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfanew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bfanew/mv_2pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_2pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/mv_bfg_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_bfg_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/mv_pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/mv_pole_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_pole_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/mv_rifle_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_rifle_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/mv_saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/mv_slope_run_ascend.jba
  • /anim/humanoid/bfanew/mv_slope_run_descend.jba
  • /anim/humanoid/bfanew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bfanew/mv_slope_walk_descend.jba
  • /anim/humanoid/bfanew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfanew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bfanew/po_holocom_agree_01.jba
  • /anim/humanoid/bfanew/po_holocom_agree_02.jba
  • /anim/humanoid/bfanew/po_holocom_bow_01.jba
  • /anim/humanoid/bfanew/po_holocom_disagree_01.jba
  • /anim/humanoid/bfanew/po_holocom_disagree_02.jba
  • /anim/humanoid/bfanew/po_holocom_disagree_03.jba
  • /anim/humanoid/bfanew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bfanew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bfanew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bfanew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bfanew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bfanew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bfanew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bfanew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bfanew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bfanew/po_holocom_look_left.jba
  • /anim/humanoid/bfanew/po_holocom_look_right.jba
  • /anim/humanoid/bfanew/po_holocom_mourn_01.jba
  • /anim/humanoid/bfanew/po_holocom_point_01.jba
  • /anim/humanoid/bfanew/po_holocom_point_02.jba
  • /anim/humanoid/bfanew/po_holocom_point_03.jba
  • /anim/humanoid/bfanew/po_holocom_point_04.jba
  • /anim/humanoid/bfanew/po_holocom_point_05.jba
  • /anim/humanoid/bfanew/po_holocom_point_06.jba
  • /anim/humanoid/bfanew/po_holocom_point_07.jba
  • /anim/humanoid/bfanew/po_holocom_point_08.jba
  • /anim/humanoid/bfanew/po_holocom_point_09.jba
  • /anim/humanoid/bfanew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfanew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bfanew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bfanew/si_bfg_zipline_1.jba
  • /anim/humanoid/bfanew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfanew/si_pistol_zipline_1.jba
  • /anim/humanoid/bfanew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bfanew/si_rifle_zipline_1.jba
  • /anim/humanoid/bfanew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bfanew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000130.mph
  • /anim/humanoid/bfbnew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfbnew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfbnew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfbnew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bfbnew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfbnew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfbnew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfbnew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfbnew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfbnew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bfbnew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfbnew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfbnew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfbnew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfbnew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bfbnew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bfbnew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bfbnew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bfbnew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bfbnew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bfbnew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfbnew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfbnew/cb_pole_charge_2.jba
  • /anim/humanoid/bfbnew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bfbnew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bfbnew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bfbnew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bfbnew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bfbnew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bfbnew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bfbnew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bfbnew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bfbnew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bfbnew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bfbnew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bfbnew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bfbnew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bfbnew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bfbnew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bfbnew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bfbnew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bfbnew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bfbnew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bfbnew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bfbnew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bfbnew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bfbnew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bfbnew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bfbnew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bfbnew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bfbnew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bfbnew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bfbnew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bfbnew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bfbnew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bfbnew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bfbnew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bfbnew/cd_lorrick_taunt.jba
  • /anim/humanoid/bfbnew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bfbnew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bfbnew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bfbnew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bfbnew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfbnew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bfbnew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfbnew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfbnew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bfbnew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfbnew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfbnew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bfbnew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfbnew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfbnew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bfbnew/mv_2pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_2pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/mv_bfg_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_bfg_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/mv_pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/mv_pole_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_pole_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/mv_rifle_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_rifle_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/mv_saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/mv_slope_run_ascend.jba
  • /anim/humanoid/bfbnew/mv_slope_run_descend.jba
  • /anim/humanoid/bfbnew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bfbnew/mv_slope_walk_descend.jba
  • /anim/humanoid/bfbnew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfbnew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bfbnew/po_holocom_agree_01.jba
  • /anim/humanoid/bfbnew/po_holocom_agree_02.jba
  • /anim/humanoid/bfbnew/po_holocom_bow_01.jba
  • /anim/humanoid/bfbnew/po_holocom_disagree_01.jba
  • /anim/humanoid/bfbnew/po_holocom_disagree_02.jba
  • /anim/humanoid/bfbnew/po_holocom_disagree_03.jba
  • /anim/humanoid/bfbnew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bfbnew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bfbnew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bfbnew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bfbnew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bfbnew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bfbnew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bfbnew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bfbnew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bfbnew/po_holocom_look_left.jba
  • /anim/humanoid/bfbnew/po_holocom_look_right.jba
  • /anim/humanoid/bfbnew/po_holocom_mourn_01.jba
  • /anim/humanoid/bfbnew/po_holocom_point_01.jba
  • /anim/humanoid/bfbnew/po_holocom_point_02.jba
  • /anim/humanoid/bfbnew/po_holocom_point_03.jba
  • /anim/humanoid/bfbnew/po_holocom_point_04.jba
  • /anim/humanoid/bfbnew/po_holocom_point_05.jba
  • /anim/humanoid/bfbnew/po_holocom_point_06.jba
  • /anim/humanoid/bfbnew/po_holocom_point_07.jba
  • /anim/humanoid/bfbnew/po_holocom_point_08.jba
  • /anim/humanoid/bfbnew/po_holocom_point_09.jba
  • /anim/humanoid/bfbnew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfbnew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bfbnew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bfbnew/si_bfg_zipline_1.jba
  • /anim/humanoid/bfbnew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfbnew/si_pistol_zipline_1.jba
  • /anim/humanoid/bfbnew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bfbnew/si_rifle_zipline_1.jba
  • /anim/humanoid/bfbnew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bfbnew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000130.mph
  • swtor_main_anim_humanoid_bfns_1.tor (287 added files)
  • /anim/humanoid/bfnnew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfnnew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfnnew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfnnew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bfnnew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfnnew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfnnew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfnnew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfnnew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfnnew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bfnnew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfnnew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfnnew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfnnew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfnnew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bfnnew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bfnnew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bfnnew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bfnnew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bfnnew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bfnnew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfnnew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfnnew/cb_pole_charge_2.jba
  • /anim/humanoid/bfnnew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bfnnew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bfnnew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bfnnew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bfnnew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bfnnew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bfnnew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bfnnew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bfnnew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bfnnew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bfnnew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bfnnew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bfnnew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bfnnew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bfnnew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bfnnew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bfnnew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bfnnew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bfnnew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bfnnew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bfnnew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bfnnew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bfnnew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bfnnew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bfnnew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bfnnew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bfnnew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bfnnew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bfnnew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bfnnew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bfnnew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bfnnew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bfnnew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bfnnew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bfnnew/cd_lorrick_taunt.jba
  • /anim/humanoid/bfnnew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bfnnew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bfnnew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bfnnew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bfnnew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfnnew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bfnnew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfnnew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfnnew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bfnnew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfnnew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfnnew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bfnnew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfnnew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfnnew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bfnnew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfnnew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bfnnew/mv_pole_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfnnew/mv_pole_stealth_turn_cw_90.jba
  • /anim/humanoid/bfnnew/mv_slope_run_ascend.jba
  • /anim/humanoid/bfnnew/mv_slope_run_descend.jba
  • /anim/humanoid/bfnnew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bfnnew/mv_slope_walk_descend.jba
  • /anim/humanoid/bfnnew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfnnew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bfnnew/po_holocom_agree_01.jba
  • /anim/humanoid/bfnnew/po_holocom_agree_02.jba
  • /anim/humanoid/bfnnew/po_holocom_bow_01.jba
  • /anim/humanoid/bfnnew/po_holocom_disagree_01.jba
  • /anim/humanoid/bfnnew/po_holocom_disagree_02.jba
  • /anim/humanoid/bfnnew/po_holocom_disagree_03.jba
  • /anim/humanoid/bfnnew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bfnnew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bfnnew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bfnnew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bfnnew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bfnnew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bfnnew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bfnnew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bfnnew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bfnnew/po_holocom_look_left.jba
  • /anim/humanoid/bfnnew/po_holocom_look_right.jba
  • /anim/humanoid/bfnnew/po_holocom_mourn_01.jba
  • /anim/humanoid/bfnnew/po_holocom_point_01.jba
  • /anim/humanoid/bfnnew/po_holocom_point_02.jba
  • /anim/humanoid/bfnnew/po_holocom_point_03.jba
  • /anim/humanoid/bfnnew/po_holocom_point_04.jba
  • /anim/humanoid/bfnnew/po_holocom_point_05.jba
  • /anim/humanoid/bfnnew/po_holocom_point_06.jba
  • /anim/humanoid/bfnnew/po_holocom_point_07.jba
  • /anim/humanoid/bfnnew/po_holocom_point_08.jba
  • /anim/humanoid/bfnnew/po_holocom_point_09.jba
  • /anim/humanoid/bfnnew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfnnew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bfnnew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bfnnew/si_bfg_zipline_1.jba
  • /anim/humanoid/bfnnew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfnnew/si_pistol_zipline_1.jba
  • /anim/humanoid/bfnnew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bfnnew/si_rifle_zipline_1.jba
  • /anim/humanoid/bfnnew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bfnnew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000130.mph
  • /anim/humanoid/bfsnew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfsnew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfsnew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfsnew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bfsnew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfsnew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfsnew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bfsnew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfsnew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfsnew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bfsnew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bfsnew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bfsnew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfsnew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfsnew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bfsnew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bfsnew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bfsnew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bfsnew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bfsnew/cb_bounty_double_flame_end.jba
  • /anim/humanoid/bfsnew/cb_bounty_double_flame_loop.jba
  • /anim/humanoid/bfsnew/cb_bounty_double_flame_start.jba
  • /anim/humanoid/bfsnew/cb_buff_enrage.jba
  • /anim/humanoid/bfsnew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bfsnew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bfsnew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bfsnew/cb_pole_charge_2.jba
  • /anim/humanoid/bfsnew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bfsnew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bfsnew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bfsnew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bfsnew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bfsnew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bfsnew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bfsnew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bfsnew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bfsnew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bfsnew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bfsnew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bfsnew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bfsnew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bfsnew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bfsnew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bfsnew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bfsnew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bfsnew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bfsnew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bfsnew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bfsnew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bfsnew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bfsnew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bfsnew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bfsnew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bfsnew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bfsnew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bfsnew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bfsnew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bfsnew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bfsnew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bfsnew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bfsnew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bfsnew/cd_lorrick_taunt.jba
  • /anim/humanoid/bfsnew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bfsnew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bfsnew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bfsnew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bfsnew/cd_tython_flashpoint_laying_aim_idle.jba
  • /anim/humanoid/bfsnew/cd_tython_flashpoint_laying_aim_to_situp.jba
  • /anim/humanoid/bfsnew/cd_tython_flashpoint_situp_idle.jba
  • /anim/humanoid/bfsnew/cd_tython_flashpoint_situp_to_pistol_aim.jba
  • /anim/humanoid/bfsnew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfsnew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bfsnew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfsnew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfsnew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bfsnew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfsnew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfsnew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bfsnew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bfsnew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bfsnew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bfsnew/mv_2pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfsnew/mv_2pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bfsnew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfsnew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bfsnew/mv_bfg_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfsnew/mv_bfg_stealth_turn_cw_90.jba
  • /anim/humanoid/bfsnew/mv_pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfsnew/mv_pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bfsnew/mv_rifle_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfsnew/mv_rifle_stealth_turn_cw_90.jba
  • /anim/humanoid/bfsnew/mv_saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfsnew/mv_saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bfsnew/mv_slope_run_ascend.jba
  • /anim/humanoid/bfsnew/mv_slope_run_descend.jba
  • /anim/humanoid/bfsnew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bfsnew/mv_slope_walk_descend.jba
  • /anim/humanoid/bfsnew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bfsnew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bfsnew/po_holocom_agree_01.jba
  • /anim/humanoid/bfsnew/po_holocom_agree_02.jba
  • /anim/humanoid/bfsnew/po_holocom_bow_01.jba
  • /anim/humanoid/bfsnew/po_holocom_disagree_01.jba
  • /anim/humanoid/bfsnew/po_holocom_disagree_02.jba
  • /anim/humanoid/bfsnew/po_holocom_disagree_03.jba
  • /anim/humanoid/bfsnew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bfsnew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bfsnew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bfsnew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bfsnew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bfsnew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bfsnew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bfsnew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bfsnew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bfsnew/po_holocom_look_left.jba
  • /anim/humanoid/bfsnew/po_holocom_look_right.jba
  • /anim/humanoid/bfsnew/po_holocom_mourn_01.jba
  • /anim/humanoid/bfsnew/po_holocom_point_01.jba
  • /anim/humanoid/bfsnew/po_holocom_point_02.jba
  • /anim/humanoid/bfsnew/po_holocom_point_03.jba
  • /anim/humanoid/bfsnew/po_holocom_point_04.jba
  • /anim/humanoid/bfsnew/po_holocom_point_05.jba
  • /anim/humanoid/bfsnew/po_holocom_point_06.jba
  • /anim/humanoid/bfsnew/po_holocom_point_07.jba
  • /anim/humanoid/bfsnew/po_holocom_point_08.jba
  • /anim/humanoid/bfsnew/po_holocom_point_09.jba
  • /anim/humanoid/bfsnew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfsnew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bfsnew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bfsnew/si_bfg_zipline_1.jba
  • /anim/humanoid/bfsnew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bfsnew/si_pistol_zipline_1.jba
  • /anim/humanoid/bfsnew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bfsnew/si_rifle_zipline_1.jba
  • /anim/humanoid/bfsnew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bfsnew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000123.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000130.mph
  • swtor_main_anim_humanoid_bmaf_1.tor (294 added files)
  • /anim/humanoid/bmanew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmanew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmanew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmanew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bmanew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmanew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmanew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmanew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmanew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmanew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bmanew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmanew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmanew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmanew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmanew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bmanew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bmanew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bmanew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bmanew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bmanew/cb_bounty_double_flame_end.jba
  • /anim/humanoid/bmanew/cb_bounty_double_flame_loop.jba
  • /anim/humanoid/bmanew/cb_bounty_double_flame_start.jba
  • /anim/humanoid/bmanew/cb_buff_enrage.jba
  • /anim/humanoid/bmanew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bmanew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmanew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmanew/cb_pole_charge_2.jba
  • /anim/humanoid/bmanew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bmanew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bmanew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bmanew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bmanew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bmanew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bmanew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bmanew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bmanew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bmanew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bmanew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bmanew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bmanew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bmanew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bmanew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bmanew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bmanew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bmanew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bmanew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bmanew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bmanew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bmanew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bmanew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bmanew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bmanew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bmanew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bmanew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bmanew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bmanew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bmanew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bmanew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bmanew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bmanew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bmanew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bmanew/cd_lorrick_taunt.jba
  • /anim/humanoid/bmanew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bmanew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bmanew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bmanew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bmanew/cd_tython_flashpoint_laying_aim_idle.jba
  • /anim/humanoid/bmanew/cd_tython_flashpoint_laying_aim_to_situp.jba
  • /anim/humanoid/bmanew/cd_tython_flashpoint_situp_idle.jba
  • /anim/humanoid/bmanew/cd_tython_flashpoint_situp_to_pistol_aim.jba
  • /anim/humanoid/bmanew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmanew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bmanew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmanew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmanew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bmanew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmanew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmanew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bmanew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmanew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmanew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bmanew/mv_2pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmanew/mv_2pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bmanew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmanew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bmanew/mv_pole_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmanew/mv_pole_stealth_turn_cw_90.jba
  • /anim/humanoid/bmanew/mv_saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmanew/mv_saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bmanew/mv_slope_run_ascend.jba
  • /anim/humanoid/bmanew/mv_slope_run_descend.jba
  • /anim/humanoid/bmanew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bmanew/mv_slope_walk_descend.jba
  • /anim/humanoid/bmanew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmanew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bmanew/po_holocom_agree_01.jba
  • /anim/humanoid/bmanew/po_holocom_agree_02.jba
  • /anim/humanoid/bmanew/po_holocom_bow_01.jba
  • /anim/humanoid/bmanew/po_holocom_disagree_01.jba
  • /anim/humanoid/bmanew/po_holocom_disagree_02.jba
  • /anim/humanoid/bmanew/po_holocom_disagree_03.jba
  • /anim/humanoid/bmanew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bmanew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bmanew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bmanew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bmanew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bmanew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bmanew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bmanew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bmanew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bmanew/po_holocom_look_left.jba
  • /anim/humanoid/bmanew/po_holocom_look_right.jba
  • /anim/humanoid/bmanew/po_holocom_mourn_01.jba
  • /anim/humanoid/bmanew/po_holocom_point_01.jba
  • /anim/humanoid/bmanew/po_holocom_point_02.jba
  • /anim/humanoid/bmanew/po_holocom_point_03.jba
  • /anim/humanoid/bmanew/po_holocom_point_04.jba
  • /anim/humanoid/bmanew/po_holocom_point_05.jba
  • /anim/humanoid/bmanew/po_holocom_point_06.jba
  • /anim/humanoid/bmanew/po_holocom_point_07.jba
  • /anim/humanoid/bmanew/po_holocom_point_08.jba
  • /anim/humanoid/bmanew/po_holocom_point_09.jba
  • /anim/humanoid/bmanew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmanew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bmanew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bmanew/si_bfg_zipline_1.jba
  • /anim/humanoid/bmanew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmanew/si_pistol_zipline_1.jba
  • /anim/humanoid/bmanew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bmanew/si_rifle_zipline_1.jba
  • /anim/humanoid/bmanew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bmanew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000123.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000130.mph
  • /anim/humanoid/bmfnew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmfnew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmfnew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmfnew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bmfnew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmfnew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmfnew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmfnew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmfnew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmfnew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bmfnew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmfnew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmfnew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmfnew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmfnew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bmfnew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bmfnew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bmfnew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bmfnew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bmfnew/cb_bounty_double_flame_end.jba
  • /anim/humanoid/bmfnew/cb_bounty_double_flame_loop.jba
  • /anim/humanoid/bmfnew/cb_bounty_double_flame_start.jba
  • /anim/humanoid/bmfnew/cb_buff_enrage.jba
  • /anim/humanoid/bmfnew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bmfnew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmfnew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmfnew/cb_pole_charge_2.jba
  • /anim/humanoid/bmfnew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bmfnew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bmfnew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bmfnew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bmfnew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bmfnew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bmfnew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bmfnew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bmfnew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bmfnew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bmfnew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bmfnew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bmfnew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bmfnew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bmfnew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bmfnew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bmfnew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bmfnew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bmfnew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bmfnew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bmfnew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bmfnew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bmfnew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bmfnew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bmfnew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bmfnew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bmfnew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bmfnew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bmfnew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bmfnew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bmfnew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bmfnew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bmfnew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bmfnew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bmfnew/cd_lorrick_taunt.jba
  • /anim/humanoid/bmfnew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bmfnew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bmfnew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bmfnew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bmfnew/cd_tython_flashpoint_laying_aim_idle.jba
  • /anim/humanoid/bmfnew/cd_tython_flashpoint_laying_aim_to_situp.jba
  • /anim/humanoid/bmfnew/cd_tython_flashpoint_situp_idle.jba
  • /anim/humanoid/bmfnew/cd_tython_flashpoint_situp_to_pistol_aim.jba
  • /anim/humanoid/bmfnew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmfnew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bmfnew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmfnew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmfnew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bmfnew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmfnew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmfnew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bmfnew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmfnew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmfnew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bmfnew/mv_2pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmfnew/mv_2pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bmfnew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmfnew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bmfnew/mv_pole_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmfnew/mv_pole_stealth_turn_cw_90.jba
  • /anim/humanoid/bmfnew/mv_slope_run_ascend.jba
  • /anim/humanoid/bmfnew/mv_slope_run_descend.jba
  • /anim/humanoid/bmfnew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bmfnew/mv_slope_walk_descend.jba
  • /anim/humanoid/bmfnew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmfnew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bmfnew/po_holocom_agree_01.jba
  • /anim/humanoid/bmfnew/po_holocom_agree_02.jba
  • /anim/humanoid/bmfnew/po_holocom_bow_01.jba
  • /anim/humanoid/bmfnew/po_holocom_disagree_01.jba
  • /anim/humanoid/bmfnew/po_holocom_disagree_02.jba
  • /anim/humanoid/bmfnew/po_holocom_disagree_03.jba
  • /anim/humanoid/bmfnew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bmfnew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bmfnew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bmfnew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bmfnew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bmfnew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bmfnew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bmfnew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bmfnew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bmfnew/po_holocom_look_left.jba
  • /anim/humanoid/bmfnew/po_holocom_look_right.jba
  • /anim/humanoid/bmfnew/po_holocom_mourn_01.jba
  • /anim/humanoid/bmfnew/po_holocom_point_01.jba
  • /anim/humanoid/bmfnew/po_holocom_point_02.jba
  • /anim/humanoid/bmfnew/po_holocom_point_03.jba
  • /anim/humanoid/bmfnew/po_holocom_point_04.jba
  • /anim/humanoid/bmfnew/po_holocom_point_05.jba
  • /anim/humanoid/bmfnew/po_holocom_point_06.jba
  • /anim/humanoid/bmfnew/po_holocom_point_07.jba
  • /anim/humanoid/bmfnew/po_holocom_point_08.jba
  • /anim/humanoid/bmfnew/po_holocom_point_09.jba
  • /anim/humanoid/bmfnew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmfnew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bmfnew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bmfnew/si_bfg_zipline_1.jba
  • /anim/humanoid/bmfnew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmfnew/si_pistol_zipline_1.jba
  • /anim/humanoid/bmfnew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bmfnew/si_rifle_zipline_1.jba
  • /anim/humanoid/bmfnew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bmfnew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000123.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000130.mph
  • swtor_main_anim_humanoid_bmns_1.tor (276 added files)
  • /anim/humanoid/bmnnew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmnnew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmnnew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmnnew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bmnnew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmnnew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmnnew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmnnew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmnnew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmnnew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bmnnew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmnnew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmnnew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmnnew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmnnew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bmnnew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bmnnew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bmnnew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bmnnew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bmnnew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bmnnew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmnnew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmnnew/cb_pole_charge_2.jba
  • /anim/humanoid/bmnnew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bmnnew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bmnnew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bmnnew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bmnnew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bmnnew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bmnnew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bmnnew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bmnnew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bmnnew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bmnnew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bmnnew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bmnnew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bmnnew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bmnnew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bmnnew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bmnnew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bmnnew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bmnnew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bmnnew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bmnnew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bmnnew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bmnnew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bmnnew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bmnnew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bmnnew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bmnnew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bmnnew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bmnnew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bmnnew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bmnnew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bmnnew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bmnnew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bmnnew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bmnnew/cd_lorrick_taunt.jba
  • /anim/humanoid/bmnnew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bmnnew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bmnnew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bmnnew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bmnnew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmnnew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bmnnew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmnnew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmnnew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bmnnew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmnnew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmnnew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bmnnew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmnnew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmnnew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bmnnew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmnnew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bmnnew/mv_pole_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmnnew/mv_pole_stealth_turn_cw_90.jba
  • /anim/humanoid/bmnnew/mv_saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmnnew/mv_saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bmnnew/mv_slope_run_ascend.jba
  • /anim/humanoid/bmnnew/mv_slope_run_descend.jba
  • /anim/humanoid/bmnnew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bmnnew/mv_slope_walk_descend.jba
  • /anim/humanoid/bmnnew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmnnew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bmnnew/po_holocom_agree_01.jba
  • /anim/humanoid/bmnnew/po_holocom_agree_02.jba
  • /anim/humanoid/bmnnew/po_holocom_bow_01.jba
  • /anim/humanoid/bmnnew/po_holocom_disagree_01.jba
  • /anim/humanoid/bmnnew/po_holocom_disagree_02.jba
  • /anim/humanoid/bmnnew/po_holocom_disagree_03.jba
  • /anim/humanoid/bmnnew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bmnnew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bmnnew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bmnnew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bmnnew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bmnnew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bmnnew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bmnnew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bmnnew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bmnnew/po_holocom_look_left.jba
  • /anim/humanoid/bmnnew/po_holocom_look_right.jba
  • /anim/humanoid/bmnnew/po_holocom_mourn_01.jba
  • /anim/humanoid/bmnnew/po_holocom_point_01.jba
  • /anim/humanoid/bmnnew/po_holocom_point_02.jba
  • /anim/humanoid/bmnnew/po_holocom_point_03.jba
  • /anim/humanoid/bmnnew/po_holocom_point_04.jba
  • /anim/humanoid/bmnnew/po_holocom_point_05.jba
  • /anim/humanoid/bmnnew/po_holocom_point_06.jba
  • /anim/humanoid/bmnnew/po_holocom_point_07.jba
  • /anim/humanoid/bmnnew/po_holocom_point_08.jba
  • /anim/humanoid/bmnnew/po_holocom_point_09.jba
  • /anim/humanoid/bmnnew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmnnew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bmnnew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bmnnew/si_bfg_zipline_1.jba
  • /anim/humanoid/bmnnew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmnnew/si_pistol_zipline_1.jba
  • /anim/humanoid/bmnnew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bmnnew/si_rifle_zipline_1.jba
  • /anim/humanoid/bmnnew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bmnnew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000130.mph
  • /anim/humanoid/bmsnew/ad_fp_2pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmsnew/ad_fp_2pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmsnew/ad_fp_2pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmsnew/ad_fp_bfg_1h_elect_1_yaw.jba
  • /anim/humanoid/bmsnew/ad_fp_bfg_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmsnew/ad_fp_bfg_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmsnew/ad_fp_pistol_1h_elect_1_yaw.jba
  • /anim/humanoid/bmsnew/ad_fp_pistol_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmsnew/ad_fp_pistol_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmsnew/ad_fp_rifle_1h_elect_1_yaw.jba
  • /anim/humanoid/bmsnew/ad_fp_rifle_1h_elect_1_yaw_down.jba
  • /anim/humanoid/bmsnew/ad_fp_rifle_1h_elect_1_yaw_up.jba
  • /anim/humanoid/bmsnew/cb_2pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmsnew/cb_2pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmsnew/cb_bfg_bracer_fire_end_2.jba
  • /anim/humanoid/bmsnew/cb_bfg_bracer_fire_loop_3.jba
  • /anim/humanoid/bmsnew/cb_bfg_mortar_end_1.jba
  • /anim/humanoid/bmsnew/cb_bfg_mortar_loop_1.jba
  • /anim/humanoid/bmsnew/cb_bfg_mortar_start_1.jba
  • /anim/humanoid/bmsnew/cb_grapple_plant_bomb_01.jba
  • /anim/humanoid/bmsnew/cb_pistol_bracer_fire_end_2.jba
  • /anim/humanoid/bmsnew/cb_pistol_bracer_fire_loop_3.jba
  • /anim/humanoid/bmsnew/cb_pole_charge_2.jba
  • /anim/humanoid/bmsnew/cb_rifle_bracer_fire_end_2.jba
  • /anim/humanoid/bmsnew/cb_rifle_bracer_fire_loop_3.jba
  • /anim/humanoid/bmsnew/cb_rifle_mortar_end_1.jba
  • /anim/humanoid/bmsnew/cb_rifle_mortar_loop_1.jba
  • /anim/humanoid/bmsnew/cb_rifle_mortar_start_1.jba
  • /anim/humanoid/bmsnew/cb_saber_ground_smash_01.jba
  • /anim/humanoid/bmsnew/cb_saber_ground_smash_enter_01.jba
  • /anim/humanoid/bmsnew/cb_saber_ground_smash_exit_01.jba
  • /anim/humanoid/bmsnew/cb_saber_ground_smash_loop_01.jba
  • /anim/humanoid/bmsnew/cb_unarmed_lorrick_attack_01.jba
  • /anim/humanoid/bmsnew/cb_unarmed_lorrick_attack_02.jba
  • /anim/humanoid/bmsnew/cb_unarmed_lorrick_attack_03.jba
  • /anim/humanoid/bmsnew/cb_unarmed_lorrick_attack_04.jba
  • /anim/humanoid/bmsnew/cb_unarmed_lorrick_jump_attack_01.jba
  • /anim/humanoid/bmsnew/cb_unarmed_lorrick_transform_01.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_idle_1.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_idle_2.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_idle_2_to_normal.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_top_climbdown.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_top_emerge.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_top_idle_01.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_top_idle_02.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_turn_1.jba
  • /anim/humanoid/bmsnew/cd_kephess_walker_turn_2.jba
  • /anim/humanoid/bmsnew/cd_lorrick_2hands_up_enter.jba
  • /anim/humanoid/bmsnew/cd_lorrick_2hands_up_idle.jba
  • /anim/humanoid/bmsnew/cd_lorrick_back_spikes.jba
  • /anim/humanoid/bmsnew/cd_lorrick_console_look_left_exit.jba
  • /anim/humanoid/bmsnew/cd_lorrick_console_look_left_idle.jba
  • /anim/humanoid/bmsnew/cd_lorrick_dl_deshade_struggle.jba
  • /anim/humanoid/bmsnew/cd_lorrick_dl_point_righthand_01.jba
  • /anim/humanoid/bmsnew/cd_lorrick_grab_vial_01_enter.jba
  • /anim/humanoid/bmsnew/cd_lorrick_grab_vial_01_exit.jba
  • /anim/humanoid/bmsnew/cd_lorrick_grab_vial_01_idle.jba
  • /anim/humanoid/bmsnew/cd_lorrick_grab_vial_02_enter.jba
  • /anim/humanoid/bmsnew/cd_lorrick_grab_vial_02_idle.jba
  • /anim/humanoid/bmsnew/cd_lorrick_hand_reveal.jba
  • /anim/humanoid/bmsnew/cd_lorrick_hand_spikes.jba
  • /anim/humanoid/bmsnew/cd_lorrick_point_enter.jba
  • /anim/humanoid/bmsnew/cd_lorrick_point_exit.jba
  • /anim/humanoid/bmsnew/cd_lorrick_point_loop.jba
  • /anim/humanoid/bmsnew/cd_lorrick_present_idle.jba
  • /anim/humanoid/bmsnew/cd_lorrick_taunt.jba
  • /anim/humanoid/bmsnew/cd_lorrick_transform_enter.jba
  • /anim/humanoid/bmsnew/cd_lorrick_transform_idle.jba
  • /anim/humanoid/bmsnew/cd_lorrick_transformed_enter.jba
  • /anim/humanoid/bmsnew/cd_lorrick_transformed_idle.jba
  • /anim/humanoid/bmsnew/fp_2pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmsnew/fp_2pistol_aoe_1.jba
  • /anim/humanoid/bmsnew/fp_bfg_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmsnew/fp_bfg_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmsnew/fp_bfg_aoe_1.jba
  • /anim/humanoid/bmsnew/fp_pistol_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmsnew/fp_pistol_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmsnew/fp_pistol_aoe_1.jba
  • /anim/humanoid/bmsnew/fp_rifle_1h_elect_charge_right_3.jba
  • /anim/humanoid/bmsnew/fp_rifle_1h_elect_instant_right_1.jba
  • /anim/humanoid/bmsnew/fp_rifle_aoe_1.jba
  • /anim/humanoid/bmsnew/mv_2pistol_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmsnew/mv_2pistol_stealth_turn_cw_90.jba
  • /anim/humanoid/bmsnew/mv_2saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmsnew/mv_2saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bmsnew/mv_pole_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmsnew/mv_pole_stealth_turn_cw_90.jba
  • /anim/humanoid/bmsnew/mv_saber_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmsnew/mv_saber_stealth_turn_cw_90.jba
  • /anim/humanoid/bmsnew/mv_slope_run_ascend.jba
  • /anim/humanoid/bmsnew/mv_slope_run_descend.jba
  • /anim/humanoid/bmsnew/mv_slope_walk_ascend.jba
  • /anim/humanoid/bmsnew/mv_slope_walk_descend.jba
  • /anim/humanoid/bmsnew/mv_unarmed_stealth_turn_ccw_90.jba
  • /anim/humanoid/bmsnew/mv_unarmed_stealth_turn_cw_90.jba
  • /anim/humanoid/bmsnew/po_holocom_agree_01.jba
  • /anim/humanoid/bmsnew/po_holocom_agree_02.jba
  • /anim/humanoid/bmsnew/po_holocom_bow_01.jba
  • /anim/humanoid/bmsnew/po_holocom_disagree_01.jba
  • /anim/humanoid/bmsnew/po_holocom_disagree_02.jba
  • /anim/humanoid/bmsnew/po_holocom_disagree_03.jba
  • /anim/humanoid/bmsnew/po_holocom_hand_heart_01.jba
  • /anim/humanoid/bmsnew/po_holocom_hand_wipe_01.jba
  • /anim/humanoid/bmsnew/po_holocom_hand_wipe_02.jba
  • /anim/humanoid/bmsnew/po_holocom_lefthand_01.jba
  • /anim/humanoid/bmsnew/po_holocom_lefthand_02.jba
  • /anim/humanoid/bmsnew/po_holocom_lefthand_03.jba
  • /anim/humanoid/bmsnew/po_holocom_lefthand_04.jba
  • /anim/humanoid/bmsnew/po_holocom_lefthand_05.jba
  • /anim/humanoid/bmsnew/po_holocom_lefthand_06.jba
  • /anim/humanoid/bmsnew/po_holocom_look_left.jba
  • /anim/humanoid/bmsnew/po_holocom_look_right.jba
  • /anim/humanoid/bmsnew/po_holocom_mourn_01.jba
  • /anim/humanoid/bmsnew/po_holocom_point_01.jba
  • /anim/humanoid/bmsnew/po_holocom_point_02.jba
  • /anim/humanoid/bmsnew/po_holocom_point_03.jba
  • /anim/humanoid/bmsnew/po_holocom_point_04.jba
  • /anim/humanoid/bmsnew/po_holocom_point_05.jba
  • /anim/humanoid/bmsnew/po_holocom_point_06.jba
  • /anim/humanoid/bmsnew/po_holocom_point_07.jba
  • /anim/humanoid/bmsnew/po_holocom_point_08.jba
  • /anim/humanoid/bmsnew/po_holocom_point_09.jba
  • /anim/humanoid/bmsnew/si_2pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmsnew/si_2saber_rappel_head_down_01.jba
  • /anim/humanoid/bmsnew/si_bfg_rappel_head_down_01.jba
  • /anim/humanoid/bmsnew/si_bfg_zipline_1.jba
  • /anim/humanoid/bmsnew/si_pistol_rappel_head_down_01.jba
  • /anim/humanoid/bmsnew/si_pistol_zipline_1.jba
  • /anim/humanoid/bmsnew/si_rifle_rappel_head_down_01.jba
  • /anim/humanoid/bmsnew/si_rifle_zipline_1.jba
  • /anim/humanoid/bmsnew/si_saber_rappel_head_down_01.jba
  • /anim/humanoid/bmsnew/si_unarmed_rappel_head_down_01.jba
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000124.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000125.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000126.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000127.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000128.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000129.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000130.mph
  • swtor_main_anim_misc_1.tor (202 added files)
  • /anim/pet/petrakghoul/anim_library.mph
  • /anim/pet/petrakghoul/ad_body_pitch.jba
  • /anim/pet/petrakghoul/ad_body_yaw.jba
  • /anim/pet/petrakghoul/ad_head_pitch.jba
  • /anim/pet/petrakghoul/ad_head_yaw.jba
  • /anim/pet/petrakghoul/ad_mv_run_back_yaw.jba
  • /anim/pet/petrakghoul/ad_mv_run_forward_yaw.jba
  • /anim/pet/petrakghoul/ad_mv_walk_back_yaw.jba
  • /anim/pet/petrakghoul/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petrakghoul/ad_rotate_180.jba
  • /anim/pet/petrakghoul/ex_idle_1.jba
  • /anim/pet/petrakghoul/ex_idle_2.jba
  • /anim/pet/petrakghoul/ex_idle_3.jba
  • /anim/pet/petrakghoul/ex_idle_4.jba
  • /anim/pet/petrakghoul/mv_run_back.jba
  • /anim/pet/petrakghoul/mv_run_forward.jba
  • /anim/pet/petrakghoul/mv_turn_ccw_90.jba
  • /anim/pet/petrakghoul/mv_turn_cw_90.jba
  • /anim/pet/petrakghoul/mv_walk_back.jba
  • /anim/pet/petrakghoul/mv_walk_forward.jba
  • /anim/pet/petrakghoul/anim_sharing.mph.amx
  • /anim/pet/petrakghoul/pet_loco.mph
  • /anim/pet/petrakghoul/pet_loco_cnv.mph
  • /anim/placeable/envdenovatree/anim_library.mph
  • /anim/placeable/envdenovatree/ad_blank.jba
  • /anim/placeable/envdenovatree/mv_idle_1.jba
  • /anim/placeable/envdenovatree/mv_idle_2.jba
  • /anim/placeable/envdenovatree/mv_idle_3.jba
  • /anim/placeable/envdenovatree/mv_idle_4.jba
  • /anim/placeable/envdenovatree/mv_idle_5.jba
  • /anim/placeable/envdenovatree/mv_idle_6.jba
  • /anim/placeable/envdenovatree/mv_idle_7.jba
  • /anim/placeable/envdenovatree/mv_idle_8.jba
  • /anim/placeable/envdenovatree/mv_idle_9.jba
  • /anim/placeable/envdenovatree/mv_transition_1_2.jba
  • /anim/placeable/envdenovatree/mv_transition_1_6.jba
  • /anim/placeable/envdenovatree/mv_transition_2_1.jba
  • /anim/placeable/envdenovatree/mv_transition_2_3.jba
  • /anim/placeable/envdenovatree/mv_transition_3_2.jba
  • /anim/placeable/envdenovatree/mv_transition_3_4.jba
  • /anim/placeable/envdenovatree/mv_transition_4_3.jba
  • /anim/placeable/envdenovatree/mv_transition_4_5.jba
  • /anim/placeable/envdenovatree/mv_transition_5_4.jba
  • /anim/placeable/envdenovatree/mv_transition_5_6.jba
  • /anim/placeable/envdenovatree/mv_transition_6_1.jba
  • /anim/placeable/envdenovatree/mv_transition_6_5.jba
  • /anim/placeable/envdenovatree/mv_transition_6_7.jba
  • /anim/placeable/envdenovatree/mv_transition_7_8.jba
  • /anim/placeable/envdenovatree/mv_transition_8_9.jba
  • /anim/placeable/envdenovatree/anim_sharing.mph.amx
  • /anim/placeable/envdenovatree/placeable_statechain.mph
  • /anim/placeable/envdenovatree/placeable_statechain_action.mph
  • /anim/placeable/itemcreaturecrate/anim_library.mph
  • /anim/placeable/itemcreaturecrate/ad_blank.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_1.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_2.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_3.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_4.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_5.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_6.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_7.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_8.jba
  • /anim/placeable/itemcreaturecrate/mv_idle_9.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_1_2.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_1_6.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_2_1.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_2_3.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_3_2.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_3_4.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_4_3.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_4_5.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_5_4.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_5_6.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_6_1.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_6_5.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_6_7.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_7_8.jba
  • /anim/placeable/itemcreaturecrate/mv_transition_8_9.jba
  • /anim/placeable/itemcreaturecrate/anim_sharing.mph.amx
  • /anim/placeable/itemcreaturecrate/placeable_statechain.mph
  • /anim/placeable/itemcreaturecrate/placeable_statechain_action.mph
  • /anim/placeable/itempipejoint/anim_library.mph
  • /anim/placeable/itempipejoint/ad_blank.jba
  • /anim/placeable/itempipejoint/mv_idle_1.jba
  • /anim/placeable/itempipejoint/mv_idle_2.jba
  • /anim/placeable/itempipejoint/mv_idle_3.jba
  • /anim/placeable/itempipejoint/mv_idle_4.jba
  • /anim/placeable/itempipejoint/mv_idle_5.jba
  • /anim/placeable/itempipejoint/mv_idle_6.jba
  • /anim/placeable/itempipejoint/mv_idle_7.jba
  • /anim/placeable/itempipejoint/mv_idle_8.jba
  • /anim/placeable/itempipejoint/mv_idle_9.jba
  • /anim/placeable/itempipejoint/mv_transition_1_2.jba
  • /anim/placeable/itempipejoint/mv_transition_1_4.jba
  • /anim/placeable/itempipejoint/mv_transition_1_6.jba
  • /anim/placeable/itempipejoint/mv_transition_2_1.jba
  • /anim/placeable/itempipejoint/mv_transition_2_3.jba
  • /anim/placeable/itempipejoint/mv_transition_3_2.jba
  • /anim/placeable/itempipejoint/mv_transition_3_4.jba
  • /anim/placeable/itempipejoint/mv_transition_4_1.jba
  • /anim/placeable/itempipejoint/mv_transition_4_3.jba
  • /anim/placeable/itempipejoint/mv_transition_4_5.jba
  • /anim/placeable/itempipejoint/mv_transition_5_4.jba
  • /anim/placeable/itempipejoint/mv_transition_5_6.jba
  • /anim/placeable/itempipejoint/mv_transition_6_1.jba
  • /anim/placeable/itempipejoint/mv_transition_6_5.jba
  • /anim/placeable/itempipejoint/mv_transition_6_7.jba
  • /anim/placeable/itempipejoint/mv_transition_7_8.jba
  • /anim/placeable/itempipejoint/mv_transition_8_9.jba
  • /anim/placeable/itempipejoint/anim_sharing.mph.amx
  • /anim/placeable/itempipejoint/itempipejoint_action_autogen000001.mph
  • /anim/placeable/itempipejoint/placeable_statechain.mph
  • /anim/placeable/itempipejoint/placeable_statechain_action.mph
  • /anim/placeable/magwalker/anim_library.mph
  • /anim/placeable/magwalker/anim_sharing.mph.amx
  • /anim/placeable/mineshaftdoors/anim_library.mph
  • /anim/placeable/mineshaftdoors/close.jba
  • /anim/placeable/mineshaftdoors/idle_close.jba
  • /anim/placeable/mineshaftdoors/idle_open.jba
  • /anim/placeable/mineshaftdoors/open.jba
  • /anim/placeable/mineshaftdoors/anim_sharing.mph.amx
  • /anim/placeable/mineshaftdoors/placeable_openclose.mph
  • /anim/placeable/test_all_arch_neu_windmill/mags.mph
  • /anim/placeable/test_all_arch_neu_windmill/idle.jba
  • /anim/placeable/test_all_arch_neu_windmill_2/mags.mph
  • /anim/placeable/test_all_arch_neu_windmill_2/idle.jba
  • /anim/placeable/turretneuauto/anim_library.mph
  • /anim/placeable/turretneuauto/ad_blank.jba
  • /anim/placeable/turretneuauto/ad_turretenv_damaged_01_fire_01.jba
  • /anim/placeable/turretneuauto/ad_turretenv_damaged_01_fire_02.jba
  • /anim/placeable/turretneuauto/ad_turretenv_damaged_01_pitch.jba
  • /anim/placeable/turretneuauto/ad_turretenv_damaged_02_fire_01.jba
  • /anim/placeable/turretneuauto/ad_turretenv_damaged_02_pitch.jba
  • /anim/placeable/turretneuauto/ad_turretenv_fire_01.jba
  • /anim/placeable/turretneuauto/ad_turretenv_fire_02.jba
  • /anim/placeable/turretneuauto/ad_turretenv_pitch.jba
  • /anim/placeable/turretneuauto/ad_turretenv_yaw.jba
  • /anim/placeable/turretneuauto/cb_turretenv_damaged_01_fire_01.jba
  • /anim/placeable/turretneuauto/cb_turretenv_damaged_01_fire_02.jba
  • /anim/placeable/turretneuauto/cb_turretenv_damaged_01_idle_01.jba
  • /anim/placeable/turretneuauto/cb_turretenv_damaged_02_fire_02.jba
  • /anim/placeable/turretneuauto/cb_turretenv_damaged_02_idle_01.jba
  • /anim/placeable/turretneuauto/cb_turretenv_fire_01.jba
  • /anim/placeable/turretneuauto/cb_turretenv_fire_02.jba
  • /anim/placeable/turretneuauto/cb_turretenv_idle_01.jba
  • /anim/placeable/turretneuauto/mv_turretenv_powerdown.jba
  • /anim/placeable/turretneuauto/mv_turretenv_powerup.jba
  • /anim/placeable/turretneuauto/sc_death_1.jba
  • /anim/placeable/turretneuauto/sc_death_pose_1.jba
  • /anim/placeable/turretneuauto/anim_sharing.mph.amx
  • /anim/placeable/turretneuauto/turretneularge.mph
  • /anim/placeable/turretneuauto/turretneularge_action.mph
  • /anim/placeable/turretneuauto/turretneularge_overlay.mph
  • /anim/placeable/turretneularge/anim_library.mph
  • /anim/placeable/turretneularge/anim_sharing.mph.amx
  • /anim/placeable/vehneushipsmall/anim_library.mph
  • /anim/placeable/vehneushipsmall/ad_blank.jba
  • /anim/placeable/vehneushipsmall/mv_idle_1.jba
  • /anim/placeable/vehneushipsmall/mv_idle_2.jba
  • /anim/placeable/vehneushipsmall/mv_idle_3.jba
  • /anim/placeable/vehneushipsmall/mv_idle_4.jba
  • /anim/placeable/vehneushipsmall/mv_idle_5.jba
  • /anim/placeable/vehneushipsmall/mv_idle_6.jba
  • /anim/placeable/vehneushipsmall/mv_idle_7.jba
  • /anim/placeable/vehneushipsmall/mv_idle_8.jba
  • /anim/placeable/vehneushipsmall/mv_idle_9.jba
  • /anim/placeable/vehneushipsmall/mv_transition_1_2.jba
  • /anim/placeable/vehneushipsmall/mv_transition_1_6.jba
  • /anim/placeable/vehneushipsmall/mv_transition_2_1.jba
  • /anim/placeable/vehneushipsmall/mv_transition_2_3.jba
  • /anim/placeable/vehneushipsmall/mv_transition_3_2.jba
  • /anim/placeable/vehneushipsmall/mv_transition_3_4.jba
  • /anim/placeable/vehneushipsmall/mv_transition_4_3.jba
  • /anim/placeable/vehneushipsmall/mv_transition_4_5.jba
  • /anim/placeable/vehneushipsmall/mv_transition_5_4.jba
  • /anim/placeable/vehneushipsmall/mv_transition_5_6.jba
  • /anim/placeable/vehneushipsmall/mv_transition_6_1.jba
  • /anim/placeable/vehneushipsmall/mv_transition_6_5.jba
  • /anim/placeable/vehneushipsmall/mv_transition_6_7.jba
  • /anim/placeable/vehneushipsmall/mv_transition_7_8.jba
  • /anim/placeable/vehneushipsmall/mv_transition_8_9.jba
  • /anim/placeable/vehneushipsmall/anim_sharing.mph.amx
  • /anim/placeable/vehneushipsmall/placeable_statechain.mph
  • /anim/placeable/vehneushipsmall/placeable_statechain_action.mph
  • /art/dynamic/spec/dewbackboss.dat
  • /art/dynamic/spec/dewbackboss.dyc
  • /art/dynamic/spec/envdenovatree.dyc
  • /art/dynamic/spec/hovertank.dat
  • /art/dynamic/spec/hovertank.dyc
  • /art/dynamic/spec/itemcreaturecrate.dyc
  • /art/dynamic/spec/itempipejoint.dyc
  • /art/dynamic/spec/mineshaftdoors.dyc
  • /art/dynamic/spec/petrakghoul.dat
  • /art/dynamic/spec/petrakghoul.dyc
  • /art/dynamic/spec/test_all_arch_neu_windmill.dyc
  • /art/dynamic/spec/test_all_arch_neu_windmill_2.dyc
  • /art/dynamic/spec/turretneuauto.dyc
  • /art/dynamic/spec/vehneushipsmall.dyc
  • /art/dynamic/spec/walkerkephess.dat
  • /art/dynamic/spec/walkerkephess.dyc
  • /art/dynamic/spec/wampaboss.dat
  • /art/dynamic/spec/wampaboss.dyc
  • swtor_main_areadat_1.tor (90 added files)
  • /world/areas/4611686019618382666/kaas_city_auction_house_rm_01.dat
  • /world/areas/4611686019618382666/kaas_city_auction_house_rm_02.dat
  • /world/areas/4611686019618382666/kaas_city_auction_house_rm_03.dat
  • /world/areas/4611686019618382666/kaas_city_auction_house_rm_04.dat
  • /world/areas/4611686019618382666/kaas_city_auction_house_rm_05.dat
  • /world/areas/4611686019618382666/kaas_city_auction_house_rm_06.dat
  • /world/areas/4611686059452131744/summit_main_vista.dat
  • /world/areas/4611686142106770000/endgame_denova_hall.dat
  • /world/areas/4611686142106770000/endgame_denova_hangar.dat
  • /world/areas/4611686142106770000/endgame_mission_hall.dat
  • /world/areas/4611686142106770000/endgame_mission_medcenter.dat
  • /world/areas/4611686142106770000/endgame_quarterly.dat
  • /world/areas/4611686142106770000/endgame_quarterly_hall.dat
  • /world/areas/4611686142106770000/news_desk_imp.dat
  • /world/areas/4611686198204660000/endgame_denova_hall.dat
  • /world/areas/4611686198204660000/endgame_denova_hangar.dat
  • /world/areas/4611686198204660000/endgame_quarterly.dat
  • /world/areas/4611686198204660000/new_room_rep.dat
  • /world/areas/4611686255030930011/_everywhere_.dat
  • /world/areas/4611686255030930011/area.dat
  • /world/areas/4611686255030930011/default.dat
  • /world/areas/4611686255030930011/skyscene.dat
  • /world/areas/4611686255030931318/01_beach.dat
  • /world/areas/4611686255030931318/01_beach_caves.dat
  • /world/areas/4611686255030931318/02_forest.dat
  • /world/areas/4611686255030931318/02_forest_bunker.dat
  • /world/areas/4611686255030931318/02_forest_bunker_entrance.dat
  • /world/areas/4611686255030931318/02_forest_bunker_exit.dat
  • /world/areas/4611686255030931318/03_battlefield.dat
  • /world/areas/4611686255030931318/03_battlefield_drill_cave_lower.dat
  • /world/areas/4611686255030931318/03_battlefield_drill_cave_upper.dat
  • /world/areas/4611686255030931318/03_battlefield_kephess_bunker.dat
  • /world/areas/4611686255030931318/_everywhere_.dat
  • /world/areas/4611686255030931318/area.dat
  • /world/areas/4611686255030931318/cinema_hyperspace_out.dat
  • /world/areas/4611686255030931318/cinema_imp_bridge.dat
  • /world/areas/4611686255030931318/cinema_imp_bridge_dark.dat
  • /world/areas/4611686255030931318/cinema_imp_hangar.dat
  • /world/areas/4611686255030931318/cinema_rep_bridge.dat
  • /world/areas/4611686255030931318/cinema_rep_bridge_dark.dat
  • /world/areas/4611686255030931318/cinema_rep_hangar.dat
  • /world/areas/4611686255030931318/cinema_space.dat
  • /world/areas/4611686255030931318/default.dat
  • /world/areas/4611686255030931318/skyscene_den.dat
  • /world/areas/4611686255030931318/skyscene_space.dat
  • /world/areas/4611686283647049729/_everywhere_.dat
  • /world/areas/4611686283647049729/area.dat
  • /world/areas/4611686283647049729/default.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_2a_laboratory_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_2a_laboratory_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_2a_laboratory_room02.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_2a_laboratory_room03.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_4a_warehouse_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_4a_warehouse_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_4a_warehouse_room02.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_4b_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_4b_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5a_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5a_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5a_room02.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5a_room03.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5a_room04.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5a_room05.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5b_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5b_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5b_room02.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5b_room03.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5b_room04.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5b_room05.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5c_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5c_room02.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5c_room03.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5c_room04.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_5c_room05.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_platform_lobby_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_rbase_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_rbase_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_rbase_room02.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_stealth_for_delete.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_stealthmission02_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_stealthmission02_room01.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_stealthmission_entr.dat
  • /world/areas/4611686283647049729/hub2_repbase_silver_stealthmission_room01.dat
  • /world/areas/4611686283647049729/hub2_silver.dat
  • /world/areas/4611686283647049729/hub2_silver_industrial.dat
  • /world/areas/4611686283647049729/hub2_skyscrapers.dat
  • /world/areas/4611686283647049729/skyscene.dat
  • /world/areas/4611686283647049729/taxi_route_hub2_rep_d.dat
  • /world/areas/4611686283647049729/taxi_route_hub2_rep_e.dat
  • swtor_main_areadat_epsilon_1.tor (4 added files)
  • /world/areas/4611686198628930082/art.dat
  • /world/areas/4611686198628930082/audio.dat
  • /world/areas/4611686198628930082/environmenttools.dat
  • /world/areas/4611686198771220166/skyscene1.dat
  • swtor_main_area_alderaan_1.tor (13 added files)
  • /art/static/area/ald_alderaan/env/ald_env_boulder_med03_snow.gr2
  • /art/static/area/ald_alderaan/env/ald_env_dirt_mound03.gr2
  • /art/static/area/ald_alderaan/env/ald_env_ice01.gr2
  • /art/shaders/materials/ald_env_ice01.mat
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_d.tex
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_n.tex
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_s.tex
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_d.tiny.dds
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_n.tiny.dds
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_s.tiny.dds
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_d.dds
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_n.dds
  • /art/static/area/ald_alderaan/env/texture/ald_env_ice01_s.dds
  • swtor_main_area_balmorra_1.tor (27 added files)
  • /art/shaders/materials/bal_arch_canyon_buttress.mat
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_d.tex
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_n.tex
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_s.tex
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_d.tiny.dds
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_n.tiny.dds
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_s.tiny.dds
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_d.dds
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_n.dds
  • /art/static/area/bal_balmorra/arch/texture/bal_arch_canyon_buttress_s.dds
  • /art/static/area/bal_balmorra/env/bal_env_mountain_boulder_lrg.gr2
  • /art/shaders/materials/bal_env_mountain_boulder_lrg.mat
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_d.tex
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_n.tex
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_s.tex
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_d.tiny.dds
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_n.tiny.dds
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_s.tiny.dds
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_d.dds
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_n.dds
  • /art/static/area/bal_balmorra/env/texture/bal_env_mountain_boulder_lrg_s.dds
  • /art/static/area/bal_balmorra/speedtree/tree_dead/bal_tree_dead_new02.gr2
  • /art/static/area/bal_balmorra/speedtree/tree_dead/bal_tree_dead_stump.gr2
  • /art/shaders/materials/ter_bal_rock_mountain.mat
  • /art/static/area/bal_balmorra/terrain_map/ter_bal_rock_mountain_d.tex
  • /art/static/area/bal_balmorra/terrain_map/ter_bal_rock_mountain_d.tiny.dds
  • /art/static/area/bal_balmorra/terrain_map/ter_bal_rock_mountain_d.dds
  • swtor_main_area_corellia_1.tor (229 added files)
  • /art/static/area/crl_corellia/item/all_item_corellia_hm_large_sign_01.gr2
  • /art/shaders/materials/all_item_corellia_hm_large_sign_intact.mat
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_d.tex
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_n.tex
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_s.tex
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_d.dds
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_n.dds
  • /art/static/area/crl_corellia/item/texture/all_item_corellia_hm_large_sign_intact_s.dds
  • /art/static/area/crl_corellia/item/all_item_corellia_hm_large_sign_02.gr2
  • /art/static/area/crl_corellia/item/all_item_corellia_hm_large_sign_03.gr2
  • /art/static/area/crl_corellia/item/all_item_corellia_hm_large_sign_04.gr2
  • /art/static/area/crl_corellia/item/all_item_corellia_hm_large_sign_05.gr2
  • /art/static/area/crl_corellia/item/all_item_corellia_hm_large_sign_frame.gr2
  • /art/static/area/crl_corellia/item/all_item_corellia_hm_large_sign_frame_small.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_building_hypermatter.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_building_hypermatter_platform.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_city_walkway_csec_landing01.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_city_walkway_ramp_03.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_factory_112x112_01_lights.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_factory_112x112_02_lights.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_factory_112x144_01_lights.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_factory_80x112_01_lights.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_factory_80x112_02_lights.gr2
  • /art/static/area/crl_corellia/sky/crl_daily_skyscene.gr2
  • /art/shaders/materials/crl_daily_skyscene_bg_gradient.mat
  • /art/shaders/materials/crl_daily_skyscene_building.mat
  • /art/shaders/materials/crl_daily_skyscene_horizon.mat
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_bg_gradient_d.tex
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_d.tex
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_n.tex
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_s.tex
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_horizon_d.tex
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_bg_gradient_d.tiny.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_d.tiny.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_n.tiny.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_s.tiny.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_horizon_d.tiny.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_bg_gradient_d.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_d.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_n.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_building_s.dds
  • /art/static/area/crl_corellia/sky/texture/crl_daily_skyscene_horizon_d.dds
  • /art/static/area/crl_corellia/item/crl_item_con_hm_shipping_container.gr2
  • /art/shaders/materials/crl_item_con_hm_shipping_container.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_con_hm_shipping_container_s.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_big_sign01.gr2
  • /art/shaders/materials/crl_item_hm_big_signs.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_big_signs_s.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_big_sign02.gr2
  • /art/static/area/crl_corellia/item/crl_item_hm_big_sign03.gr2
  • /art/static/area/crl_corellia/item/crl_item_hm_big_sign04.gr2
  • /art/static/area/crl_corellia/item/crl_item_hm_big_sign05.gr2
  • /art/static/area/crl_corellia/item/crl_item_hm_crate_01.gr2
  • /art/shaders/materials/crl_item_hm_crate_01.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_crate_01_s.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_glow.gr2
  • /art/shaders/materials/crl_item_hm_glow.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_glow_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_glow_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_glow_d.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_half_barrel.gr2
  • /art/shaders/materials/crl_item_hm_half_barrel.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_half_barrel_s.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_refinery_machine.gr2
  • /art/shaders/materials/crl_item_hm_refinery_machine_01.mat
  • /art/shaders/materials/crl_item_hm_refinery_machine_02.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_01_s.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_refinery_machine_02_s.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_rug.gr2
  • /art/shaders/materials/crl_item_hm_rug.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_n.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_s.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_s.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_rug_large.gr2
  • /art/shaders/materials/crl_item_hm_rug_alpha.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_n.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_s.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_d.tiny.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_n.tiny.dds
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  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_d.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_n.dds
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_rug_alpha_s.dds
  • /art/static/area/crl_corellia/item/crl_item_hm_silo.gr2
  • /art/shaders/materials/crl_item_hm_silo.mat
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_silo_d.tex
  • /art/static/area/crl_corellia/item/texture/crl_item_hm_silo_n.tex
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  • /world/areas/4611686283647049729/mapnotes.not
  • swtor_main_area_epsilon_1.tor (8 added files)
  • /world/areas/4611686198628930082/minimaps/world_map_00_03_r.dds
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  • swtor_main_area_misc_1.tor (58 added files)
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  • swtor_main_area_ord_mantell_1.tor (15 added files)
  • /art/static/area/ord_ordmantell/sky/ord_skyscene02.gr2
  • /art/shaders/materials/ord_skyscene_lost_island.mat
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  • /art/shaders/materials/ter_ord_sand02.mat
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  • /art/static/area/ord_ordmantell/terrain_map/ter_ord_sand02_d.tiny.dds
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  • swtor_main_area_quesh_1.tor (1 added file)
  • /art/static/area/que_quesh/arch/que_arch_und_road_t.gr2
  • swtor_main_area_raid_1.tor (52 added files)
  • /world/areas/4611686255030931318/minimaps/map_denova_baradium_mine_00_00_r.dds
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  • /world/areas/4611686255030931318/minimaps/map_denova_world_02_02_r.dds
  • /world/areas/4611686255030931318/minimaps/map_denova_world_02_03_r.dds
  • /world/areas/4611686255030931318/minimaps/map_denova_world_02_04_r.dds
  • /world/areas/4611686255030931318/minimaps/map_denova_world_02_05_r.dds
  • /world/areas/4611686255030931318/map_denova_world_r.dds
  • /world/areas/4611686255030931318/mapnotes.not
  • swtor_main_area_tatooine_1.tor (63 added files)
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_00_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_01_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_02_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_03_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_04_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_05_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_06_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_07_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_00_08_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_00_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_01_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_02_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_03_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_04_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_05_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_06_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_07_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_01_08_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_00_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_01_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_02_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_03_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_04_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_05_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_06_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_07_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_02_08_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_03_00_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_03_01_r.dds
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  • /world/areas/4611686018427650020/minimaps/map_dunesea_05_04_r.dds
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  • /world/areas/4611686018427650020/minimaps/map_dunesea_05_06_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_05_07_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_05_08_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_00_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_01_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_02_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_03_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_04_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_05_r.dds
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  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_07_r.dds
  • /world/areas/4611686018427650020/minimaps/map_dunesea_06_08_r.dds
  • swtor_main_art_area_all_arch_a_1.tor (15 added files)
  • /art/static/area/all_all/arch/cave/all_arch_cave_halloffset12_24m_neu.gr2
  • /art/shaders/materials/all_arch_city_walkway_trims01.mat
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_d.tex
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_n.tex
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_s.tex
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_d.tiny.dds
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_n.tiny.dds
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_s.tiny.dds
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_d.dds
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_n.dds
  • /art/static/area/all_all/arch/city/texture/all_arch_city_walkway_trims01_s.dds
  • /art/static/area/all_all/arch/imperial/all_arch_imp_city_block_bldg_roof_02.gr2
  • /art/static/area/all_all/arch/imperial/all_arch_imp_fort_hallway_comppanel_03_a.gr2
  • /art/shaders/materials/all_arch_imp_fort_hallway_comppanel_03_suv_alert.mat
  • /art/static/area/all_all/arch/imperial/all_arch_imp_space_mod_room_arch_wide_small_door_double.gr2
  • swtor_main_art_area_all_arch_b_1.tor (90 added files)
  • /art/static/area/all_all/arch/all_arch_mineshaft_entrance_gate01.gr2
  • /art/static/area/all_all/arch/all_arch_mineshaft_entrance_mech01.gr2
  • /art/static/area/all_all/arch/all_arch_mineshaft_entrance_mech01_hall.gr2
  • /art/static/area/all_all/arch/neutral/all_arch_neu_bunker_denova.gr2
  • /art/shaders/materials/all_arch_neu_bunker_denova.mat
  • /art/shaders/materials/all_arch_neu_bunker_denova_tile01.mat
  • /art/shaders/materials/all_arch_neu_bunker_denova_tile02.mat
  • /art/shaders/materials/all_arch_neu_bunker_denova_trim01.mat
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_d.tex
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_n.tex
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile01_d.tex
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile02_s.tex
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_trim01_d.tex
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_trim01_n.tex
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_trim01_s.tex
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_d.tiny.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_n.tiny.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile01_d.tiny.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile01_n.tiny.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile02_d.tiny.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile02_n.tiny.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_trim01_d.tiny.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_trim01_n.tiny.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_d.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile01_d.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile02_d.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_tile02_n.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_trim01_d.dds
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  • /art/static/area/all_all/arch/neutral/all_arch_neu_bunker_denova_damaged.gr2
  • /art/shaders/materials/all_arch_neu_bunker_denova_damaged.mat
  • /art/shaders/materials/all_arch_neu_bunker_denova_damaged_interior.mat
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_d.tex
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_interior_d.tex
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_d.tiny.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_interior_d.tiny.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_interior_n.tiny.dds
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  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_d.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_interior_d.dds
  • /art/static/area/all_all/arch/neutral/texture/all_arch_neu_bunker_denova_damaged_interior_n.dds
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  • /art/static/area/all_all/arch/neutral/all_arch_neu_bunker_denova_damaged_shield_gold.gr2
  • /art/shaders/materials/env_denova_bunkershield_gold.mat
  • /art/static/area/all_all/arch/neutral/all_arch_neu_bunker_denova_damaged_shield_purple.gr2
  • /art/shaders/materials/env_denova_bunkershield_01.mat
  • /art/static/area/all_all/arch/neutral/all_arch_neu_bunker_denova_destroyed.gr2
  • /art/static/area/all_all/arch/neutral/all_arch_neu_bunker_denova_shield_gold.gr2
  • /art/static/area/all_all/arch/neutral/all_arch_neu_bunker_denova_shield_purple.gr2
  • /art/static/area/all_all/arch/republic/all_arch_rep_wall_column_angle.gr2
  • /art/static/area/all_all/arch/republic/all_arch_rep_wallset_h3m_path_straight_long_nr.gr2
  • /art/static/area/all_all/arch/all_arch_techcave_landing_pad_door.gr2
  • /art/shaders/materials/all_arch_techcave_landing_pad_door.mat
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_d.tex
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_n.tex
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_s.tex
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_d.tiny.dds
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_n.tiny.dds
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_s.tiny.dds
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_d.dds
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_n.dds
  • /art/static/area/all_all/arch/texture/all_arch_techcave_landing_pad_door_s.dds
  • /art/static/area/all_all/arch/all_arch_vendor_guild_bank.gr2
  • /art/shaders/materials/all_arch_vendor_guild_bank.mat
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_d.tex
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_n.tex
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_s.tex
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_d.tiny.dds
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_n.tiny.dds
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_s.tiny.dds
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_d.dds
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_n.dds
  • /art/static/area/all_all/arch/texture/all_arch_vendor_guild_bank_s.dds
  • swtor_main_art_area_all_item_1.tor (98 added files)
  • /art/static/area/all_all/item/misc/all_gen_fog_clouds_densebase.gr2
  • /art/shaders/materials/all_gen_fog_clouds_densebase.mat
  • /art/static/area/all_all/item/misc/all_gen_fog_clouds_small.gr2
  • /art/shaders/materials/all_gen_fog_clouds_small.mat
  • /art/fx/texture/fire/fx_wall_fire_a_bw_muted.tex
  • /art/fx/texture/fire/fx_wall_fire_a_bw_muted.tiny.dds
  • /art/fx/texture/fire/fx_wall_fire_a_bw_muted.dds
  • /art/static/area/all_all/item/construction/all_item_construction_dumpster_droid_baradium.gr2
  • /art/shaders/materials/geo_extraction_ore_netrinium.mat
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_d.tex
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_n.tex
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_s.tex
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_d.tiny.dds
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_n.tiny.dds
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_s.tiny.dds
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_d.dds
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_n.dds
  • /art/static/harvesting/texture/geo_extraction_ore_netrinium_s.dds
  • /art/static/area/all_all/item/creature/all_item_creature_klorslug_slime_wall_small.gr2
  • /art/static/area/all_all/item/medical/all_item_medical_wall_monitor02_half.gr2
  • /art/static/area/all_all/item/medical/all_item_medical_wall_monitor02_half_upsidedown.gr2
  • /art/static/area/all_all/item/turret/all_item_neu_autoturret01.gr2
  • /art/shaders/materials/all_item_neu_autoturret01.mat
  • /art/static/area/all_all/item/turret/texture/all_item_neu_autoturret01_d.tex
  • /art/static/area/all_all/item/turret/texture/all_item_neu_autoturret01_n.tex
  • /art/static/area/all_all/item/turret/texture/all_item_neu_autoturret01_s.tex
  • /art/static/area/all_all/item/turret/texture/all_item_neu_autoturret01_d.tiny.dds
  • /art/static/area/all_all/item/turret/texture/all_item_neu_autoturret01_n.tiny.dds
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  • /art/static/area/all_all/item/turret/texture/all_item_neu_autoturret01_d.dds
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  • /art/static/area/all_all/item/turret/all_item_neu_autoturret01_destroyed.gr2
  • /art/shaders/materials/all_item_neu_autoturret01_destroyed.mat
  • /art/static/area/all_all/item/turret/texture/all_item_neu_autoturret01_destroyed_d.tex
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  • /art/static/area/all_all/item/vendor/all_item_vendor_sign_guilds_bank.gr2
  • /art/static/item/furniture/item_furn_desk_work_imperial_dst.gr2
  • /art/static/item/furniture/item_furn_table_planning_imperial_dmg.gr2
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  • swtor_main_art_creature_a_1.tor (58 added files)
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  • /art/shaders/materials/bull_reek_a01_infected01.mat
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  • /art/dynamic/creature/model/dewback_dewbackpack_a02.gr2
  • /art/dynamic/spec/dewbackboss_skeleton.gr2
  • swtor_main_art_creature_b_1.tor (116 added files)
  • /art/shaders/materials/eye_rakghoul_vulagool_a01_c01.mat
  • /art/dynamic/creature/rakghoul/texture/___psd/eye_rakghoul_vulagool_a01_c01_d.tex
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  • /art/shaders/materials/terentatek_savrip_a02_infected01.mat
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  • /art/dynamic/spec/turretneuauto.mag
  • /art/dynamic/spec/turretneuauto_skeleton.gr2
  • /art/dynamic/spec/walkerkephess_skeleton.gr2
  • /art/dynamic/creature/model/wampa_ghoul_a01.gr2
  • /art/shaders/materials/wampa_ghoul_a01_v01.mat
  • /art/dynamic/creature/wampa/texture/___psd/wampa_ghoul_a01_v01_d.tex
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  • /art/dynamic/spec/wampaboss_skeleton.gr2
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  • /art/dynamic/creature/wraid/texture/___psd/wraid_shaclaw_a01_infected01_s.dds
  • /art/dynamic/creature/wraid/texture/___psd/wraid_shaclaw_a01_v01_n.dds
  • /art/shaders/materials/wraid_wraid_a01_v04.mat
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v01_n.tex
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v04_d.tex
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v04_s.tex
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v01_n.tiny.dds
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v04_d.tiny.dds
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v04_s.tiny.dds
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v01_n.dds
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v04_d.dds
  • /art/dynamic/creature/wraid/texture/___psd/wraid_wraid_a01_v04_s.dds
  • swtor_main_art_creature_npc_1.tor (80 added files)
  • /art/dynamic/creature/model/dwarf_jawa_blizz02.clo
  • /art/dynamic/creature/model/dwarf_jawa_blizz02.gr2
  • /art/shaders/materials/dwarf_jawa_blizz02_v01.mat
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_d.tex
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_n.tex
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_s.tex
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_d.tiny.dds
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_n.tiny.dds
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_s.tiny.dds
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_d.dds
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_n.dds
  • /art/dynamic/npc/jawa/textures/___psd/dwarf_jawa_blizz02_v01_s.dds
  • /art/dynamic/creature/model/dwarf_yoda_a03.gr2
  • /art/shaders/materials/dwarf_yoda_a03_v01.mat
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_d.tex
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_n.tex
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_s.tex
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_d.tiny.dds
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_n.tiny.dds
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_s.tiny.dds
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_d.dds
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_n.dds
  • /art/dynamic/npc/yoda/texture/___psd/dwarf_yoda_a03_v01_s.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c03.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c04.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c04_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c04_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c04_d.dds
  • /art/shaders/materials/head_cathar_bmn_non_a01_v02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v02_s.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v02_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v02_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v02_s.dds
  • /art/shaders/materials/head_cathar_bmn_non_a01_v03.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v03_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v03_s.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v03_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v03_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v03_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v03_s.dds
  • /art/shaders/materials/head_cathar_bmn_non_a01_v04.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v04_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v04_s.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v04_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v04_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v04_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_non_a01_v04_s.dds
  • /art/shaders/materials/head_trandoshan_bms_non_a01_v02.mat
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v02_d.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v02_s.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v02_d.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v02_s.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v02_d.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v02_s.dds
  • /art/shaders/materials/head_trandoshan_bms_non_a01_v03.mat
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v03_d.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v03_s.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v03_d.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v03_s.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v03_d.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v03_s.dds
  • /art/shaders/materials/head_trandoshan_bms_non_a01_v04.mat
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v04_d.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v04_s.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v04_d.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v04_s.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v04_d.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_non_a01_v04_s.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_qyzen_a01_v02_s.tex
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_qyzen_a01_v02_s.tiny.dds
  • /art/dynamic/npc/trandoshan/head/texture/___psd/head_trandoshan_bms_qyzen_a01_v02_s.dds
  • swtor_main_art_dynamic_cape_1.tor (596 added files)
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a01_gear.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a01_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a01_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a02_loin.gr2
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a02_loin.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a02_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfa_heavy_sw_tier_a02_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a01_gear.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a01_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a01_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a02_loin.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a02_loin.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a02_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfb_heavy_sw_tier_a02_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a01_gear.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a01_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a01_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a02_loin.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a02_loin.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a02_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfn_heavy_sw_tier_a02_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a01_gear.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a01_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a01_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a02_loin.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a02_loin.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a02_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bfs_heavy_sw_tier_a02_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a01_gear.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a01_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a01_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a02_loin.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a02_loin.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a02_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_tier_a02_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bmf_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bmf_heavy_sw_tier_a01_gear.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bmf_heavy_sw_tier_a01_shld.gr2
  • /art/dynamic/chest/model/chest_capetight_bmf_heavy_sw_tier_a01_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bmf_heavy_sw_tier_a02_loin.gr2
  • /art/dynamic/chest/model/chest_capetight_bmf_heavy_sw_tier_a02_loin.lod.gr2
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  • /art/dynamic/chest/model/chest_capetight_bmf_heavy_sw_tier_a02_shld.lod.gr2
  • /art/dynamic/chest/model/chest_capetight_bmn_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bmn_heavy_sw_tier_a01_gear.lod.gr2
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  • /art/dynamic/chest/model/chest_capetight_bmn_heavy_sw_tier_a01_shld.lod.gr2
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  • /art/dynamic/chest/model/chest_capetight_bmn_heavy_sw_tier_a02_loin.lod.gr2
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  • /art/dynamic/chest/model/chest_capetight_bms_heavy_sw_tier_a01_gear.gr2
  • /art/dynamic/chest/model/chest_capetight_bms_heavy_sw_tier_a01_gear.lod.gr2
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  • /art/dynamic/chest/model/chest_capetight_bms_heavy_sw_tier_a02_shld.lod.gr2
  • /art/shaders/materials/chest_capetight_heavy_sw_tier_a01c01_f.mat
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_f_n.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_d.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_h.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_m.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_s.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_f_n.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_f_n.dds
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  • /art/shaders/materials/chest_capetight_heavy_sw_tier_a01c01_m.mat
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_m_n.tex
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  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a01/texture/___psd/chest_capetight_heavy_sw_tier_a01c01_m_n.dds
  • /art/shaders/materials/chest_capetight_heavy_sw_tier_a02c01_f.mat
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_f_n.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_d.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_h.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_m.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_s.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_f_n.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/chest_capetight_heavy_sw_tier_a02c01_u_s.tiny.dds
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  • swtor_main_art_dynamic_chest_1.tor (32 added files)
  • /art/dynamic/chest/model/chest_armor01_bfa_heavy_tr_tier_a02_gear.gr2
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  • /art/dynamic/chest/model/chest_armor01_bfs_heavy_tr_tier_a02_gear.gr2
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  • /art/dynamic/chest/model/chest_armor01_bmf_heavy_tr_tier_a02_gear.gr2
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  • swtor_main_art_dynamic_chest_tight_1.tor (309 added files)
  • /art/dynamic/chest/model/chest_tight_bfa_light_ss_tier_a01_fabric.gr2
  • /art/dynamic/chest/model/chest_tight_bfa_light_ss_tier_a01_fabric.lod.gr2
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  • swtor_main_art_dynamic_hand_1.tor (833 added files)
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  • swtor_main_art_dynamic_head_1.tor (885 added files)
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  • /art/dynamic/face/model/face_bhhelmet13_bfs_archetype.gr2
  • /art/dynamic/face/model/face_bhhelmet13_bfs_archetype.lod.gr2
  • /art/shaders/materials/face_bhhelmet13_bh_tier_a02c02_u.mat
  • /art/dynamic/player_character/outfit/bhhelmet/texture/___psd/face_bhhelmet13_bh_tier_a02c01_h.tex
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  • /art/dynamic/face/model/face_bhhelmet13_bmf_archetype.gr2
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  • /art/dynamic/face/model/face_bhhelmet15_bfa_archetype.gr2
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  • /art/dynamic/face/model/face_bhhelmet15_bfs_archetype.gr2
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  • /art/dynamic/face/model/face_bhhelmet15_bma_archetype.gr2
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  • /art/dynamic/face/model/face_bhhelmet15_bmf_archetype.gr2
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  • /art/dynamic/face/model/face_bhhelmet15_bmn_archetype.gr2
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  • /art/dynamic/face/model/face_jwhelmet07_bfb_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bfn_archetype.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bfn_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bfs_archetype.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bfs_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bma_archetype.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bma_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bmf_archetype.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bmf_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwhelmet07_bmn_archetype.gr2
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  • /art/shaders/materials/face_jwhelmet07_jw_tier_a02c01_u.mat
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  • /art/dynamic/face/model/face_jwmask01_bfb_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwmask01_bfn_archetype.gr2
  • /art/dynamic/face/model/face_jwmask01_bfn_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwmask01_bfs_archetype.gr2
  • /art/dynamic/face/model/face_jwmask01_bfs_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwmask01_bma_archetype.gr2
  • /art/dynamic/face/model/face_jwmask01_bma_archetype.lod.gr2
  • /art/dynamic/face/model/face_jwmask01_bmf_archetype.gr2
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  • /art/dynamic/face/model/face_jwmask01_bmn_archetype.gr2
  • /art/dynamic/face/model/face_jwmask01_bmn_archetype.lod.gr2
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  • /art/shaders/materials/face_jwmask01_jw_tier_a01c01_u.mat
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  • /art/dynamic/player_character/outfit/jwhelmets/texture/___psd/face_jwmask01_jw_tier_a01c01_u_s.dds
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  • /art/dynamic/face/model/face_smhelmet04_bfn_sm_h01_headphones.gr2
  • 6.599 more files not shown.

Removed nodes

Removed nodes (3.433)
  • Not showing 2.977 removed ability effects (only the ability version changed).
  • abl.jedi_knight.skill.defense.forceclap (+ effects 0-1)
  • abl.jedi_knight.skill.focus.stagger (+ effects 0-1)
  • abl.jedi_knight.skill.focus.sundering_throw (+ effects 0-2)
  • abl.jedi_knight.skill.focus.unwavering_focus (+ effects 0-1)
  • abl.jedi_knight.skill.vigilance.swelling_winds (+ effects 0-1)
  • abl.jedi_knight.skill.vigilance.tactical_reassessment (+ effects 0-1)
  • abl.pvp.warzone.voidstar.area_defend_grant (+ effects 0-1)
  • abl.qtr.1x1.raid.karaggas_palace.enemy.trash.factory.tech_dude.difficulty_1.dispel_stun (+ effects 0-1)
  • abl.qtr.1x1.raid.karaggas_palace.enemy.trash.factory.tech_dude.difficulty_3.dispel_stun (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.authority (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.blade_bond (+ effects 0-1)
  • abl.sith_warrior.skill.carnage.time_dilation (+ effects 0-1)
  • abl.sith_warrior.skill.immortal.crash (+ effects 0-1)
  • abl.sith_warrior.skill.rage.relentless (+ effects 0-1)
  • abl.sith_warrior.skill.rage.stagger (+ effects 0-1)
  • abl.sith_warrior.skill.rage.sundering_throw (+ effects 0-2)
  • abl.sith_warrior.skill.vengeance.decimate (+ effects 0-1)
  • abl.test.combat.ken.test_hyd_ability (+ effects 0-1)
  • abl.test.combat.ken.test_hyd_ability2 (+ effects 0-1)
  • abl.test.combat.ken.test_hyd_ability_aw1 (+ effects 0-2)
  • abl.test.combat.ken.test_hyd_ability_aw2 (+ effects 0-2)
  • abl.test.combat.ken.test_hyd_ability_aw3 (+ effects 0-2)
  • abl.test.combat.ken.test_hyd_ability_aw4 (+ effects 0-2)
  • abl.test.combat.ken.test_hyd_area_cast (+ effects 0-1)
  • abl.test.nemmot.self_destruct (+ effects 0-3)
  • class.npc.droid.boss.ow3.con.elite_guardian_droid
  • class.npc.humanoid.boss.ow1.con.laranna_fain
  • class.npc.humanoid.boss.ow1.con.vivicar
  • class.npc.humanoid.boss.ow1.con.yuon_par
  • cnv.misc.cc_generic_lines
  • cnv.test.expansion_1.makeb.class.jedi_consular.chancellor_saresh
  • cnv.test.expansion_1.makeb.class.jedi_consular.intro_droid
  • cnv.test.expansion_1.makeb.class.jedi_consular.lise_alphan
  • cnv.test.expansion_1.makeb.class.jedi_consular.red_star_irregulars_mercenary
  • cnv.test.expansion_1.makeb.class.jedi_knight.agent_nabria
  • cnv.test.expansion_1.makeb.class.jedi_knight.supreme_chancellor_saresh
  • cnv.test.expansion_1.makeb.class.smuggler.barabbula_the_hutt
  • cnv.test.expansion_1.makeb.class.smuggler.chancellor_saresh
  • cnv.test.expansion_1.makeb.class.smuggler.doctor_camily_avan
  • cnv.test.expansion_1.makeb.class.smuggler.intro_droid
  • cnv.test.expansion_1.makeb.class.trooper.city_square_holoprojector
  • cnv.test.expansion_1.makeb.class.trooper.colonel_egen2
  • cnv.test.expansion_1.makeb.class.trooper.intro_droid
  • cnv.test.expansion_1.makeb.class.trooper.zylo
  • cnv.test.expansion_1.makeb.class.world_class.class_conversations
  • cnv.test.expansion_1.makeb.world_arc.republic.ark_door
  • cnv.test.expansion_1.makeb.world_arc.republic.chief_hurkwill
  • cnv.test.expansion_1.makeb.world_arc.republic.embassy_door_controls
  • cnv.test.expansion_1.makeb.world_arc.republic.embassy_security_terminal
  • cnv.test.expansion_1.makeb.world_arc.republic.emergency_escape_panel
  • cnv.test.expansion_1.makeb.world_arc.republic.fingers_holoterminal
  • cnv.test.expansion_1.makeb.world_arc.republic.foreman_tiero
  • cnv.test.expansion_1.makeb.world_arc.republic.giants_spear_holoterminal
  • cnv.test.expansion_1.makeb.world_arc.republic.grevin_holorecording
  • cnv.test.expansion_1.makeb.world_arc.republic.hangar_access_terminal
  • cnv.test.expansion_1.makeb.world_arc.republic.hutt_archives
  • cnv.test.expansion_1.makeb.world_arc.republic.intro_droid
  • cnv.test.expansion_1.makeb.world_arc.republic.lane_ferow
  • cnv.test.expansion_1.makeb.world_arc.republic.lemda
  • cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
  • cnv.test.expansion_1.makeb.world_arc.republic.mercenary_base_terminal
  • cnv.test.expansion_1.makeb.world_arc.republic.navigator_uptin
  • cnv.test.expansion_1.makeb.world_arc.republic.power_reactor
  • cnv.test.expansion_1.makeb.world_arc.republic.quake_shelter_door
  • cnv.test.expansion_1.makeb.world_arc.republic.representative_ecklin
  • cnv.test.expansion_1.makeb.world_arc.republic.shalim
  • cnv.test.expansion_1.makeb.world_arc.republic.veedrig
  • dyn.test.expansion_1.makeb.hub_1.talaos_news_holoprojector
  • dyn.test.expansion_1.makeb.world_arc.republic.hitting_the_hutts.central_artillery_cannon
  • dyn.test.expansion_1.makeb.world_arc.republic.hitting_the_hutts.dyn_mercenary_communications_tower
  • dyn.test.expansion_1.makeb.world_arc.republic.hitting_the_hutts.long_range_missile_launcher
  • dyn.test.qa.kfisher.testegg
  • enc.location.ilum.bronze.imperial.defend_the_shipment.enc_republic_forces_02
  • enc.location.ilum.bronze.imperial.defend_the_shipment.enc_republic_forces_03
  • enc.location.ilum.bronze.imperial.defend_the_shipment.enc_republic_forces_04
  • enc.location.tatooine.class.trooper.rapid_response.bomb_droids
  • enc.test.expansion_1.makeb.class.republic.known_unknowns.red_star_irregulars
  • enc.test.expansion_1.makeb.world_arc.republic.hub_1.generic_hostile_npc
  • enc.test.expansion_1.makeb.world_arc.republic.hub_1.grevin_holo
  • enc.test.expansion_1.makeb.world_arc.republic.shelter_from_the_storm.enc_captain_kazac
  • enc.test.expansion_1.makeb.world_arc.republic.shelter_from_the_storm.enc_landing_zone_militia
  • enc.test.expansion_1.makeb.world_arc.republic.shelter_from_the_storm.enc_mercanery_camp_1
  • enc.test.expansion_1.makeb.world_arc.republic.shelter_from_the_storm.enc_mercanery_camp_2
  • enc.test.expansion_1.makeb.world_arc.republic.shelter_from_the_storm.enc_mercanery_camp_3
  • enc.test.expansion_1.makeb.world_arc.republic.shelter_from_the_storm.enc_mercanery_camp_4
  • enc.test.expansion_1.makeb.world_arc.republic.shelter_from_the_storm.enc_mercenary_attacker
  • enc.test.expansion_1.makeb.world_arc.republic.the_ark.enc_hutt_cartel_lieutenant
  • enc.test.expansion_1.makeb.world_arc.republic.the_ark.enc_hutt_security_droid
  • enc.test.expansion_1.makeb.world_arc.republic.the_ark.enc_hutt_thug
  • enc.test.expansion_1.makeb.world_arc.republic.the_ark.enc_veedrig
  • enc.test.qa.gameplay_persistence.wbs.mobs.sand_people
  • epp.space_combat.imperial.blaster_destroyer_random
  • epp.space_combat.imperial.blaster_frigate_random
  • epp.space_combat.imperial.blaster_turret_ai_impact
  • epp.space_combat.imperial.temporarytestshot
  • epp.space_combat.republic.blaster_turret_ai_impact
  • epp.test.qa.mccameron.guarnteed
  • hyd.dyn.test.expansion_1.makeb.hub_1.talaos_news_holoprojector
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_ability
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_ability_1
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_button_override
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_controller_1_back
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_controller_2_back
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_override
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_symbol
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_vault_override
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_wave_controller_1
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_wave_controller_2
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.trig_test_bc
  • hyd.location.ilum.bronze.imperial.defend_the_shipment.inst_crystal_shipment_02
  • hyd.location.ilum.bronze.imperial.defend_the_shipment.inst_crystal_shipment_03
  • hyd.location.ilum.bronze.imperial.defend_the_shipment.inst_crystal_shipment_04
  • hyd.location.ilum.bronze.republic.crystal_clear_sabotage.inst_on_demolitionist_survived_combat
  • hyd.location.open_worlds.class.trooper.chapter_2.battle_at_the_gauntlet.trig_gauntlet_cannon_bridge_retract
  • hyd.location.ship.jedi_knight.trig_c2n2
  • hyd.location.ship.jedi_wizard.trig_c2n2
  • hyd.location.ship.sith_sorcerer.trig_2vr8
  • hyd.location.ship.sith_warrior.trig_2vr8
  • hyd.location.ship.smuggler.trig_c2n2
  • hyd.location.ship.spy.trig_2vr8
  • hyd.location.ship.trooper.trig_c2n2
  • hyd.location.tatooine.class.trooper.rapid_response.inst_on_success_music
  • hyd.location.tatooine.class.trooper.rapid_response.phase_rapid_response
  • hyd.test.blitowitz.performanceenhancingtest
  • hyd.test.expansion_1.makeb.class.republic.jedi_knight.inst_start_class_quests
  • hyd.test.expansion_1.makeb.class.republic.jedi_knight.the_warmaster.inst_central_security_mainframe
  • hyd.test.expansion_1.makeb.class.republic.jedi_wizard.inst_start_class_quests
  • hyd.test.expansion_1.makeb.class.republic.smuggler.inst_start_class_quests
  • hyd.test.expansion_1.makeb.class.republic.trooper.front_and_center.inst_city_square_holoprojector
  • hyd.test.expansion_1.makeb.class.republic.trooper.inst_start_class_quests
  • hyd.test.expansion_1.makeb.hub_1.taxi.taxi_discover_hub_1
  • hyd.test.expansion_1.makeb.hub_1.trig_talaos_news_holoprojector
  • hyd.test.expansion_1.makeb.world_arc.republic.failsafe.inst_droid_control_station
  • hyd.test.expansion_1.makeb.world_arc.republic.failsafe.inst_failsafe
  • hyd.test.expansion_1.makeb.world_arc.republic.failsafe.inst_hutt_archives
  • hyd.test.expansion_1.makeb.world_arc.republic.failsafe.inst_hutt_embassy_lower_level_access
  • hyd.test.expansion_1.makeb.world_arc.republic.failsafe.inst_hutt_security_station
  • hyd.test.expansion_1.makeb.world_arc.republic.failsafe.inst_subterranean_power_generator
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  • hyd.test.expansion_1.makeb.world_arc.republic.failsafe.phase_hutt_embassy
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  • stg.test.expansion_1.makeb.world_arc.republic.lemda
  • stg.test.expansion_1.makeb.world_arc.republic.lemda_2
  • stg.test.expansion_1.makeb.world_arc.republic.quake_shelter_door
  • stg.test.expansion_1.makeb.world_arc.republic.veedrig

Added nodes

Added nodes (29.090)
  • Not showing 3.084 added ability effects (only the ability version changed).
  • ahItemSlotCategoriesPrototype
  • conSpec_buyback_12
  • conSpec_guildbanktab
  • conSpec_quest_tracker
  • guiIconsTablePrototype
  • itmModifierSetTablePrototype
  • itmSpecialMailPrototype
  • lgcCategoryAndPageToStrIdPrototype
  • lgcUnlockPrototypeMap
  • prfDebugSchematicMapPrototype
  • wevAppearancesPrototype
  • wevEventsPrototype
  • wevSpawnersPrototype
  • abl.agent.skill.concealment.flanking (+ effects 0-1)
  • abl.agent.skill.lethality.lingering_toxins (+ effects 0-1)
  • abl.agent.skill.marksmanship.siege_bunker (+ effects 0-1)
  • abl.bounty_hunter.onboard_aed (+ effects 0-6)
  • abl.bounty_hunter.skill.advanced_prototype.hamstring (+ effects 0-2)
  • abl.bounty_hunter.skill.shield_tech.heat_screen (+ effects 0-2)
  • abl.companion.unique.jedi_consular.nadia_grell.passive_armor (+ effects 0-1)
  • abl.companion.unique.jedi_knight.kira_carsen.passive_armor (+ effects 0-1)
  • abl.companion.unique.sith_warrior.jaesa_dark.passive_armor_dark (+ effects 0-1)
  • abl.companion.unique.sith_warrior.jaesa_light.passive_armor_light (+ effects 0-1)
  • abl.creature.wampa.knockback (+ effects 0-2)
  • abl.itm.events.birthday.birthday_jawa (+ effects 0-1)
  • abl.itm.events.quarterly.founders_banner (+ effects 0-1)
  • abl.itm.potion.cantina.ooc_regen_tier04_crafted_jerky (+ effects 0-1)
  • abl.itm.quick_travel.return_to_citadel (+ effects 0-1)
  • abl.itm.quick_travel.return_to_fleet_quest (+ effects 0-1)
  • abl.itm.quick_travel.return_to_jedi_council (+ effects 0-1)
  • abl.itm.quick_travel.return_to_senate_tower (+ effects 0-1)
  • abl.itm.relic.onhit.dps_damage_elemental.artifact.09x1l (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_elemental.artifact.09x2g (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_elemental.artifact.09x3l (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_energy.artifact.09x1d (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_energy.artifact.09x2g (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_energy.artifact.09x3d (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_internal.artifact.09x1g (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_internal.artifact.09x2d (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_internal.artifact.09x3g (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_kinetic.artifact.09x1g (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_kinetic.artifact.09x2l (+ effects 0-3)
  • abl.itm.relic.onhit.dps_damage_kinetic.artifact.09x3g (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.09x1l (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.09x2l (+ effects 0-3)
  • abl.itm.relic.onhit.heal_hot.artifact.09x3l (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.09x1g (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.09x2g (+ effects 0-3)
  • abl.itm.relic.onhit.tank_absorb.artifact.09x3g (+ effects 0-3)
  • abl.itm.relic.onuse.dps_alacrity.artifact.09x1l (+ effects 0-1)
  • abl.itm.relic.onuse.dps_alacrity.artifact.09x2g (+ effects 0-1)
  • abl.itm.relic.onuse.dps_alacrity.artifact.09x3d (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.artifact.09x1g (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.artifact.09x2d (+ effects 0-1)
  • abl.itm.relic.onuse.dps_power.artifact.09x3l (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.artifact.09x1l (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.artifact.09x2g (+ effects 0-1)
  • abl.itm.relic.onuse.tank_defense.artifact.09x3d (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.artifact.09x1d (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.artifact.09x2l (+ effects 0-1)
  • abl.itm.relic.onuse.tank_shield.artifact.09x3g (+ effects 0-1)
  • abl.itm.useable.public_test_title_act_i (+ effects 0-1)
  • abl.itm.useable.public_test_title_level_10 (+ effects 0-1)
  • abl.itm.vanity_pet.rakghoul.rakghoul (+ effects 0-1)
  • abl.itm.vanity_pet.rakghoul.rakghoul_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.rakghoul.rakghoul_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.tauntaun.tauntaun_a01v04 (+ effects 0-1)
  • abl.jedi_knight.focused_defense (+ effects 0-2)
  • abl.jedi_knight.focused_defense_custom_spender (+ effects 0-2)
  • abl.jedi_knight.forceclap (+ effects 0-2)
  • abl.jedi_knight.skill.combat.stagger (+ effects 0-1)
  • abl.jedi_knight.skill.focus.gravity_sentinel (+ effects 0-1)
  • abl.jedi_knight.skill.focus.protector (+ effects 0-1)
  • abl.jedi_knight.skill.focus.swelling_winds (+ effects 0-1)
  • abl.jedi_knight.skill.focus.zephyrean_slash (+ effects 0-1)
  • abl.jedi_knight.skill.vigilance.stagger (+ effects 0-1)
  • abl.jedi_knight.skill.vigilance.sundering_throw (+ effects 0-2)
  • abl.jedi_knight.skill.watchman.focused_leap (+ effects 0-1)
  • abl.legacy.alignment_unlock.dark.sacrifice (+ effects 0-2)
  • abl.legacy.alignment_unlock.grey.equilibrium (+ effects 0-3)
  • abl.legacy.alignment_unlock.light.unity (+ effects 0-3)
  • abl.legacy.buff_unlock.agent_smuggler_buff_token (+ effects 0-1)
  • abl.legacy.buff_unlock.consular_inquisitor_buff_token (+ effects 0-1)
  • abl.legacy.buff_unlock.trooper_bh_buff_token (+ effects 0-1)
  • abl.legacy.buff_unlock.warrior_knight_buff_token (+ effects 0-1)
  • abl.legacy.class_unlock.agent.legacy_orbital_strike (+ effects 0-3)
  • abl.legacy.class_unlock.bounty_hunter.legacy_flamethrower (+ effects 0-3)
  • abl.legacy.class_unlock.jedi_consular.legacy_project (+ effects 0-3)
  • abl.legacy.class_unlock.jedi_knight.legacy_force_sweep (+ effects 0-3)
  • abl.legacy.class_unlock.sith_inquisitor.lightning_storm (+ effects 0-3)
  • abl.legacy.class_unlock.sith_warrior.legacy_force_choke (+ effects 0-3)
  • abl.legacy.class_unlock.smuggler.legacy_dirty_kick (+ effects 0-5)
  • abl.legacy.class_unlock.trooper.legacy_sticky_grenade (+ effects 0-4)
  • abl.legacy.companion_unlock.agent.kaliyo_djannis (+ effects 0-1)
  • abl.legacy.companion_unlock.agent.lokin (+ effects 0-1)
  • abl.legacy.companion_unlock.agent.scorpio (+ effects 0-1)
  • abl.legacy.companion_unlock.agent.temple (+ effects 0-1)
  • abl.legacy.companion_unlock.agent.vector (+ effects 0-1)
  • abl.legacy.companion_unlock.archetype.healer.stat_buff (+ effects 0-1)
  • abl.legacy.companion_unlock.archetype.melee_dps.stat_buff (+ effects 0-1)
  • abl.legacy.companion_unlock.archetype.melee_tank.stat_buff (+ effects 0-1)
  • abl.legacy.companion_unlock.archetype.ranged_dps.stat_buff (+ effects 0-1)
  • abl.legacy.companion_unlock.archetype.ranged_tank.stat_buff (+ effects 0-1)
  • abl.legacy.companion_unlock.bounty_hunter.blizz (+ effects 0-1)
  • abl.legacy.companion_unlock.bounty_hunter.gault (+ effects 0-1)
  • abl.legacy.companion_unlock.bounty_hunter.mako (+ effects 0-1)
  • abl.legacy.companion_unlock.bounty_hunter.skadge (+ effects 0-1)
  • abl.legacy.companion_unlock.bounty_hunter.torian (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_consular.felix_iresso (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_consular.nadia (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_consular.qyzen (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_consular.tharan (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_consular.zenith (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_knight.doc (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_knight.kira_carsen (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_knight.rusk (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_knight.scourge (+ effects 0-1)
  • abl.legacy.companion_unlock.jedi_knight.t7 (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_inquisitor.andronikos (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_inquisitor.ashara (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_inquisitor.khem_val (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_inquisitor.talos (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_inquisitor.xalek (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_warrior.broonmark (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_warrior.jaesa (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_warrior.pierce (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_warrior.quinn (+ effects 0-1)
  • abl.legacy.companion_unlock.sith_warrior.vette (+ effects 0-1)
  • abl.legacy.companion_unlock.smuggler.akaavi_spar (+ effects 0-1)
  • abl.legacy.companion_unlock.smuggler.bowdaar (+ effects 0-1)
  • abl.legacy.companion_unlock.smuggler.corso_riggs (+ effects 0-1)
  • abl.legacy.companion_unlock.smuggler.guss (+ effects 0-1)
  • abl.legacy.companion_unlock.smuggler.risha (+ effects 0-1)
  • abl.legacy.companion_unlock.trooper.aric_jorgan (+ effects 0-1)
  • abl.legacy.companion_unlock.trooper.elara (+ effects 0-1)
  • abl.legacy.companion_unlock.trooper.m14x (+ effects 0-1)
  • abl.legacy.companion_unlock.trooper.tanno_vik (+ effects 0-1)
  • abl.legacy.companion_unlock.trooper.yuun (+ effects 0-1)
  • abl.legacy.level_unlock.companion_dance (+ effects 0-1)
  • abl.legacy.level_unlock.fleet_pass_1 (+ effects 0-1)
  • abl.legacy.level_unlock.fleet_pass_2 (+ effects 0-1)
  • abl.legacy.level_unlock.fleet_pass_3 (+ effects 0-1)
  • abl.legacy.level_unlock.legacy_sprint (+ effects 0-3)
  • abl.legacy.level_unlock.quick_travel_1 (+ effects 0-1)
  • abl.legacy.level_unlock.quick_travel_2 (+ effects 0-1)
  • abl.legacy.level_unlock.quick_travel_3 (+ effects 0-1)
  • abl.legacy.mount.improved_rocket_boost_1 (+ effects 0-1)
  • abl.legacy.mount.improved_rocket_boost_2 (+ effects 0-1)
  • abl.legacy.mount.jetpack (+ effects 0-1)
  • abl.legacy.species_unlock.human.presence_buff (+ effects 0-1)
  • abl.legacy.unarmed_combat.bash (+ effects 0-1)
  • abl.legacy.unarmed_combat.jab (+ effects 0-2)
  • abl.legacy.unarmed_combat.punch (+ effects 0-1)
  • abl.legacy.unarmed_combat.uppercut (+ effects 0-3)
  • abl.npc.ability.custom.boss.flashpoint.bringing_down_the_hammer.trash.shared.trash_ballistics_blocker (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.eradicator.trigger_10_health (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.eradicator.trigger_25_health (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.eradicator.trigger_40_health (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.eradicator.trigger_55_health (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.eradicator.trigger_70_health (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.eradicator.trigger_85_health (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.ilum.velasu_graege.hard.turret_flurry (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.ilum.velasu_graege.normal.turret_flurry (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.ira.hk47.generator_check (+ effects 0-2)
  • abl.npc.ability.custom.boss.flashpoint.ita.trash.ballistics_disable (+ effects 0-1)
  • abl.npc.ability.custom.boss.flashpoint.utility.restrict_force_leap (+ effects 0-1)
  • abl.npc.ability.custom.boss.ironfist.logic.headshot_dummy (+ effects 0-1)
  • abl.npc.ability.custom.boss.iss7.hard.knockback_attack (+ effects 0-2)
  • abl.npc.ability.custom.boss.iss7.normal.knockback_attack (+ effects 0-2)
  • abl.npc.ability.custom.boss.sgt_boran.hard.hard_mode_sniper (+ effects 0-1)
  • abl.npc.ability.custom.boss.sgt_boran.normal.normal_mode_sniper (+ effects 0-1)
  • abl.npc.ability.custom.flashpoint.eternity_vault.soa.logic.raid_wipe (+ effects 0-1)
  • abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.lava_creature.modify_health_damage (+ effects 0-1)
  • abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.lava_creature.spiked_carapace (+ effects 0-1)
  • abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_warden.flurry (+ effects 0-1)
  • abl.npc.ability.force.stasis_field_cc_instant (+ effects 0-2)
  • abl.npc.ability.utility.disable_cover (+ effects 0-1)
  • abl.npc.ability.utility.training_dummy_heal (+ effects 0-2)
  • abl.placeables.dig.dig_pickaxe_low (+ effects 0-1)
  • abl.placeables.plant.planting_device_mid_medium2_ooc (+ effects 0-1)
  • abl.placeables.player.use_communicator_medium_not_in_combat (+ effects 0-1)
  • abl.placeables.pvp.ilum.explosive_canister_imp (+ effects 0-1)
  • abl.placeables.pvp.ilum.explosive_canister_rep (+ effects 0-1)
  • abl.placeables.qtr.1x2.combat.location.voss.superboss.gormak_dewback.use_chest (+ effects 0-1)
  • abl.placeables.qtr.1x2.crafting.pickaxe_check (+ effects 0-1)
  • abl.placeables.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.boss.hacking_power_control (+ effects 0-1)
  • abl.placeables.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.use_vent_control (+ effects 0-1)
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.puzzle.activate_grid_button (+ effects 0-2)
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.puzzle.activate_probe_scanner (+ effects 0-1)
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.puzzle.destroy (+ effects 0-1)
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.puzzle.disarm_low_medium (+ effects 0-1)
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.puzzle.type_overloading_default (+ effects 0-1)
  • abl.placeables.reprogram.reprogram_mid_extra_long_no_combat (+ effects 0-1)
  • abl.placeables.test.robh.channel_use_test_fx (+ effects 0-4)
  • abl.placeables.test.robh.channel_use_test_fx_gold (+ effects 0-4)
  • abl.placeables.test.robh.test_one (+ effects 0-1)
  • abl.player.mount.hoverbike.ubrikkian.warrider (+ effects 0-2)
  • abl.player.mount.speederbike.aratech.coral (+ effects 0-2)
  • abl.player.mount.speederbike.aratech.fire (+ effects 0-2)
  • abl.player.mount.speederbike.aratech.ice (+ effects 0-2)
  • abl.player.mount.speederbike.aratech.nightscythe (+ effects 0-2)
  • abl.player.mount.speederbike.praxon.aether (+ effects 0-2)
  • abl.player.mount.speederbike.praxon.bloodline (+ effects 0-2)
  • abl.player.mount.speederbike.praxon.firaxa (+ effects 0-2)
  • abl.player.mount.speederbike.praxon.trackmaster (+ effects 0-2)
  • abl.player.training_dummy.dummy_buff (+ effects 0-2)
  • abl.pvp.ilum.dest_explosive (+ effects 0-2)
  • abl.pvp.ilum.dest_explosive_self (+ effects 0-3)
  • abl.pvp.warzone.alderaan.id_team_a (+ effects 0-1)
  • abl.pvp.warzone.alderaan.id_team_b (+ effects 0-1)
  • abl.pvp.warzone.alderaan.obj_defender (+ effects 0-1)
  • abl.pvp.warzone.alderaan.obj_volume_central (+ effects 0-3)
  • abl.pvp.warzone.alderaan.obj_volume_east (+ effects 0-3)
  • abl.pvp.warzone.alderaan.obj_volume_west (+ effects 0-3)
  • abl.pvp.warzone.alderaan.objectivedefender (+ effects 0-1)
  • abl.pvp.warzone.alderaan.objectivedefenderae (+ effects 0-2)
  • abl.pvp.warzone.alderaan.objectivedefenderdispel (+ effects 0-1)
  • abl.pvp.warzone.alderaan.objectivetaken (+ effects 0-1)
  • abl.pvp.warzone.arena.area_cast_kill (+ effects 0-1)
  • abl.pvp.warzone.arena.grant_ball_intercept_objective (+ effects 0-1)
  • abl.pvp.warzone.arena.grant_ball_pass_objective (+ effects 0-1)
  • abl.pvp.warzone.arena.team_map_half_detection (+ effects 0-2)
  • abl.pvp.warzone.arena.team_map_half_detection_attackers (+ effects 0-2)
  • abl.pvp.warzone.arena.team_map_half_dispel (+ effects 0-1)
  • abl.pvp.warzone.frozen_area_cast (+ effects 0-3)
  • abl.pvp.warzone.id_team_a_generic (+ effects 0-1)
  • abl.pvp.warzone.id_team_b_generic (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_10 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_11 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_12 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_13 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_14 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_5 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_6 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_7 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_8 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_a_9 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_10 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_11 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_12 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_13 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_14 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_5 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_6 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_7 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_8 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.team_b_9 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_3 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_3_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_4 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_4_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_5 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_5_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_6 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_6_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_a_7 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_3 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_3_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_4 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_4_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_5 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_5_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_6 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_6_30 (+ effects 0-1)
  • abl.pvp.warzone.speed_medals.vs_team_b_7 (+ effects 0-1)
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  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe (+ effects 0-4)
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe_plyr (+ effects 0-5)
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.scout_defuse_mine_buff (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.scout_tower_buff (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.scout_trooper_buff (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.scout_trooper_taunt (+ effects 0-3)
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  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.turret_kill_self (+ effects 0-1)
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  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_handler_rocket_punch (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_handler_sweeping_gunfire (+ effects 0-2)
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  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_frenzy (+ effects 0-6)
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  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_rock_toss_single (+ effects 0-2)
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  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_2_aoe_smash_large_rad (+ effects 0-3)
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  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_handler_flurry_of_bolts (+ effects 0-1)
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  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_handler_rocket_punch (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_handler_sweeping_gunfire (+ effects 0-2)
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.logic.troll_1_health_10 (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.logic.troll_1_health_20 (+ effects 0-1)
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  • abl.qtr.1x2.raid.denova.enemy.boss.troll.logic.troll_1_health_50 (+ effects 0-1)
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  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.puzzle.stealth_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.puzzle.turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.puzzle.vorgath
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.puzzle.vorgath_turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.tanks.tank_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.tanks.tank_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.trolls.troll_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.trolls.troll_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.boss.trolls.troll_handler
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_drouk_bridge_guard
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_drouk_laborer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_factory_droid_assistant
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_factory_ugnat_engineer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_miner_foreman
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_miner_ugnaut
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_assassin
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_battle_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_battlemaster
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_cannoneer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_mercenary
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_sniper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_spider_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_stealth_sentry
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trandoshan_turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trenches_defected_bombadeer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trenches_defected_frontliner
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trenches_defected_sniper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trenches_defected_swordsman
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.add_aeswarm
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.add_aeswarm_shield
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.add_massive_damage
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.add_massive_pbae
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.bomb_carrier
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.kephess
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.kephess_walker
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.probe_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.rocket_commander
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.rocket_trooper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.scout_trooper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.stealth_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.vorgath
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.vorgath_turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.tanks.tank_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.tanks.tank_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.trolls.troll_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.trolls.troll_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.trolls.troll_handler
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.add_aeswarm
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.add_aeswarm_shield
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.add_massive_damage
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.add_massive_pbae
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.bomb_carrier
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.kephess
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.kephess.kephess_walker
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.probe_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.rocket_commander
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.rocket_trooper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.scout_trooper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.stealth_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.vorgath
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.puzzle.vorgath_turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.tanks.tank_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.tanks.tank_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.trolls.troll_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.trolls.troll_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.boss.trolls.troll_handler
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_drouk_bridge_guard
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_drouk_laborer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_factory_droid_assistant
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_factory_ugnat_engineer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_miner_foreman
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_miner_ugnaut
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_assassin
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_battle_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_battlemaster
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_cannoneer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_mercenary
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_sniper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_spider_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_stealth_sentry
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trenches_defected_bombadeer
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trenches_defected_frontliner
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trenches_defected_sniper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trenches_defected_swordsman
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.add_aeswarm
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.add_aeswarm_shield
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.add_massive_damage
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.add_massive_pbae
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.bomb_carrier
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.kephess
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.kephess.kephess_walker
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.probe_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.rocket_commander
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.rocket_trooper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.scout_trooper
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.stealth_droid
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.vorgath
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.puzzle.vorgath_turret
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.tanks.tank_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.tanks.tank_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.trolls.troll_1
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.trolls.troll_2
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.trolls.troll_handler
  • class.npc.qtr.1x2.raid.denova.flavor.flavor.troll_handler
  • class.npc.qtr.1x2.raid.denova.flavor.flavor_minecart
  • class.npc.test.rmilner.1x3.dread_guard_01
  • class.npc.test.rmilner.1x3.dread_guard_02
  • class.npc.test.rmilner.1x3.dread_guard_03
  • cnv.qa.gameplay_persistence.tools.audio.mixsnapshot
  • cnv.qa.gameplay_persistence.tools.audio.music_cnv
  • cnv.qa.gameplay_persistence.worldbuild_systems.conversation.master
  • cnv.qa.gameplay_persistence.worldbuild_systems.conversation.phase
  • cnv.qa.gameplay_persistence.worldbuild_systems.conversation.placeable.cnv_override_plc
  • cnv.qtr.1x2.achievement.imperial.mission_board_1
  • cnv.qtr.1x2.achievement.republic.mission_board_1
  • cnv.qtr.1x2.combat.location.voss.superboss.gormak_superboss_barks
  • cnv.qtr.1x2.daily.corellia.imperial.fall_of_corellia.bounty_board
  • cnv.qtr.1x2.daily.corellia.imperial.fall_of_corellia.bounty_board_heroic
  • cnv.qtr.1x2.daily.corellia.republic.corellia_rising.bounty_board
  • cnv.qtr.1x2.daily.corellia.republic.corellia_rising.bounty_board_heroic
  • cnv.qtr.1x2.event.desperate_refugee_and_transport_captain
  • cnv.qtr.1x2.event.escape_pod_debris
  • cnv.qtr.1x2.event.imperial_announcer
  • cnv.qtr.1x2.event.imperial_announcer_fleet
  • cnv.qtr.1x2.event.imperial_announcer_tatooine
  • cnv.qtr.1x2.event.imperial_bounty_board
  • cnv.qtr.1x2.event.imperial_soldier_and_terrified_citizen
  • cnv.qtr.1x2.event.militia_commander_and_soldier
  • cnv.qtr.1x2.event.rc42
  • cnv.qtr.1x2.event.republic_announcer
  • cnv.qtr.1x2.event.republic_announcer_fleet
  • cnv.qtr.1x2.event.republic_announcer_tatooine
  • cnv.qtr.1x2.event.republic_bounty_board
  • cnv.qtr.1x2.event.sandpeople_datapad
  • cnv.qtr.1x2.event.shipping_manifest
  • cnv.qtr.1x2.flashpoint.lost_island.savrak_spawn
  • cnv.qtr.1x2.flashpoint.lost_island.shuttle_arrive
  • cnv.qtr.1x2.pvp.warzone_denova
  • cnv.qtr.1x2.pvp.warzone_denova_cinematic_intro
  • cnv.qtr.1x2.raid.explosive_conflict.empire.transmissions
  • cnv.qtr.1x2.raid.explosive_conflict.empire.transmissions_intro
  • cnv.qtr.1x2.raid.explosive_conflict.republic.transmissions
  • cnv.qtr.1x2.raid.explosive_conflict.republic.transmissions_intro
  • cnv.qtr.1x2.raid.explosive_conflict.shared.colonel_vorgath
  • cnv.qtr.1x2.raid.explosive_conflict.shared.drouk_handler_barks
  • cnv.qtr.1x2.raid.explosive_conflict.shared.hover_tank
  • cnv.qtr.1x2.raid.explosive_conflict.shared.kephess_barks
  • cnv.qtr.1x2.raid.explosive_conflict.shared.kephess_intro
  • cnv.qtr.1x2.raid.explosive_conflict.shared.shuttle_imperial
  • cnv.qtr.1x2.raid.explosive_conflict.shared.shuttle_republic
  • cnv.qtr.1x2.raid.explosive_conflict.shared.tank_pilot_barks
  • cnv.qtr.1x3.2vr8.barks
  • cnv.qtr.1x3.c2_n2.barks
  • cnv.qtr.1x3.event.investigation.imperial.gyden_kall
  • cnv.qtr.1x3.event.investigation.republic.agent_reeho
  • cnv.qtr.1x3.event.investigation.shared.hostile_chevin
  • cnv.qtr.1x3.event.scavenger_hunt.imperial.imperial_announcer
  • cnv.qtr.1x3.event.scavenger_hunt.imperial.imperial_slicing_droid
  • cnv.qtr.1x3.event.scavenger_hunt.republic.republic_announcer
  • cnv.qtr.1x3.event.scavenger_hunt.republic.republic_slicing_droid
  • cnv.qtr.1x3.event.scavenger_hunt.shared.bounty_hunter
  • cnv.qtr.1x3.event.scavenger_hunt.shared.crate
  • cnv.qtr.1x3.event.scavenger_hunt.shared.hutt_observation_droid
  • cnv.qtr.1x3.event.scavenger_hunt.shared.promenade_chevin_hologram
  • cnv.qtr.1x3.event.scavenger_hunt.shared.sapaaga_the_hutt
  • cnv.qtr.1x3.event.scavenger_hunt.shared.slicing_droid
  • cnv.qtr.1x3.flashpoint.titans_of_industry.shared.desperate_scientist
  • cnv.qtr.1x3.flashpoint.titans_of_industry.shared.facility_computer
  • cnv.qtr.1x3.flashpoint.titans_of_industry.shared.rasmus_barks
  • cnv.qtr.1x3.flashpoint.titans_of_industry.shared.rasmus_frees_vigilant_cinematic
  • cnv.qtr.1x3.flashpoint.titans_of_industry.shared.rasmus_transmissions
  • cnv.qtr.1x3.flashpoint.titans_of_industry.shared.vigilant_barks
  • cnv.qtr.1x3.flashpoint.titans_of_industry.shared.vigilant_cinematic
  • cnv.qtr.1x3.pvp.warzone.voidstar.empire_cinematic
  • cnv.qtr.1x3.pvp.warzone.voidstar.republic_cinematic
  • cnv.qtr.1x3.pvp.warzone_alderaan
  • cnv.qtr.1x3.pvp.warzone_prototype_ship
  • cnv.qtr.1x3.raid.terror_from_beyond.shared.dread_guard_barks
  • cnv.qtr.1x3.raid.terror_from_beyond.shared.hypergate_cinematic
  • cnv.qtr.1x3.raid.terror_from_beyond.shared.kephess_barks
  • cnv.qtr.1x3.raid.terror_from_beyond.shared.kephess_cinematic
  • cnv.qtr.1x3.raid.terror_from_beyond.shared.master_control_operator_barks
  • cnv.qtr.1x3.raid.terror_from_beyond.shared.operator_droid_barks
  • cnv.qtr.1x3.space.mission_barks
  • cnv.test.ammer.item_quest
  • cnv.test.joshuam.test_easter_egg_quest
  • cnv.test.qa.bvt.tools.training_conversation
  • cnv.test.qa.dkeel.changela
  • cnv.test.qa.dkeel.he2
  • cnv.test.qa.dkeel.larry_the_goat
  • cnv.test.qa.dkeel.stutesy_1
  • cnv.test.qa.emulkey.testing2
  • cnv.test.qa.emulkey.training_conversation
  • cnv.test.qa.fparker.body_female
  • cnv.test.qa.fparker.body_male
  • cnv.test.qa.fparker.npc_01
  • cnv.test.qa.fparker.posture_m
  • cnv.test.qa.tools_persistence.32621
  • cnv.test.qa.tools_persistence.32650
  • cnv.test.qa.tools_persistence.33421
  • cnv.test.users.pmasters.conmantest
  • cnv.vo_holding.qtr.1x3.hk_51.imperial.cc_content.hk_51
  • cnv.vo_holding.qtr.1x3.hk_51.imperial.the_legacy_of_hk.dread_legion_leader
  • cnv.vo_holding.qtr.1x3.hk_51.imperial.the_legacy_of_hk.general_avrun
  • cnv.vo_holding.qtr.1x3.hk_51.imperial.the_legacy_of_hk.hk_51
  • cnv.vo_holding.qtr.1x3.hk_51.republic.cc_content.hk_51
  • cnv.vo_holding.qtr.1x3.hk_51.republic.hk_51.bren
  • cnv.vo_holding.qtr.1x3.hk_51.republic.hk_51.dread_legion_leader
  • cos.location.alderaan.class.spy.the_assassins_prize.denri_ayl_corpse
  • cos.location.companion.spy.kaliyo_djannis.edge_brigade_anarchist
  • cos.location.coruscant.class.smuggler.race_the_devil.miel_the_works
  • cos.location.flashpoint.imperial.lobby.fleet.flavor.bounty_hunter_e
  • cos.location.nar_shaddaa.class.jedi_knight.multi.chief_rieekan_dead
  • cos.location.nar_shaddaa.class.jedi_knight.multi.customer1_dead
  • cos.location.nar_shaddaa.class.jedi_knight.multi.customer2_dead
  • cos.location.nar_shaddaa.class.jedi_knight.multi.customer3_dead
  • cos.location.nar_shaddaa.class.jedi_knight.multi.sis_agent1_dead
  • cos.location.nar_shaddaa.class.jedi_knight.multi.sis_agent2_dead
  • cos.location.nar_shaddaa.class.jedi_knight.multi.storefront_worker2_dead
  • cos.location.nar_shaddaa.class.jedi_knight.multi.storefront_worker_dead
  • cos.location.nar_shaddaa.class.jedi_knight.showdown_with_lord_sadic.mark_iii_power_guard_dead
  • cos.location.open_worlds.class.jedi_knight.chapter_2.an_unthinkable_alliance.elite_imperial_guard
  • cos.location.open_worlds.class.jedi_knight.chapter_2.an_unthinkable_alliance.imperial_guard
  • cos.location.open_worlds.class.jedi_knight.chapter_2.an_unthinkable_alliance.imperial_protocol_droid
  • cos.location.open_worlds.class.jedi_knight.chapter_2.an_unthinkable_alliance.imperial_slayer_droid
  • cos.location.open_worlds.class.jedi_wizard.chapter_1.vivicar_awaits.lord_vivicar_bridge
  • cos.location.open_worlds.class.sith_sorcerer.chapter_1.kalligs_lightsaber.gyl_rosen_dead
  • cos.location.tatooine.mob.hub4.green.shared.crash_site.jawa_scrounger
  • cos.location.tatooine.mob.hub4.green.shared.crash_site.jawa_swindler
  • cos.location.tython.class.jedi_knight.multi_new.t7_matriarchs_bldg_betrayal
  • cos.qa.gameplay_persistence.worldbuild_systems.bvt.world_event.cos
  • cos.qtr.1x2.event.ambient.civilian_female_child_imp
  • cos.qtr.1x2.event.ambient.civilian_female_child_rep
  • cos.qtr.1x2.event.ambient.civilian_female_imp_bfa
  • cos.qtr.1x2.event.ambient.civilian_female_imp_bfn
  • cos.qtr.1x2.event.ambient.civilian_female_imp_bfn_zabrak
  • cos.qtr.1x2.event.ambient.civilian_female_rep_alien01
  • cos.qtr.1x2.event.ambient.civilian_female_rep_bfa
  • cos.qtr.1x2.event.ambient.civilian_female_rep_bfn
  • cos.qtr.1x2.event.ambient.civilian_female_rep_bfn_zabrak
  • cos.qtr.1x2.event.ambient.civilian_male_child_imp
  • cos.qtr.1x2.event.ambient.civilian_male_child_rep
  • cos.qtr.1x2.event.ambient.civilian_male_imp_alien01
  • cos.qtr.1x2.event.ambient.civilian_male_imp_alien02
  • cos.qtr.1x2.event.ambient.civilian_male_imp_bma
  • cos.qtr.1x2.event.ambient.civilian_male_imp_bmn
  • cos.qtr.1x2.event.ambient.civilian_male_imp_bmn_zabrak
  • cos.qtr.1x2.event.ambient.civilian_male_rep_alien02
  • cos.qtr.1x2.event.ambient.civilian_male_rep_bma
  • cos.qtr.1x2.event.ambient.civilian_male_rep_bmn
  • cos.qtr.1x2.event.ambient.civilian_male_rep_bmn_twilek
  • cos.qtr.1x2.event.ambient.containment_captain_male_imp
  • cos.qtr.1x2.event.ambient.containment_captain_male_rep
  • cos.qtr.1x2.event.ambient.containment_medical_droid_imp
  • cos.qtr.1x2.event.ambient.containment_medical_droid_rep
  • cos.qtr.1x2.event.ambient.containment_trooper_female_imp
  • cos.qtr.1x2.event.ambient.containment_trooper_female_imp_african
  • cos.qtr.1x2.event.ambient.containment_trooper_female_rep
  • cos.qtr.1x2.event.ambient.containment_trooper_male_imp
  • cos.qtr.1x2.event.ambient.containment_trooper_male_imp_african
  • cos.qtr.1x2.event.ambient.containment_trooper_male_rep
  • cos.qtr.1x2.event.ambient.imp_fleet.citizen_female
  • cos.qtr.1x2.event.ambient.imp_fleet.citizen_male
  • cos.qtr.1x2.event.ambient.imp_fleet.citizen_male_bmn
  • cos.qtr.1x2.event.ambient.imp_fleet.human_imperial_trooper_bmn
  • cos.qtr.1x2.event.ambient.imp_fleet.imperial_ensign_bfn
  • cos.qtr.1x2.event.ambient.imp_fleet.imperial_lieutenant
  • cos.qtr.1x2.event.ambient.imp_fleet.station_worker_bms
  • cos.qtr.1x2.event.ambient.infected_civilian_female_imp_bfa
  • cos.qtr.1x2.event.ambient.infected_civilian_female_imp_bfb
  • cos.qtr.1x2.event.ambient.infected_civilian_female_imp_bfn
  • cos.qtr.1x2.event.ambient.infected_civilian_female_rep_bfa
  • cos.qtr.1x2.event.ambient.infected_civilian_female_rep_bfb
  • cos.qtr.1x2.event.ambient.infected_civilian_female_rep_bfn
  • cos.qtr.1x2.event.ambient.infected_civilian_male_imp_bma
  • cos.qtr.1x2.event.ambient.infected_civilian_male_imp_bmf
  • cos.qtr.1x2.event.ambient.infected_civilian_male_imp_bmn
  • cos.qtr.1x2.event.ambient.infected_civilian_male_rep_bma
  • cos.qtr.1x2.event.ambient.infected_civilian_male_rep_bmf
  • cos.qtr.1x2.event.ambient.infected_civilian_male_rep_bmn
  • cos.qtr.1x2.event.ambient.infected_militia_male_rep
  • cos.qtr.1x2.event.ambient.infected_soldier_female_imp
  • cos.qtr.1x2.event.ambient.infected_soldier_female_rep
  • cos.qtr.1x2.event.ambient.infected_soldier_male_imp
  • cos.qtr.1x2.event.ambient.infected_soldier_male_rep
  • cos.qtr.1x2.event.ambient.rakghoul
  • cos.qtr.1x2.event.ambient.rep_fleet.cathar_republic_citizen_bms
  • cos.qtr.1x2.event.ambient.rep_fleet.duros_republic_citizen_bmn
  • cos.qtr.1x2.event.ambient.rep_fleet.human_jedi_bmn
  • cos.qtr.1x2.event.ambient.rep_fleet.human_repubilc_pilot_bfa
  • cos.qtr.1x2.event.ambient.rep_fleet.republic_citizen_bfa
  • cos.qtr.1x2.event.ambient.rep_fleet.republic_citizen_bmn
  • cos.qtr.1x2.event.ambient.rep_fleet.republic_ensign_m
  • cos.qtr.1x2.event.ambient.rep_fleet.republic_security_guard_bfn
  • cos.qtr.1x2.event.shared.daily.5_newly_infected.corpse
  • cos.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.boss_battledroid
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.diseased_flutterplume
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.mutated_razoronn
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.vile_razoronn
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.tunnels.astromech
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.tunnels.droid_melee
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.tunnels.enforcer
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.tunnels.probe
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.tunnels.rakghoul_01
  • cos.qtr.1x2.flashpoint.lost_island.enemy.trash.tunnels.rakghoul_02
  • cos.qtr.1x2.raid.denova.flavor.flavor_republic_marine
  • cos.qtr.1x2.raid.denova.flavor.flavor_republic_vanguard
  • cos.test.sslama.bfa
  • cos.test.sslama.bfb
  • cos.test.sslama.bfn
  • cos.test.sslama.bfs
  • cos.test.sslama.bma
  • cos.test.sslama.bmf
  • cos.test.sslama.bmn
  • cos.test.sslama.bms
  • dyn.location.corellia.bonus.republic.staged.front_lines.imperial_console
  • dyn.location.corellia.bonus.republic.staged.running_interference.turbolaser
  • dyn.location.coruscant.bonus.staged.enemy_droid_machines.generator
  • dyn.location.coruscant.bonus.staged.justicar_resistance.justicar_console
  • dyn.location.flashpoint.imperial.lobby.fleet.guildbank.guildbank
  • dyn.location.flashpoint.republic.lobby.fleet.guildbank.guildbank
  • dyn.location.flashpoint.republic.revan.object.ship_taralv_visible
  • dyn.location.ilum.bronze.imperial.defend_the_shipment.imperial_crystal_shipment
  • dyn.location.ilum.world_arc.imperial.a_new_order.crystal_shield_controls
  • dyn.location.ilum.world_arc.republic.a_gentlemans_agreement.dyn_arho_holo_projector
  • dyn.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.dynamic_repdropship
  • dyn.location.open_worlds.class.trooper.chapter_3.rescue_operation.imperial_terminal_lootable
  • dyn.location.open_worlds.class.trooper.chapter_3.the_battle_of_corellia.repdropship
  • dyn.location.open_worlds.class.trooper.chapter_3.the_battle_of_corellia.repdropship_door
  • dyn.location.pvp.ilum.explosive_canisters
  • dyn.location.pvp.ilum.mine
  • dyn.location.pvp.ilum.timer
  • dyn.location.ship.legacy.stereo_agent
  • dyn.location.ship.legacy.stereo_bounty_hunter
  • dyn.location.ship.legacy.stereo_jedi
  • dyn.location.ship.legacy.stereo_music
  • dyn.location.ship.legacy.stereo_sith
  • dyn.location.ship.legacy.stereo_smuggler
  • dyn.location.ship.legacy.stereo_trooper
  • dyn.location.taris.bonus.staged.infectious_legacy.abandoned_weapons_cache
  • dyn.location.taris.bonus.staged.pirate_justice.munitions_supply
  • dyn.location.taris.bonus.staged.serum_conservation.rakghoul_specimen
  • dyn.location.taris.bonus.staged.surface_problems.skull_eater_bone_pile
  • dyn.location.taris.bonus.staged.threat_assessment.bones
  • dyn.location.tatooine.world.republic.czerka_hunt.timely_arrival.city_computer_works_lootable
  • dyn.location.tython.class.jedi_knight.attack_of_the_flesh_raiders.cave_in
  • dyn.qtr.1x2.combat.location.voss.mob.superboss.gormak.dyn_summon_boss
  • dyn.qtr.1x2.combat.location.voss.mob.superboss.gormak.dyn_summon_boss_controller
  • dyn.qtr.1x2.crafting.czerka_photonic_converter
  • dyn.qtr.1x2.daily.corellia.wonkovator.imperial_shuttle
  • dyn.qtr.1x2.daily.corellia.wonkovator.republic_shuttle
  • dyn.qtr.1x2.daily.the_black_hole.imperial.glow.pipe_1
  • dyn.qtr.1x2.daily.the_black_hole.imperial.glow.pipe_2
  • dyn.qtr.1x2.daily.the_black_hole.imperial.glow.pipe_3
  • dyn.qtr.1x2.daily.the_black_hole.imperial.glow.pipe_4
  • dyn.qtr.1x2.daily.the_black_hole.imperial.glow.pipeline_control
  • dyn.qtr.1x2.daily.the_black_hole.imperial.hypermater_directive.hypermatter_crates
  • dyn.qtr.1x2.daily.the_black_hole.imperial.scour_the_republic.comm_tower
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.pipe_elbow
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.pipe_marker_source_line
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.pipe_marker_target_line
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.pipe_straight
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.pipe_t_joint
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.pipeline_control
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.safety_control_mechanism
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.security_door
  • dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.security_door_new
  • dyn.qtr.1x2.daily.the_black_hole.republic.black_hole_reclamation.dyn_hyper_matter_silo
  • dyn.qtr.1x2.daily.the_black_hole.republic.black_hole_reclamation.weapons_container
  • dyn.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.breaching_charge_location
  • dyn.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.holo_security_door
  • dyn.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.security_door
  • dyn.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.security_door_destroyed
  • dyn.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.ship_attack
  • dyn.qtr.1x2.daily.the_black_hole.republic.counter_eco_terrorism.hazmat_leak
  • dyn.qtr.1x2.daily.the_black_hole.republic.eyes_and_ears.listening_device_target
  • dyn.qtr.1x2.daily.the_black_hole.republic.forced_labor.cage
  • dyn.qtr.1x2.daily.the_black_hole.republic.stolen_victory.prototype_weapon_crate
  • dyn.qtr.1x2.daily.the_black_hole.shared.stealth.scanning_point
  • dyn.qtr.1x2.event.ambient.news_terminal_imp_fleet
  • dyn.qtr.1x2.event.ambient.news_terminal_rep_fleet
  • dyn.qtr.1x2.event.ambient.taxi_area_assets_imp
  • dyn.qtr.1x2.event.ambient.taxi_area_assets_rep
  • dyn.qtr.1x2.event.area.crashed_ship.captains_terminal
  • dyn.qtr.1x2.event.area.crashed_ship.damaged_generator
  • dyn.qtr.1x2.event.area.crashed_ship.data_terminal
  • dyn.qtr.1x2.event.area.crashed_ship.navigation_console
  • dyn.qtr.1x2.event.area.sand_people_camp.crashed_pod
  • dyn.qtr.1x2.event.area.sand_people_camp.shamans_mural
  • dyn.qtr.1x2.event.area.sand_people_camp.shamans_totem
  • dyn.qtr.1x2.event.area.sand_people_camp.strange_mural
  • dyn.qtr.1x2.event.daily.shared.debris_pile
  • dyn.qtr.1x2.event.daily.shared.science_table
  • dyn.qtr.1x2.event.easter_egg_hunt.animal_crate
  • dyn.qtr.1x2.event.easter_egg_hunt.bounty_board_imp
  • dyn.qtr.1x2.event.easter_egg_hunt.bounty_board_rep
  • dyn.qtr.1x2.event.easter_egg_hunt.crashed_pod
  • dyn.qtr.1x2.event.easter_egg_hunt.med_gear
  • dyn.qtr.1x2.event.easter_egg_hunt.news_screen
  • dyn.qtr.1x2.event.easter_egg_hunt.stardream_wreckage
  • dyn.qtr.1x2.event.easter_egg_hunt.wreckage_fx
  • dyn.qtr.1x2.event.shared.daily.jawa_junk
  • dyn.qtr.1x2.event.superboss.rakghoul.dyn_crashed_pod
  • dyn.qtr.1x2.event.superboss.rakghoul.dyn_sarlacc_goo
  • dyn.qtr.1x2.event.superboss.rakghoul.dyn_summon_boss_controller
  • dyn.qtr.1x2.event.superboss.trapjaw.dyn_summon_boss
  • dyn.qtr.1x2.event.superboss.trapjaw.dyn_summon_boss_controller
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_boss_defeat_environment
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_entrance_door
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_exit_door
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_kolto_tank
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_lava_bursts
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_lightning_controller
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_lightning_strike_boss
  • dyn.qtr.1x2.flashpoint.lost_island.boss.battledroid.dyn_power_controls
  • dyn.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frost_vent
  • dyn.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.snowstorm
  • dyn.qtr.1x2.flashpoint.lost_island.boss.lorrick.dyn_kolto_tank
  • dyn.qtr.1x2.flashpoint.lost_island.boss.lorrick.dyn_rakghoul_tank
  • dyn.qtr.1x2.flashpoint.lost_island.boss.lorrick.kolto_tank_state_machine
  • dyn.qtr.1x2.flashpoint.lost_island.boss.reek.dyn_doors
  • dyn.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.entry_fake_bridge_pathing
  • dyn.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.entry_light_bridge
  • dyn.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.exit_fake_bridge_pathing
  • dyn.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.exit_light_bridge
  • dyn.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.tower_control_panel
  • dyn.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.tower_firetrap
  • dyn.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.tower_loc_state_machine
  • dyn.qtr.1x2.flashpoint.lost_island.cinematics.cine_rakghoul_serum
  • dyn.qtr.1x2.flashpoint.lost_island.objects.codex_kolto_tank
  • dyn.qtr.1x2.flashpoint.lost_island.shuttle.fleet_shuttle
  • dyn.qtr.1x2.flashpoint.lost_island.shuttle.fleet_shuttle_door
  • dyn.qtr.1x2.flashpoint.lost_island.trash.creature_cage
  • dyn.qtr.1x2.flashpoint.lost_island.trash.dyn_kolto_tank
  • dyn.qtr.1x2.flashpoint.lost_island.trash.unpowered_kolto_tank
  • dyn.qtr.1x2.pvp.comm_base.bunker_shield_gold
  • dyn.qtr.1x2.pvp.comm_base.bunker_shield_purple
  • dyn.qtr.1x2.pvp.comm_base.bunker_structure
  • dyn.qtr.1x2.pvp.comm_base.east_turret
  • dyn.qtr.1x2.pvp.comm_base.south_turret
  • dyn.qtr.1x2.pvp.comm_base.vfx_dial
  • dyn.qtr.1x2.pvp.comm_base.west_turret
  • dyn.qtr.1x2.raid.denova.cinematics.cine_holo
  • dyn.qtr.1x2.raid.denova.doors.kephess_door
  • dyn.qtr.1x2.raid.denova.doors.kephess_walker_door
  • dyn.qtr.1x2.raid.denova.doors.tanks_door
  • dyn.qtr.1x2.raid.denova.doors.tanks_door_exit
  • dyn.qtr.1x2.raid.denova.doors.tanks_exit
  • dyn.qtr.1x2.raid.denova.droids.actuator
  • dyn.qtr.1x2.raid.denova.kephess.artillery_turret
  • dyn.qtr.1x2.raid.denova.kephess.bunker_panel
  • dyn.qtr.1x2.raid.denova.kephess.orbital_strike
  • dyn.qtr.1x2.raid.denova.kephess.shield_generator_tower
  • dyn.qtr.1x2.raid.denova.puzzle.auxiliary_generator
  • dyn.qtr.1x2.raid.denova.puzzle.hazard_nozzle
  • dyn.qtr.1x2.raid.denova.puzzle.laser_gate
  • dyn.qtr.1x2.raid.denova.puzzle.laser_gate_cave
  • dyn.qtr.1x2.raid.denova.puzzle.mine
  • dyn.qtr.1x2.raid.denova.puzzle.mine_grid_piece
  • dyn.qtr.1x2.raid.denova.puzzle.shuttle_dust
  • dyn.qtr.1x2.raid.denova.puzzle.state_machine
  • dyn.qtr.1x2.raid.denova.puzzle.state_monitor
  • dyn.qtr.1x2.raid.denova.puzzle.turret_console
  • dyn.qtr.1x2.raid.denova.puzzle.vorgath_holo_base
  • dyn.qtr.1x2.raid.denova.puzzle.vorgath_shuttle
  • dyn.qtr.1x2.raid.denova.tanks.tank_collision
  • dyn.qtr.1x2.raid.denova.tanks.tank_collision_2
  • dyn.qtr.1x2.raid.denova.tanks.tree
  • dyn.qtr.1x2.raid.denova.taxi.lockout_taxi
  • dyn.qtr.1x2.raid.denova.televator.auxiliary_generator
  • dyn.qtr.1x2.raid.denova.televator.kephess_drill
  • dyn.qtr.1x2.raid.denova.televator.mining_drill
  • dyn.qtr.1x2.raid.denova.televator.mining_drill_control
  • dyn.qtr.1x2.raid.denova.televator.mining_drill_rocks
  • dyn.qtr.1x2.raid.denova.televator.shuttle_door
  • dyn.qtr.1x2.raid.denova.trolls.attack_wave_gate
  • dyn.test.jmoretto.combination_dial
  • dyn.test.jmoretto.rotating_projector
  • dyn.test.qa.tools_persistence.dyn_flags
  • dyn.test.qa.tools_persistence.existing_dyn
  • dyn.test.qa.tools_persistence.persistence_dyn_001
  • dyn.test.robh.test_plane_one
  • dyn.test.robh.test_plane_two
  • dyn.test.tmccall.mine_grid_piece
  • dynamic.garmenthue.garmenthue_tier-x-0_h06_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h07_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h08_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h09_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h10_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h11_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h12_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h13_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h14_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h15_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h16_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h17_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h18_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h19_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h20_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h21_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h22_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h23_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h24_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h25_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h07_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h08_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h09_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h10_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h11_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h12_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h13_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h14_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h15_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h16_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h17_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h18_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h06_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h07_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h08_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h09_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h10_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h11_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h12_p
  • enc.location.alderaan.bronze.republic.a_spy_in_house_organa.elric_organa_hostile
  • enc.location.flashpoint.shared.ilum.event.surface_trenches.enc_friendly_staged_imp
  • enc.location.flashpoint.shared.ilum.event.surface_trenches_backdrop_speeder.enc_flavor_imp
  • enc.location.taris.mob.hub2.green.poi09_fallenspire_stronghold.poi09_fallenspire_stronghold_boss02
  • enc.location.tatooine.class.trooper.rapid_response.enc_bomb_carrying_droids_wave_1
  • enc.location.tatooine.class.trooper.rapid_response.enc_bomb_carrying_droids_wave_2
  • enc.location.tatooine.mob.hub2.green.rep.poi05_core_drum_generators.poi05_core_drum_generators_mob01_sf01_event1_2
  • enc.location.tatooine.mob.hub2.red.shared.poi00_wilderness.poi00_wilderness_h2rs_mob01_sf01_event1_2
  • enc.location.tatooine.mob.hub2.red.shared.poi02_canyons.poi02_canyons_mob_01_sf01_event1_2
  • enc.location.tatooine.mob.hub2.red.shared.poi02_canyons.poi02_canyons_mob_01_sf02_event1_2
  • enc.qa.gameplay_persistence.tools.audio.music_enc
  • enc.qa.gameplay_persistence.worldbuild_systems.bvt.quest.openspace_mob
  • enc.qa.gameplay_persistence.worldbuild_systems.bvt.world_event.openspace_mob
  • enc.qa.gameplay_persistence.worldbuild_systems.bvt.world_event.wev_enc
  • enc.qtr.1x2.combat.location.hoth.mob.creature.wampa.ancient_wampa_boss
  • enc.qtr.1x2.combat.location.voss.mob.superboss.superboss_gormak
  • enc.qtr.1x2.daily.corellia.poi01_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi02_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi03_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi04_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi04_mob02_sf01
  • enc.qtr.1x2.daily.corellia.poi05_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi06_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi07_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi07_mob02_sf01
  • enc.qtr.1x2.daily.corellia.poi08_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi09_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi10_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi11_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi12_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi12_mob02_sf01
  • enc.qtr.1x2.daily.corellia.poi13_mob01_sf01
  • enc.qtr.1x2.daily.corellia.poi13_mob02_sf01
  • enc.qtr.1x2.daily.corellia.pvp_guard_imp
  • enc.qtr.1x2.daily.corellia.pvp_guard_rep
  • enc.qtr.1x2.daily.the_black_hole.imperial.no_traces_left.enc_imperial_agent
  • enc.qtr.1x2.daily.the_black_hole.imperial.scour_the_black_hole.boss_droid
  • enc.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.core_forces_1
  • enc.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.core_forces_2
  • enc.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.core_forces_3
  • enc.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.security_officer
  • enc.qtr.1x2.daily.the_black_hole.republic.black_hole_reclamation.rep_boss
  • enc.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.koric
  • enc.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.security_officer
  • enc.qtr.1x2.daily.the_black_hole.shared.stealth.hypermatter_rapid_response
  • enc.qtr.1x2.event.ambient.containment_troopers_responding_imp
  • enc.qtr.1x2.event.ambient.containment_troopers_responding_rep
  • enc.qtr.1x2.event.ambient.rakghoul_ambushes
  • enc.qtr.1x2.event.area.enc_crashed_ship_infected
  • enc.qtr.1x2.event.area.enc_crashed_ship_rakghouls
  • enc.qtr.1x2.event.area.enc_escape_pod_ambush
  • enc.qtr.1x2.event.area.enc_infected_captain
  • enc.qtr.1x2.event.area.enc_infected_keeper_of_stories
  • enc.qtr.1x2.event.area.enc_infected_reeks
  • enc.qtr.1x2.event.area.enc_infected_sand_people
  • enc.qtr.1x2.event.shared.daily.blood_sample.enc_rakghoul_aggro
  • enc.qtr.1x2.event.shared.daily.hybrid_strain.enc_infected_jawa
  • enc.qtr.1x2.event.shared.daily.newly_infected.enc_rakghoul
  • enc.qtr.1x2.event.shared.daily.passenger_list.enc_infected
  • enc.qtr.1x2.event.shared.daily.pure_virus_sample.enc_smuggler
  • enc.qtr.1x2.event.shared.superboss.enc_bantha_sandpeople_adds
  • enc.qtr.1x2.event.shared.superboss.enc_bantha_superboss
  • enc.qtr.1x2.event.shared.superboss.enc_rakghoul_superboss
  • enc.qtr.1x2.event.shared.superboss.enc_wraid_superboss
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.enc_battledroid
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.enc_rakghouls
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.enc_tesla_coils
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.enc_lorrick
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.enc_lorrick_burning_rakghouls
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.enc_lorrick_kolto_tank
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.enc_lorrick_rakghoul_adds
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.enc_lorrick_rakghoul_adds_friendly
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.enc_lorrick_rakghoul_form
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.reek.enc_reek
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.enc_savrip_boss
  • enc.qtr.1x2.flashpoint.lost_island.enemy.boss.vorantikus.enc_infected_vorantikus
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.enc_beach
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.enc_facility_ascent
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.enc_facility_entrance
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.enc_plaguebearer
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.enc_plaguebearer_adds
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.enc_putrid_shaclaw
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.icebox.enc_icebox
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.enc_lab
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.enc_lab_from_tank
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.enc_lab_miniboss_trigger
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.shared.enc_stealth_scan_probe
  • enc.qtr.1x2.flashpoint.lost_island.enemy.trash.tunnels.enc_tunnels
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_add_aoe_swarm
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_add_baradium_bomber
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_add_pbae
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_add_stack_damage
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_boss_kephess
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_boss_walker
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_cone_targets
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_gtae_caster
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_assassin_droid
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_col_vorgath
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_col_vorgath_bodyguards
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_col_vorgath_turrets
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_controller
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_mine_probe
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_rocket_trooper
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.enc_turret
  • enc.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_1.scout_encounter
  • enc.qtr.1x2.raid.denova.enemy.boss.tanks.enc_adds
  • enc.qtr.1x2.raid.denova.enemy.boss.tanks.enc_tanks
  • enc.qtr.1x2.raid.denova.enemy.boss.trolls.enc_handler
  • enc.qtr.1x2.raid.denova.enemy.boss.trolls.enc_trolls
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_beach
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_beach_dispensed
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_beach_rescue
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_beach_staged
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_camp
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_camp_dispensed
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_camp_turrets
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_factory
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_forest
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_forest_dispensed
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_forest_sniper
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_forest_sniper_dispensed
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_forest_troll_bridge
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_mine
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_trenches
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_trenches_dispensed
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_waterfall
  • enc.qtr.1x2.raid.denova.enemy.trash.enc_trash_waterfall_dispensed
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_critters
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_imperial_beach
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_imperial_dispensed
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_imperial_friendly
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_minecart
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_republic_beach
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_republic_dispensed
  • enc.qtr.1x2.raid.denova.flavor.enc_flavor_republic_friendly
  • enc.qtr.1x2.raid.denova.flavor.enc_handler
  • enc.test.qa.mgish.marine_encounter
  • enc.test.rmilner.1x3.dread_guards
  • epp.agent.plasma_probe.cast_instant_agent
  • epp.agent.plasma_probe.tick_agent
  • epp.agent.sever_tendon.debuff
  • epp.agent.skill.sniper_volley
  • epp.bounty_hunter.fusion_missile.fusion_missile_cast_new
  • epp.bounty_hunter.fusion_missile.fusion_missile_fire_new
  • epp.bounty_hunter.skill.charged_gauntlets
  • epp.bounty_hunter.tracer_missile.cast_new
  • epp.bounty_hunter.tracer_missile.fire_new
  • epp.cine.blasters.blasterbolt_pistol_standard_w_firesfx
  • epp.companion.class.ranged.flame_burst
  • epp.companion.unique.generic.crafting_droid.surrender.cast_instant
  • epp.creature.universal.giant.enrage.enrage_target
  • epp.itm.events.birthday.birthday_jawa
  • epp.itm.events.quarterly.founders_banner
  • epp.jedi_consular.kinetic_ward.buff
  • epp.jedi_knight.focused_defense.buff
  • epp.jedi_knight.focused_defense.heal_proc
  • epp.jedi_knight.force_leap.force_leap_anticipation
  • epp.jedi_knight.force_leap.force_leap_pole
  • epp.legacy.alignment_unlock.dark.sacrifice.cast_instant
  • epp.legacy.alignment_unlock.grey.equilibrium.buff
  • epp.legacy.alignment_unlock.grey.equilibrium.cast_instant
  • epp.legacy.alignment_unlock.light.unity.cast_instant
  • epp.legacy.class_emotes.agent
  • epp.legacy.class_emotes.bounty_hunter
  • epp.legacy.class_emotes.jedi_consular
  • epp.legacy.class_emotes.jedi_knight
  • epp.legacy.class_emotes.sith_inquisitor
  • epp.legacy.class_emotes.sith_warrior
  • epp.legacy.class_emotes.smuggler
  • epp.legacy.class_emotes.trooper
  • epp.legacy.class_unlock.agent.legacy_orbital_strike.cast_loop
  • epp.legacy.class_unlock.jedi_consular.legacy_project.cast_instant
  • epp.legacy.class_unlock.jedi_knight.legacy_force_sweep
  • epp.legacy.class_unlock.sith_inquisitor.legacy_lightning_storm.cast_instant
  • epp.legacy.class_unlock.sith_warrior.legacy_force_choke.channel_loop
  • epp.legacy.class_unlock.smuggler.legacy_dirty_kick.cast_instant
  • epp.legacy.class_unlock.trooper.legacy_sticky_grenade.cast_instant
  • epp.legacy.jetpack.cast_instant
  • epp.legacy.other_emotes.air_guitar
  • epp.legacy.other_emotes.air_horn
  • epp.legacy.other_emotes.binoculars
  • epp.legacy.other_emotes.clubdance_special_1
  • epp.legacy.other_emotes.clubdance_special_2
  • epp.legacy.other_emotes.clubdance_special_3
  • epp.legacy.other_emotes.companion_dance
  • epp.legacy.other_emotes.dance
  • epp.legacy.other_emotes.doubleguns
  • epp.legacy.other_emotes.read_datapad
  • epp.legacy.other_emotes.read_map
  • epp.legacy.other_emotes.scan
  • epp.legacy.other_emotes.scan_green
  • epp.legacy.other_emotes.sing
  • epp.legacy.other_emotes.use_holocom_random
  • epp.legacy.other_emotes.weld
  • epp.legacy.unarmed_combat.attack1
  • epp.legacy.unarmed_combat.attack2
  • epp.legacy.unarmed_combat.attack3
  • epp.legacy.unarmed_combat.attack4
  • epp.npc.ability.custom.boss.flashpoint.rta.iss99.shield
  • epp.npc.ability.custom.boss.flashpoint.rta.iss99.target_acquired
  • epp.npc.ability.custom.boss.iss7.normal.knockback_attack
  • epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_warden.flurry
  • epp.npc.ability.custom.shockwave.cast_fx
  • epp.npc.utility.gtaoe_reticle.generic_blue.scale_10m
  • epp.npc.utility.gtaoe_reticle.generic_blue.scale_15m
  • epp.npc.utility.gtaoe_reticle.generic_blue.scale_3m
  • epp.npc.utility.gtaoe_reticle.generic_blue.scale_5m
  • epp.npc.utility.gtaoe_reticle.generic_blue.scale_6m
  • epp.npc.utility.gtaoe_reticle.generic_blue.scale_8m
  • epp.npc.utility.gtaoe_reticle.generic_green.scale_10m
  • epp.npc.utility.gtaoe_reticle.generic_green.scale_15m
  • epp.npc.utility.gtaoe_reticle.generic_green.scale_3m
  • epp.npc.utility.gtaoe_reticle.generic_green.scale_5m
  • epp.npc.utility.gtaoe_reticle.generic_green.scale_6m
  • epp.npc.utility.gtaoe_reticle.generic_green.scale_8m
  • epp.npc.utility.gtaoe_reticle.generic_orange.scale_10m
  • epp.npc.utility.gtaoe_reticle.generic_orange.scale_15m
  • epp.npc.utility.gtaoe_reticle.generic_orange.scale_3m
  • epp.npc.utility.gtaoe_reticle.generic_orange.scale_5m
  • epp.npc.utility.gtaoe_reticle.generic_orange.scale_6m
  • epp.npc.utility.gtaoe_reticle.generic_orange.scale_8m
  • epp.npc.utility.gtaoe_reticle.generic_purple.scale_10m
  • epp.npc.utility.gtaoe_reticle.generic_purple.scale_15m
  • epp.npc.utility.gtaoe_reticle.generic_purple.scale_3m
  • epp.npc.utility.gtaoe_reticle.generic_purple.scale_5m
  • epp.npc.utility.gtaoe_reticle.generic_purple.scale_6m
  • epp.npc.utility.gtaoe_reticle.generic_purple.scale_8m
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_10m
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_15m
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_3m
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_5m
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_6m
  • epp.npc.utility.gtaoe_reticle.generic_red.scale_8m
  • epp.npc.utility.gtaoe_reticle.generic_white.scale_10m
  • epp.npc.utility.gtaoe_reticle.generic_white.scale_15m
  • epp.npc.utility.gtaoe_reticle.generic_white.scale_3m
  • epp.npc.utility.gtaoe_reticle.generic_white.scale_5m
  • epp.npc.utility.gtaoe_reticle.generic_white.scale_6m
  • epp.npc.utility.gtaoe_reticle.generic_white.scale_8m
  • epp.npc.utility.gtaoe_reticle.generic_yellow.scale_10m
  • epp.npc.utility.gtaoe_reticle.generic_yellow.scale_15m
  • epp.npc.utility.gtaoe_reticle.generic_yellow.scale_3m
  • epp.npc.utility.gtaoe_reticle.generic_yellow.scale_5m
  • epp.npc.utility.gtaoe_reticle.generic_yellow.scale_6m
  • epp.npc.utility.gtaoe_reticle.generic_yellow.scale_8m
  • epp.placeables.dig.dig_pickaxe_end
  • epp.placeables.dig.dig_pickaxe_loop
  • epp.placeables.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.lava_vent.pop_weapon_in
  • epp.player.gtaoe_reticle.empire.scale_10m
  • epp.player.gtaoe_reticle.empire.scale_15m
  • epp.player.gtaoe_reticle.empire.scale_5m
  • epp.player.gtaoe_reticle.empire.scale_6m
  • epp.player.gtaoe_reticle.empire.scale_8m
  • epp.player.gtaoe_reticle.republic.scale_10m
  • epp.player.gtaoe_reticle.republic.scale_15m
  • epp.player.gtaoe_reticle.republic.scale_5m
  • epp.player.gtaoe_reticle.republic.scale_6m
  • epp.player.gtaoe_reticle.republic.scale_8m
  • epp.player.vanity_pet.summon_vanity_pet_orobird
  • epp.player.vanity_pet.summon_vanity_pet_rakghoul
  • epp.player.vanity_pet.summon_vanity_pet_tauntaun
  • epp.qtr.1x2.combat.location.voss.superboss.dewback.cast.casting
  • epp.qtr.1x2.combat.location.voss.superboss.dewback.charge.double_strike
  • epp.qtr.1x2.combat.location.voss.superboss.dewback.charge.second_hit
  • epp.qtr.1x2.combat.location.voss.superboss.dewback.gore.attack
  • epp.qtr.1x2.combat.location.voss.superboss.dewback.mark.appear
  • epp.qtr.1x2.combat.location.voss.superboss.dewback.stomp.attack
  • epp.qtr.1x2.combat.location.voss.superboss.dewback.stomp.spike
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.combat_barks.challenge_one
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.combat_barks.challenge_two
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.combat_barks.random
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.concussion.appear
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.cryo_grenade.explosion
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.death.barks
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.grenade_spin.launch
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.grenade_spin.spin
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.mental_assault.cast
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.poison_grenade.explosion
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.ranged_attack.attack
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.rapid_fire.cast
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.reload.reload
  • epp.qtr.1x2.combat.location.voss.superboss.gormak.shrap_grenade.explosion
  • epp.qtr.1x2.combat.location.voss.superboss.shared.corrupt_two
  • epp.qtr.1x2.combat.location.voss.superboss.shared.hydra.summon
  • epp.qtr.1x2.combat.location.voss.superboss.shared.mind_flay.effect
  • epp.qtr.1x2.combat.location.voss.superboss.shared.portal_in_red
  • epp.qtr.1x2.combat.location.voss.superboss.shared.portal_in_red_dewback
  • epp.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.tag_target
  • epp.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.use_geiger_counter
  • epp.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.use_geiger_counter_10m
  • epp.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.use_geiger_counter_15m
  • epp.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.use_geiger_counter_5m
  • epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.colicoid_roll_destealth
  • epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.electropulse.cast_instant
  • epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.jetpack_up_stealth
  • epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.shock_rocket.cast_instant
  • epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.shock_rocket.impact
  • epp.qtr.1x2.daily.the_black_hole.multi.hypermatter_effects.hypermatter_burn_high
  • epp.qtr.1x2.daily.the_black_hole.multi.hypermatter_effects.hypermatter_burn_low
  • epp.qtr.1x2.daily.the_black_hole.multi.hypermatter_effects.hypermatter_protection
  • epp.qtr.1x2.daily.the_black_hole.multi.stealth.detection_ring
  • epp.qtr.1x2.daily.the_black_hole.multi.stealth.nightvision_probe
  • epp.qtr.1x2.daily.the_black_hole.multi.stealth.nightvision_probe_exit
  • epp.qtr.1x2.daily.the_black_hole.multi.stealth.scan_ground_target
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.airstrike.cast_instant
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.airstrike.target_explosion
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.begin_grenades
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.ice_grenade_impact
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.ice_grenade_throw
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.out_of_grenades
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.pyro_grenade_gtaoe
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.pyro_grenade_impact
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.shock_grenade_gtaoe
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.shock_grenade_impact
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.sludge_grenade_gtaoe
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.sludge_grenade_impact
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.tremor_grenade_impact
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.grenade_spam.tremor_grenade_throw
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.hypermatter_grav_grenade.attack
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.hypermatter_grav_grenade.cast_loop
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.hypermatter_grav_grenade.target
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.hypermatter_grav_grenade.target_tick
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.restock_grenades.loot_end
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.restock_grenades.loot_loop
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.self_destruct.cast_instant
  • epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.self_destruct.explosion
  • epp.qtr.1x2.event.ambient.infection_defense_shield_applied
  • epp.qtr.1x2.event.ambient.infection_defense_shield_applied_reek
  • epp.qtr.1x2.event.ambient.infection_defense_shield_pop_off
  • epp.qtr.1x2.event.ambient.infection_defense_shield_pop_off_reek
  • epp.qtr.1x2.event.ambient.plague_grenade_throw
  • epp.qtr.1x2.event.infection.final
  • epp.qtr.1x2.event.infection.infected_glow
  • epp.qtr.1x2.event.infection.infected_invisibility
  • epp.qtr.1x2.event.infection.initial
  • epp.qtr.1x2.event.infection.rakghoul_final_stage
  • epp.qtr.1x2.event.infection.sickness
  • epp.qtr.1x2.event.infection.spread
  • epp.qtr.1x2.event.infection.spread_target
  • epp.qtr.1x2.event.tatooine.superboss.rakghoul_sarlacc_jump_spawn_in
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.electroarc.animation
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.electroarc.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.electroarc.cast
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.energized.effect
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.energized.energy_strike
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.enrage.effect
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.flurry.flurry_01
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.flurry.flurry_02
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.friendly_despawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.full_auto.cooldown
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.full_auto.enter
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.full_auto.exit
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.full_auto.loop
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.grapple_shock.cast
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.grapple_shock.casting
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.incinerate.cast
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.incinerate.channel
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.incinerate.enter
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.passive.electricity_burst
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.ground_effect
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.ground_effect_a
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.ground_effect_b
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.ground_effect_c
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.plasma_ball
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.plasma_ball_enrage
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.target
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge_enable.cast
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.rakghoul.passive.rakghoul_passive
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.spawn_rakghouls.electricity_burst
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.unfriendly_spawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.flurry.attack_2
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frostbite.attack_loop
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frostbite.break_out_of_stun
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frostbite.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frostbite.debuff
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frostbite.stun
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frostbite.stun_boss_spawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frozen_smash.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.ice_block.ice_melt
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.ice_block.passive
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.icicle_smash.impact
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.icicle_smash.persistence
  • epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.spawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.burning_rakghoul.groundfire.persistence
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.burning_rakghoul.passive_fx.on_fire
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.burning_rakghoul.pin_down.cast_exit
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.burning_rakghoul.pin_down.cast_loop
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.burning_rakghoul.pin_down.stun
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.burning_rakghoul.spawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.bash.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.corrosive_smash.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.corrosive_smash.target
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.corrosive_smash.target_impact
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.leap.impact
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.spawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.full_rakghoul.tumble.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.bite.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.bite.target
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.bull_rush.teleport
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.forceful_kick.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.gut.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.gut.tick
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.ravage.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.ravage.stun
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.flurry.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.flurry_special_attack.cast_channel
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.flurry_special_attack.cast_end
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.flurry_special_attack.tick
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.passive.bracer_weapons
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.passive.spikes
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.satchel_charge.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.satchel_charge.grunt
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.satchel_charge.target
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.satchel_charge.taunt
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.teleport.enter_kolto_tank.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.teleport.exit_kolto_tank.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.attack_post
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.attack_pre
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.cast_gtaoe
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.cast_gtaoe_hard
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.cast_loop
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.persistence
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.persistence_ground
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.target
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.viral_vial.target_tick
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.kolto_tank.passive
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.rakghoul_specimen.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.rakghoul_specimen.ravage.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.rakghoul_specimen.spawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.transition.gradual_growth.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.transition.transition_to_full_rakghoul.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.transition.transition_to_half_rakghoul.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.transition.transition_to_half_rakghoul.claws
  • epp.qtr.1x2.flashpoint.lost_island.boss.reek.flurry.flurry_1
  • epp.qtr.1x2.flashpoint.lost_island.boss.reek.flurry.flurry_2
  • epp.qtr.1x2.flashpoint.lost_island.boss.reek.headbutt.cast
  • epp.qtr.1x2.flashpoint.lost_island.boss.reek.headbutt.hit
  • epp.qtr.1x2.flashpoint.lost_island.boss.reek.roar.instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.reek.stampede.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.reek.stampede.buff
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.clap.bleed_tick
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.clap.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.clap.hit
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.clap.miss
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.env_tube_burn.burning_stunned_savrip
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.env_tube_burn.exit_stun
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.flurry.left
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.flurry.right
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.headram.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.jumping_poison.poison_fester
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.jumping_poison.poison_jump
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.jumping_poison.poison_spit
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.lava_smash.cast_exit_ground_slam
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.lava_smash.cast_loop
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.lava_smash.target_reaction
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.leap.jump_to_from_loc
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.noxious_shield.smoky_shield
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.power_jab.attack
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.rak_poison_aura.passive
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.spawn_in.jump_down
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.spawn_in.spawn
  • epp.qtr.1x2.flashpoint.lost_island.boss.spitting_savrip.spit_bomb.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.diseased_shaclaw.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.experiment_observation_probe.ion_blast.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.experiment_observation_probe.ion_blast.target_shock
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.experiment_observation_probe.stealth_scan.scan_enemy
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.experiment_observation_probe.stealth_scan.scan_friendly
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.hulking_savrip.hulk_out.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.malfunctioning_defense_droid.passive.on_fire
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.plaguebearer.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.plaguebearer.reap.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.putrid_shaclaw.cause_rot.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.putrid_shaclaw.cause_rot.impact
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.putrid_shaclaw.cause_rot.persistence
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.putrid_shaclaw.cause_rot.tick_gtaoe
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.putrid_shaclaw.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.putrid_shaclaw.infectious_bite.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.putrid_shaclaw.spit_rot.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.vile_shaclaw.ranged_flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.vile_shaclaw.ranged_flurry.cast
  • epp.qtr.1x2.flashpoint.lost_island.trash.beach.vile_shaclaw.vile_spit.snare
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_cyber_rakghoul.bite.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_cyber_rakghoul.chargeup.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_cyber_rakghoul.chargeup.cast_instant_medium
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_cyber_rakghoul.chargeup.cast_instant_small
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_cyber_rakghoul.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_cyber_rakghoul.passive.collar
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_brawler.flurry.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_brawler.power_attack.attack
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.end
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.fx_shields
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.loop
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.rakghoul_shield
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.harmonizing_shield.tech_bubble
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.smoke_grenade.cast
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.elite_rakghoul_techhead.smoke_grenade.persistence
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.hybrid_rakghoul_healer.heal_loop
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.hybrid_rakghoul_healer.heal_tick
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.rakghoul_aggressor.charge.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.icebox.rakghoul_aggressor.charge.target
  • epp.qtr.1x2.flashpoint.lost_island.trash.lab.infected_narvaxx.leap_attack.leap
  • epp.qtr.1x2.flashpoint.lost_island.trash.lab.skulker.jumping_poison.cast_instant
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_bfn_claws
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_bfn_feet
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_bmn_claws
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_bmn_feet
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_bms_claws
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_bms_feet
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_eyes
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_spikes
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_spikes_brute
  • epp.qtr.1x2.flashpoint.lost_island.trash.shared.passive_rakghoul_spikes_small
  • epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.astromech.grapple_hold.cast
  • epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.astromech.grapple_hold.stun_cast
  • epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.astromech.grapple_hold.stun_end
  • epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.droid_melee.plasma_grenade.cast
  • epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.enforcer.incinerate_lesser.cast
  • epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.enforcer.incinerate_lesser.fire
  • epp.qtr.1x2.pvp.denova.mortar_fire_ambient
  • epp.qtr.1x2.pvp.denova.mortar_fire_targetted
  • epp.qtr.1x2.pvp.denova.mortar_fire_targetted_long
  • epp.qtr.1x2.pvp.denova.mortar_fire_targetted_medium
  • epp.qtr.1x2.pvp.denova.mortar_fire_targetted_short
  • epp.qtr.1x2.pvp.denova.scan_exit
  • epp.qtr.1x2.pvp.denova.scan_loop_anim
  • epp.qtr.1x2.pvp.denova.scan_start_anim
  • epp.qtr.1x2.pvp.denova.scan_start_gold
  • epp.qtr.1x2.pvp.denova.scan_start_purple
  • epp.qtr.1x2.pvp.denova.scan_sweep_gold
  • epp.qtr.1x2.pvp.denova.scan_sweep_purple
  • epp.qtr.1x2.pvp.denova.spotlight_a
  • epp.qtr.1x2.pvp.denova.spotlight_b
  • epp.qtr.1x2.raid.denova.boss.droid.blue_aoe
  • epp.qtr.1x2.raid.denova.boss.droid.droid_shut_down
  • epp.qtr.1x2.raid.denova.boss.droid.green_heal
  • epp.qtr.1x2.raid.denova.boss.droid.green_heal_cast
  • epp.qtr.1x2.raid.denova.boss.droid.melee_cleave
  • epp.qtr.1x2.raid.denova.boss.droid.purple_dot
  • epp.qtr.1x2.raid.denova.boss.droid.purple_dot_cast
  • epp.qtr.1x2.raid.denova.boss.droid.purple_dot_explode
  • epp.qtr.1x2.raid.denova.boss.droid.red_lasers
  • epp.qtr.1x2.raid.denova.boss.kephess.ae_swarm_cover_shield
  • epp.qtr.1x2.raid.denova.boss.kephess.baradium_bomb_explosion
  • epp.qtr.1x2.raid.denova.boss.kephess.baradium_bomb_explosion_target
  • epp.qtr.1x2.raid.denova.boss.kephess.baradium_suicide_bomber
  • epp.qtr.1x2.raid.denova.boss.kephess.baradium_suicide_bomber_target
  • epp.qtr.1x2.raid.denova.boss.kephess.calibrating_shot
  • epp.qtr.1x2.raid.denova.boss.kephess.grapple_to_walker
  • epp.qtr.1x2.raid.denova.boss.kephess.ground_smash_decal
  • epp.qtr.1x2.raid.denova.boss.kephess.hardmode_cleave
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_cleave_final
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_cleave_final_hit
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_cleave_initial
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_corruption_aoe
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_corruption_aoe_tick
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_corruption_player
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_empowered
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_empowered_strike
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_final_flurry_1
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_final_phase_buff
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_gap_closer
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_phase_transition_cast
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_phase_transition_explosion
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_phase_transition_tick
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_player_impact
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_roar
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_rocket_jump
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_rocket_jump_landing
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_tether
  • epp.qtr.1x2.raid.denova.boss.kephess.landing_spawn_in
  • epp.qtr.1x2.raid.denova.boss.kephess.pbae_add_channel
  • epp.qtr.1x2.raid.denova.boss.kephess.pbae_add_channel_hard_mode
  • epp.qtr.1x2.raid.denova.boss.kephess.pbae_explosion
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_cone_charge
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_cone_damage
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_cone_damage_end
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_death
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_flurry
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_idle
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_injured_exit
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_injured_loop
  • epp.qtr.1x2.raid.denova.boss.kephess.walker_missile_barrage
  • epp.qtr.1x2.raid.denova.boss.puzzle.controller_spawn_adds
  • epp.qtr.1x2.raid.denova.boss.puzzle.grid.armed
  • epp.qtr.1x2.raid.denova.boss.puzzle.grid.disarmable
  • epp.qtr.1x2.raid.denova.boss.puzzle.grid.disarmed
  • epp.qtr.1x2.raid.denova.boss.puzzle.grid.initial
  • epp.qtr.1x2.raid.denova.boss.puzzle.grid.probe_scanner_button
  • epp.qtr.1x2.raid.denova.boss.puzzle.hazard_fire
  • epp.qtr.1x2.raid.denova.boss.puzzle.hide_char
  • epp.qtr.1x2.raid.denova.boss.puzzle.mine.armed
  • epp.qtr.1x2.raid.denova.boss.puzzle.mine.disarmable
  • epp.qtr.1x2.raid.denova.boss.puzzle.mine.disarmed
  • epp.qtr.1x2.raid.denova.boss.puzzle.mine.explosion
  • epp.qtr.1x2.raid.denova.boss.puzzle.mine.revealed
  • epp.qtr.1x2.raid.denova.boss.puzzle.probe_droid.cleave
  • epp.qtr.1x2.raid.denova.boss.puzzle.probe_droid.cleave_cast
  • epp.qtr.1x2.raid.denova.boss.puzzle.probe_droid.green_overhead
  • epp.qtr.1x2.raid.denova.boss.puzzle.probe_droid.knockback
  • epp.qtr.1x2.raid.denova.boss.puzzle.probe_droid.mine_explosion
  • epp.qtr.1x2.raid.denova.boss.puzzle.reveal_probe
  • epp.qtr.1x2.raid.denova.boss.puzzle.reveal_probe_exit
  • epp.qtr.1x2.raid.denova.boss.puzzle.reveal_probe_start
  • epp.qtr.1x2.raid.denova.boss.puzzle.stealth_droid_explosion
  • epp.qtr.1x2.raid.denova.boss.puzzle.turret.turret_beam
  • epp.qtr.1x2.raid.denova.boss.puzzle.turret.turret_shield
  • epp.qtr.1x2.raid.denova.boss.puzzle.typing_mid_end
  • epp.qtr.1x2.raid.denova.boss.puzzle.unhide_char
  • epp.qtr.1x2.raid.denova.boss.puzzle.vorgath.grenade_ground_loop
  • epp.qtr.1x2.raid.denova.boss.puzzle.vorgath.ground_target_cast_loop
  • epp.qtr.1x2.raid.denova.boss.puzzle.vorgath.rifle_command_charge
  • epp.qtr.1x2.raid.denova.boss.puzzle.vorgath.rifle_command_north
  • epp.qtr.1x2.raid.denova.boss.puzzle.vorgath.sticky_grenade_explosion
  • epp.qtr.1x2.raid.denova.boss.puzzle.vorgath.sticky_grenade_ground_target
  • epp.qtr.1x2.raid.denova.boss.puzzle.vorgath.vorgath_holo_loop
  • epp.qtr.1x2.raid.denova.boss.tanks.add_jetpack
  • epp.qtr.1x2.raid.denova.boss.tanks.adds_shield
  • epp.qtr.1x2.raid.denova.boss.tanks.dead
  • epp.qtr.1x2.raid.denova.boss.tanks.hover_passive
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_armor_incinerate_missile_cast
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_armor_incinerate_missile_impact
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_armor_incinerate_missile_prep
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_charged_burst_explosion
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_charged_burst_explosion_target
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_charged_burst_explosion_test
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_charged_burst_ground_target
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_charged_burst_target
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_cone
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_death
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_flurry
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_idle_rockets
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_barrage_ground_target
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_barrage_impact
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_ambient
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_exit
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_fire
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_impact
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_impact_camera_shake
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_impact_reticule
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_impact_shield
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_cone
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_cone_impact
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_death
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_death_thing
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_beam
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_beam_right
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_cast
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_cast_2
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_destroy_explosion
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_destroy_loop
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_impact_loop
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_impact_tick
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_double_destruction_prep
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_electricity_voidzone_beam
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_electricity_voidzone_cast
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_electricity_voidzone_charging
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_electricity_voidzone_ground_target
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_electricity_voidzone_impact
  • epp.qtr.1x2.raid.denova.boss.tanks.tank_2_flurry
  • epp.qtr.1x2.raid.denova.boss.tanks.tanks_charge_up
  • epp.qtr.1x2.raid.denova.boss.tanks.tanks_charge_up_cast
  • epp.qtr.1x2.raid.denova.boss.tanks.tanks_charge_up_knockback
  • epp.qtr.1x2.raid.denova.boss.tanks.tanks_spawn_in
  • epp.qtr.1x2.raid.denova.boss.trolls.drouk_handler_spawn_in
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_aoe_shout_cast
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_aoe_shout_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_berserk
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_cone_shout
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_cone_shout_exit
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_fearful_caster
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_fearful_caster_tick
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_fearful_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_flurry
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_frenzy_elec
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_neutralize_cast
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_neutralize_caster
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_neutralize_reflect
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_neutralize_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_passive_elec
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_heave_cast
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_heave_gate
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_heave_ground
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_heave_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_toss_aoe
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_toss_cast
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_rock_toss_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_1_spawn_in
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_aoe_smash
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_aoe_smash_chargeup
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_aoe_smash_chargeup_guard
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_aoe_smash_ground
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_aoe_smash_large_rad
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_aoe_smash_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_berserk
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_charge
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_charge_aoe
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_charge_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_crush_stun
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_flurry
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_frenzy_elec
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_cast
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_channel
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_channel_exit
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_ground
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_ground_multi_target
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_spawn_in
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_2_toss_aggro_dump
  • epp.qtr.1x2.raid.denova.boss.trolls.troll_handler_death_from_above
  • epp.qtr.1x2.raid.denova.trash.defected_bombadeer.sticky_grenade_ground_target
  • epp.qtr.1x2.raid.denova.trash.defected_frontliner.shoot_first_reticule
  • epp.qtr.1x2.raid.denova.trash.defected_sniper.ground_target
  • epp.qtr.1x2.raid.denova.trash.factory_ugnaut_engineer.ground_target
  • epp.qtr.1x2.raid.denova.trash.factory_ugnaut_engineer.shield_probe_cast
  • epp.qtr.1x2.raid.denova.trash.factory_ugnaut_engineer.weapon_fx
  • epp.qtr.1x2.raid.denova.trash.miner_foreman.ground_target
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  • epp.qtr.1x2.raid.denova.trash.miner_ugnaut.weapon_fx
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  • epp.qtr.1x2.raid.denova.trash.trandoshan_assassin.reactive_shield
  • epp.qtr.1x2.raid.denova.trash.trandoshan_battlemaster.berserk
  • epp.qtr.1x2.raid.denova.trash.trandoshan_cannoneer.mortar_volley_ground_target
  • epp.qtr.1x2.raid.denova.trash.trandoshan_sniper.slow_target
  • epp.qtr.1x2.raid.denova.trash.troll_bridge_guard.multi_grapple_smash_cast
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  • epp.qtr.1x2.raid.denova.trash.turret_sentry.flurry
  • epp.qtr.1x2.raid.denova.trash.universal.gtaoe_3m_red
  • epp.qtr.1x2.raid.denova.trash.universal.gtaoe_3m_red_single_node
  • epp.qtr.1x2.raid.denova.trash.universal.gtaoe_5m_red
  • epp.qtr.1x2.raid.denova.trash.universal.spawn_in_water
  • epp.qtr.1x2.raid.denova.trash.universal.stealth_in_standing
  • epp.sith_warrior.enraged_defense.buff
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  • epp.smuggler.incendiary_grenade.stun
  • epp.smuggler.skill.burst_volley
  • epp.smuggler.tendon_blast.debuff
  • epp.space_combat.ambient.shield_small_damage
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  • epp.space_combat.ambient.shield_xl_damage
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  • epp.space_combat.ambient.shield_xl_killed
  • epp.space_combat.ambient.shield_xl_recharge
  • epp.test.ammer.vibroshovel.shovel_probe_caster
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  • epp.test.ammer.vibroshovel.shovel_probe_fail
  • epp.test.ammer.vibroshovel.shovel_probe_success_hkpart
  • epp.test.ammer.vibroshovel.shovel_probe_success_junk
  • epp.test.ammer.vibroshovel.shovel_probe_success_lockbox
  • epp.test.combat.ken.test.big
  • epp.test.combat.ken.test.test_caster_pass
  • epp.test.combat.ken.test.test_ground_pass
  • epp.test.combat.ken.test.test_spawn_in
  • epp.test.dshramek.walker_death
  • epp.test.emmanuel.jedi_knight.slash.slash_reaction_1
  • epp.test.emmanuel.jedi_knight.slash.slash_reaction_2
  • epp.test.emmanuel.jedi_knight.slash.slash_real
  • epp.test.emmanuel.jedi_knight.strike_1
  • epp.test.emmanuel.jedi_knight.strike_2
  • epp.test.emmanuel.jedi_knight.strike_3
  • epp.test.emmanuel.jedi_knight.strike_reaction_1
  • epp.test.emmanuel.jedi_knight.strike_reaction_2
  • epp.test.emmanuel.jedi_knight.strike_reaction_3
  • epp.test.ereyes.ground_target_preview
  • epp.test.qa.modny.jet_boost.jet_boost_snare
  • epp.test.robh.broken_anim_epp
  • epp.trooper.concussion_charge.debuff
  • epp.trooper.mortar_volley.channel_loop
  • epp.trooper.mortar_volley.end
  • epp.trooper.mortar_volley.tick_long_range_new
  • epp.trooper.mortar_volley.tick_mid_range_new
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  • epp.trooper.skill.combat_tactics
  • epp.world_design.environmental.exhaustion.location.flashpoint.ilum.exhaustion_laser
  • epp.world_design.flashpoint.enemy.battledroid.power_punch_react
  • epp.world_design.generic.scanner.scanner_red_probe
  • epp.world_design.utility.spawn_in.creature_spawn_wampa_climb_up_snow_boss
  • hyd.dyn.location.corellia.bonus.republic.staged.front_lines.imperial_console
  • hyd.dyn.location.corellia.bonus.republic.staged.running_interference.turbolaser
  • hyd.dyn.location.coruscant.bonus.staged.enemy_droid_machines.generator
  • hyd.dyn.location.coruscant.bonus.staged.justicar_resistance.justicar_console
  • hyd.dyn.location.open_worlds.class.jedi_knight.chapter_3.doomsday.dyn_chest_reveal_end
  • hyd.dyn.location.open_worlds.class.trooper.chapter_3.imperial_terminal_lootable
  • hyd.dyn.location.ship.legacy.dyn_stereo_music
  • hyd.dyn.location.ship.legacy.dyn_stereo_panel
  • hyd.dyn.location.taris.bonus.staged.infectious_legacy.abandoned_weapons_cache
  • hyd.dyn.location.taris.bonus.staged.pirate_justice.munitions_supply
  • hyd.dyn.location.taris.bonus.staged.serum_conservation.rakghoul_specimen
  • hyd.dyn.location.taris.bonus.staged.surface_problems.skull_eater_bone_pile
  • hyd.dyn.location.taris.bonus.staged.threat_assessment.bones
  • hyd.dyn.qtr.1x2.combat.location.voss.mob.superboss.gormak.dyn_boss_controller
  • hyd.dyn.qtr.1x2.daily.the_black_hole.imperial.glow.pipe_1
  • hyd.dyn.qtr.1x2.daily.the_black_hole.imperial.scour_the_black_hole.dyn_comm_tower
  • hyd.dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.dyn_pipe_transition
  • hyd.dyn.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.dyn_pipeline_control
  • hyd.dyn.qtr.1x2.daily.the_black_hole.republic.black_hole_reclamation.dyn_hyper_matter_silo
  • hyd.dyn.qtr.1x2.daily.the_black_hole.republic.black_hole_reclamation.weapons_container
  • hyd.dyn.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.dyn_security_door
  • hyd.dyn.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.dyn_ship_attack
  • hyd.dyn.qtr.1x2.daily.the_black_hole.republic.forced_labor.dyn_cage
  • hyd.dyn.qtr.1x2.daily.the_black_hole.shared.stealth.dyn_scanning_point
  • hyd.dyn.qtr.1x2.event.daily.shared.dyn_dewback_debris
  • hyd.dyn.qtr.1x2.event.easter_egg_hunt.dyn_animal_crate
  • hyd.dyn.qtr.1x2.event.easter_egg_hunt.dyn_crashed_pod
  • hyd.dyn.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.dyn_entry_bridge_pathing
  • hyd.dyn.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.dyn_entry_light_bridge
  • hyd.dyn.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.dyn_exit_bridge_pathing
  • hyd.dyn.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.dyn_exit_light_bridge
  • hyd.dyn.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.dyn_tower_control_panel
  • hyd.dyn.qtr.1x2.flashpoint.lost_island.enemy.trash.dyn_creature_cage
  • hyd.dyn.qtr.1x2.flashpoint.lost_island.enemy.trash.kolto_tank
  • hyd.dyn.qtr.1x2.raid.denova.doors.tanks_door
  • hyd.dyn.qtr.1x2.raid.denova.droids.actuator
  • hyd.dyn.qtr.1x2.raid.denova.kephess.bunker_panel
  • hyd.dyn.qtr.1x2.raid.denova.kephess.shield_generator_tower
  • hyd.dyn.qtr.1x2.raid.denova.puzzle.inst_grid
  • hyd.dyn.qtr.1x2.raid.denova.puzzle.inst_hazzard
  • hyd.dyn.qtr.1x2.raid.denova.puzzle.inst_mine
  • hyd.dyn.qtr.1x2.raid.denova.tanks.tank_collision
  • hyd.dyn.qtr.1x2.raid.denova.televator.auxillery_power_transition
  • hyd.dyn.test.hchivers.bug_test_1
  • hyd.generic.galaxy_map.open_worlds.ow_breadcrumbs
  • hyd.generic.utility.inst_find_enemy
  • hyd.location.alderaan.bronze.imperial.insufficient_staff.inst_enc_wave_1
  • hyd.location.alderaan.bronze.imperial.insufficient_staff.inst_enc_wave_2
  • hyd.location.alderaan.class.bounty_hunter.silver_tongues.inst_turrets
  • hyd.location.balmorra.class.sith_sorcerer.into_the_pit.trig_spawn_suicidal_collicoid
  • hyd.location.corellia.bonus.imperial.staged.break_the_lines.inst_voth_vassakka
  • hyd.location.corellia.bonus.republic.staged.front_lines.inst_imperial_console
  • hyd.location.corellia.bonus.republic.staged.running_interference.inst_turbolaser
  • hyd.location.coruscant.bonus.staged.crisis_control.inst_guild_ship
  • hyd.location.coruscant.bonus.staged.enemy_droid_machines.inst_generator
  • hyd.location.coruscant.bonus.staged.freightskipper_fracas.inst_security_console
  • hyd.location.coruscant.bonus.staged.guild_justice.inst_guild_container
  • hyd.location.coruscant.bonus.staged.justicar_resistance.inst_justicar_console
  • hyd.location.coruscant.hearth_stone.hearth_jedi_temple_poi02
  • hyd.location.flashpoint.daily.imperial.inst_hard_modes
  • hyd.location.flashpoint.daily.republic.inst_hard_modes
  • hyd.location.flashpoint.imperial.act_one.capital.enemy.inst_boran_sniper
  • hyd.location.flashpoint.imperial.revan.event.rep_bridge.trig_storm_squad_leash
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_confirm_1
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_confirm_2
  • hyd.location.flashpoint.raid.eternity_vault.puzzle.rakata_obelisk.inst_reset_button
  • hyd.location.flashpoint.republic.revan.flavor.taral_base_exterior.trig_general_edikar_leash
  • hyd.location.flashpoint.republic.revan.multi.flayer.trig_flayer_leash
  • hyd.location.flashpoint.shared.crimson_vengeance.enemy.trig_kherus_leash
  • hyd.location.flashpoint.shared.directive_7.enemy.trig_assembler_leash
  • hyd.location.flashpoint.shared.directive_7.enemy.trig_replicator_leash
  • hyd.location.flashpoint.shared.ilum.enemy.trig_drinda_velasu_leash
  • hyd.location.flashpoint.shared.ilum.enemy.trig_krel_thak_leash
  • hyd.location.flashpoint.shared.ilum.flavor.station_hangars.trig_arkis_holo_1
  • hyd.location.flashpoint.shared.ilum.flavor.station_hangars.trig_arkis_holo_2
  • hyd.location.flashpoint.shared.ilum.flavor.station_hangars.trig_arkis_holo_3
  • hyd.location.flashpoint.shared.ilum.flavor.station_hangars.trig_arkis_holo_4
  • hyd.location.flashpoint.shared.ilum.flavor.station_hangars.trig_arkis_holo_5
  • hyd.location.flashpoint.shared.ilum.phase.flashpoint_phase_master
  • hyd.location.hoth.class.bounty_hunter.digging_his_own_grave.phase_geothermal_plant
  • hyd.location.hoth.class.smuggler.brotherhood.inst_door
  • hyd.location.hoth.pet.taunlet
  • hyd.location.hoth.pet.taunlet_reaction
  • hyd.location.hoth.pet.tauntaun_fern
  • hyd.location.nar_shaddaa.class.sith_warrior.to_kill_a_sith_lord.inst_rep_support
  • hyd.location.open_worlds.class.jedi_knight.chapter_1.new_intelligence.trig_marcovic_leash_reset
  • hyd.location.open_worlds.class.smuggler.chapter_1.bait.inst_audia_move_after_battle
  • hyd.location.open_worlds.class.trooper.chapter_1.public_relations.inst_door_dyn_state_eval
  • hyd.location.pvp.ilum.explosives_imp
  • hyd.location.pvp.ilum.explosives_rep
  • hyd.location.pvp.ilum.inst_explosive_canisters
  • hyd.location.pvp.ilum.mine
  • hyd.location.pvp.ilum.minevolume
  • hyd.location.pvp.ilum.minevolume2
  • hyd.location.pvp.ilum.timer
  • hyd.location.pvp.warzone.arena.team_a_map_half
  • hyd.location.pvp.warzone.arena.team_b_map_half
  • hyd.location.pvp.warzone.set_team_buff
  • hyd.location.pvp.warzone.voidstar.cic.defender_area_volume
  • hyd.location.pvp.warzone.voidstar.hangar.defender_area_volume
  • hyd.location.pvp.warzone.voidstar.reactor.defender_area_volume
  • hyd.location.pvp.warzone.voidstar.remove_defender_buffs
  • hyd.location.pvp.warzone.voidstar.team_a_timer
  • hyd.location.pvp.warzone.voidstar.team_b_timer
  • hyd.location.pvp.warzone.warzone_timer
  • hyd.location.ship.legacy.inst_ship_stereo
  • hyd.location.ship.master_generic_orbital_bypass_to_ship
  • hyd.location.ship.trig_2vr8
  • hyd.location.ship.trig_c2n2
  • hyd.location.taris.bonus.staged.infectious_legacy.inst_monstrous_tunnel_rakghoul
  • hyd.location.taris.bonus.staged.pirate_justice.inst_pirate_battlemaster
  • hyd.location.taris.bonus.staged.serum_conservation.inst_brucce_jodee
  • hyd.location.taris.bonus.staged.surface_problems.inst_skull_eater
  • hyd.location.taris.bonus.staged.threat_assessment.inst_rakghoul_behemoth
  • hyd.location.tatooine.bonus.imperial.staged.danger_in_the_streets.inst_loot_credit
  • hyd.location.tatooine.class.trooper.rapid_response.inst_bomb_carrying_droids_wave_2
  • hyd.location.tatooine.class.trooper.rapid_response.inst_music_control
  • hyd.location.tatooine.elevator.path_elev_datacron_dunesea_balloon
  • hyd.location.voss.world_arc.republic.the_trials.inst_exit_trials_door
  • hyd.location.voss.world_arc.shared.phase_the_trials
  • hyd.location.voss.world_arc.shared.trig_exit_spirit_world
  • hyd.qa.gameplay_persistence.tools.audio.music_hyd
  • hyd.qa.gameplay_persistence.worldbuild_systems.bvt.quest.44612
  • hyd.qa.gameplay_persistence.worldbuild_systems.bvt.world_event.trg_wev
  • hyd.qtr.1x1.flashpoint.kaon.boss.droid.trig_boss_droid_leash
  • hyd.qtr.1x1.flashpoint.kaon.boss.horde.trig_infected_horde_leash
  • hyd.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.trig_reset_area
  • hyd.qtr.1x2.combat.location.voss.mob.superboss.inst_forbidden_knowledge
  • hyd.qtr.1x2.combat.location.voss.mob.superboss.inst_summon_boss_controller
  • hyd.qtr.1x2.combat.location.voss.mob.superboss.inst_superboss_dewback
  • hyd.qtr.1x2.combat.location.voss.mob.superboss.inst_superboss_gormak
  • hyd.qtr.1x2.combat.location.voss.mob.superboss.trig_superboss_gormak_leash
  • hyd.qtr.1x2.crafting.crystal_tuning_device
  • hyd.qtr.1x2.crafting.inst_egg_hatch
  • hyd.qtr.1x2.crafting.magenta_crystal_formation
  • hyd.qtr.1x2.crafting.oro_bird_egg_onuse
  • hyd.qtr.1x2.daily.corellia.hearth_stone.hearth_imp
  • hyd.qtr.1x2.daily.corellia.hearth_stone.hearth_rep
  • hyd.qtr.1x2.daily.corellia.quest_hub.trig_imp_defense_volume
  • hyd.qtr.1x2.daily.corellia.quest_hub.trig_rep_defense_volume
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_imp_admin_offices
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_imp_hypermatter_control
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_imp_refinery_core
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_imp_storage_facility
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_imperial_questhub
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_imperial_shuttle
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_rep_admin_office
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_rep_landing_pad
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_rep_shipping_warehouse
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_republic_questhub
  • hyd.qtr.1x2.daily.corellia.wonkovator.inst_republic_shuttle
  • hyd.qtr.1x2.daily.the_black_hole.imperial.black_hole_crisis.inst_weekly_completion
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_annhilation_droid
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_control_panel
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_mag_pipe
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_pipe_t_joint
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_puzzle_state_manager
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_quest_progression
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_spawn_encounter_1
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_spawn_encounter_2
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.inst_spawn_encounter_3
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.phase_hook
  • hyd.qtr.1x2.daily.the_black_hole.imperial.end_of_torvix.trig_hypermatter_tower_travel_steps
  • hyd.qtr.1x2.daily.the_black_hole.imperial.glow.inst_injector_handler
  • hyd.qtr.1x2.daily.the_black_hole.imperial.glow.inst_pipe_1
  • hyd.qtr.1x2.daily.the_black_hole.imperial.glow.inst_pipe_2
  • hyd.qtr.1x2.daily.the_black_hole.imperial.glow.inst_pipe_3
  • hyd.qtr.1x2.daily.the_black_hole.imperial.glow.inst_pipe_4
  • hyd.qtr.1x2.daily.the_black_hole.imperial.glow.inst_quest_progress
  • hyd.qtr.1x2.daily.the_black_hole.imperial.glow.phase_glow_hook
  • hyd.qtr.1x2.daily.the_black_hole.imperial.hypermatter_directive.inst_hypermatter_crate
  • hyd.qtr.1x2.daily.the_black_hole.imperial.hypermatter_directive.inst_hypermatter_crate_public
  • hyd.qtr.1x2.daily.the_black_hole.imperial.hypermatter_directive.phase_hook
  • hyd.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.inst_agent_kill_tagged_target
  • hyd.qtr.1x2.daily.the_black_hole.imperial.no_trace_left.inst_scannable_target
  • hyd.qtr.1x2.daily.the_black_hole.imperial.scour_the_black_hole.inst_comm_tower
  • hyd.qtr.1x2.daily.the_black_hole.imperial.scour_the_black_hole.trig_area_bonus
  • hyd.qtr.1x2.daily.the_black_hole.republic.black_hole_crisis.inst_weekly_completion
  • hyd.qtr.1x2.daily.the_black_hole.republic.black_hole_reclamation.inst_silo_dispensed_boss
  • hyd.qtr.1x2.daily.the_black_hole.republic.black_hole_reclamation.trig_quest_area
  • hyd.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.inst_ability_koric
  • hyd.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.inst_destroy_the_door
  • hyd.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.inst_quest_progression_steps
  • hyd.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.phase_hook
  • hyd.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.trig_bomber_takeoff
  • hyd.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.trig_hypermatter_tower_travel_steps
  • hyd.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.trig_koric_leash
  • hyd.qtr.1x2.daily.the_black_hole.republic.counter_eco_terrorism.inst_injector_handler
  • hyd.qtr.1x2.daily.the_black_hole.republic.eyes_and_ears.inst_listening_device_location
  • hyd.qtr.1x2.daily.the_black_hole.republic.eyes_and_ears.inst_listening_device_location_public
  • hyd.qtr.1x2.daily.the_black_hole.republic.eyes_and_ears.phase_hook
  • hyd.qtr.1x2.daily.the_black_hole.republic.forced_labor.inst_cage
  • hyd.qtr.1x2.daily.the_black_hole.shared.stealth.inst_hypermatter_rapid_response_droid
  • hyd.qtr.1x2.daily.the_black_hole.shared.stealth.inst_scan_wave_protocols
  • hyd.qtr.1x2.event.ambient.infection_defense_shield_reapply
  • hyd.qtr.1x2.event.ambient.infection_defense_shield_reek_reapply
  • hyd.qtr.1x2.event.ambient.inst_fleet_terminals
  • hyd.qtr.1x2.event.ambient.inst_jeelvic
  • hyd.qtr.1x2.event.ambient.trig_dispensed_rakghoul_enc
  • hyd.qtr.1x2.event.ambient.trig_imperial_ambient_convo
  • hyd.qtr.1x2.event.ambient.trig_infection_droid_scan
  • hyd.qtr.1x2.event.ambient.trig_militia_ambient_convo
  • hyd.qtr.1x2.event.ambient.trig_transport_captain_ambient_convo_imp
  • hyd.qtr.1x2.event.ambient.trig_transport_captain_ambient_convo_rep
  • hyd.qtr.1x2.event.imperial.area.crashed_ship.inst_dispense_boss
  • hyd.qtr.1x2.event.imperial.area.crashed_ship.inst_ship_codexes
  • hyd.qtr.1x2.event.imperial.area.crashed_ship.trig_area_bonus
  • hyd.qtr.1x2.event.imperial.area.sand_people_camp.inst_dispense_boss
  • hyd.qtr.1x2.event.imperial.area.sand_people_camp.inst_investigate_pod
  • hyd.qtr.1x2.event.imperial.area.sand_people_camp.inst_sandpeople_codexes
  • hyd.qtr.1x2.event.imperial.area.sand_people_camp.trig_area_bonus
  • hyd.qtr.1x2.event.imperial.daily.blood_sample.inst_item_grant
  • hyd.qtr.1x2.event.imperial.daily.blood_sample.inst_research_station
  • hyd.qtr.1x2.event.imperial.daily.blood_sample.inst_serum
  • hyd.qtr.1x2.event.imperial.daily.inst_begin_daily_1
  • hyd.qtr.1x2.event.imperial.daily.inst_daily_3_control
  • hyd.qtr.1x2.event.imperial.inst_announcements
  • hyd.qtr.1x2.event.republic.inst_announcements
  • hyd.qtr.1x2.event.shared.daily.2_passenger_list.inst_escape_pods
  • hyd.qtr.1x2.event.shared.daily.3_hybrid_strain.inst_jawa_spawn
  • hyd.qtr.1x2.event.shared.daily.4_pure_virus_sample.inst_smuggler_spawn
  • hyd.qtr.1x2.event.shared.daily.5_newly_infected.inst_rakghoul_spawn
  • hyd.qtr.1x2.event.shared.daily.daily_1_abandonment_cleanup
  • hyd.qtr.1x2.event.shared.daily.daily_1_reset
  • hyd.qtr.1x2.event.shared.daily.daily_3_cleanup
  • hyd.qtr.1x2.event.shared.daily.daily_3_reset
  • hyd.qtr.1x2.event.shared.daily.inst_prereq_controller
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_check_completion
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_clicked_med_equipment
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_clicked_med_equipment_imp
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_clicked_pod
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_clicked_screen
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_codex
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_fake_pet_spawn
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_locate_pod
  • hyd.qtr.1x2.event.shared.easter_egg_hunt.inst_locate_wreckage
  • hyd.qtr.1x2.event.shared.infection
  • hyd.qtr.1x2.event.shared.inst_bmn_rakghoul_hands_feet
  • hyd.qtr.1x2.event.shared.inst_eyes_spikes
  • hyd.qtr.1x2.event.shared.inst_glowy_eyes
  • hyd.qtr.1x2.event.shared.inst_spikes
  • hyd.qtr.1x2.event.shared.inst_virus_only
  • hyd.qtr.1x2.event.shared.plaguebearer.inst_infection_spread
  • hyd.qtr.1x2.event.shared.superboss.inst_bantha_reset_leash
  • hyd.qtr.1x2.event.shared.superboss.inst_bantha_superboss
  • hyd.qtr.1x2.event.shared.superboss.inst_crashed_pod
  • hyd.qtr.1x2.event.shared.superboss.inst_rakghoul_superboss
  • hyd.qtr.1x2.event.shared.superboss.inst_summon_boss_controller_wraid
  • hyd.qtr.1x2.event.shared.superboss.inst_summon_rak_controller
  • hyd.qtr.1x2.event.shared.superboss.inst_superboss_quest_handler
  • hyd.qtr.1x2.event.shared.superboss.inst_urtagh_adds
  • hyd.qtr.1x2.event.shared.superboss.inst_wraid_interesting_skull
  • hyd.qtr.1x2.event.shared.superboss.inst_wraid_superboss
  • hyd.qtr.1x2.event.tatooine.dreviad_outpost.inst_staged_governer_set
  • hyd.qtr.1x2.event.tatooine.dreviad_outpost.onspawn_rakghoul_staged01
  • hyd.qtr.1x2.event.tatooine.dreviad_outpost.trig_spawn_rakghouls
  • hyd.qtr.1x2.event.tatooine.mos_ila.inst_reset_rakghoul_01
  • hyd.qtr.1x2.event.tatooine.mos_ila.inst_reset_rakghoul_02
  • hyd.qtr.1x2.event.tatooine.mos_ila.trig_rakghoul_freakout
  • hyd.qtr.1x2.flashpoint.daily.inst_daily_empire
  • hyd.qtr.1x2.flashpoint.daily.inst_daily_republic
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.dyn_boss_defeat_environment
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.dyn_kolto_tank
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.dyn_lava_bursts
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.dyn_lightning_controller
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.dyn_power_control
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.inst_battledroid_attackwave
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.inst_battledroid_boss
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.inst_battledroid_enc
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.inst_battledroid_startup
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.lava_bursts_activation
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.battledroid.trig_boss_leash
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.infected_vorantikus.inst_vorantikus
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.infected_vorantikus.trig_vorantikus_leash
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.dyn_kolto_tank
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.dyn_rakghoul_tank
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.inst_boss_lorrick
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.inst_boss_lorrick_rakghoul
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.inst_boss_lorrick_rakghoul_add
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.inst_boss_lorrick_rakghoul_add_friendly
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.inst_burning_rakghoul
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.inst_enc_lorrick
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.inst_kolto_tank
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.lorrick.trig_lorrick_leash
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.reek.inst_door_ondeath
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.reek.trig_reek_leash
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.inst_attack_waves
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.inst_enc_project_savrak
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.inst_tower01_panel
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.inst_tower02_panel
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.inst_tower03_panel
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.trig_bounce_player
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.boss.spitting_savrip.trig_death_volume
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.inst_plaguebearer
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.beach.inst_putrid_shaclaw
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.inst_cage_door_ondeath
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.inst_holo_trap_kolto_spawns
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.inst_skulker
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.inst_spawn_aggro
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.trig_chest_cages
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.trig_first_kolto_tanks
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.trig_fourth_kolto_tanks
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.trig_hall_cage
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.trig_second_kolto_tanks
  • hyd.qtr.1x2.flashpoint.lost_island.enemy.trash.lab.trig_third_kolto_tanks
  • hyd.qtr.1x2.flashpoint.lost_island.quest.inst_bridge_activation
  • hyd.qtr.1x2.flashpoint.lost_island.quest.inst_data_recordings
  • hyd.qtr.1x2.flashpoint.lost_island.quest.inst_holo_spawn
  • hyd.qtr.1x2.flashpoint.lost_island.quest.inst_lorrick_door
  • hyd.qtr.1x2.flashpoint.lost_island.quest.inst_phase_events
  • hyd.qtr.1x2.flashpoint.lost_island.quest.inst_vorantikus_dispel_ice_block
  • hyd.qtr.1x2.flashpoint.lost_island.quest.lift_island_base
  • hyd.qtr.1x2.flashpoint.lost_island.quest.trig_arrival_mountain
  • hyd.qtr.1x2.flashpoint.lost_island.quest.trig_enter_complex
  • hyd.qtr.1x2.flashpoint.lost_island.quest.trig_investigate_facility
  • hyd.qtr.1x2.flashpoint.lost_island.quest.trig_search_lab
  • hyd.qtr.1x2.pvp.comm_base.east_turret
  • hyd.qtr.1x2.pvp.comm_base.east_turret_dial
  • hyd.qtr.1x2.pvp.comm_base.east_turret_trans
  • hyd.qtr.1x2.pvp.comm_base.gen_1_defender_volume
  • hyd.qtr.1x2.pvp.comm_base.gen_2_defender_volume
  • hyd.qtr.1x2.pvp.comm_base.gen_3_defender_volume
  • hyd.qtr.1x2.pvp.comm_base.mine_field_warning
  • hyd.qtr.1x2.pvp.comm_base.npc_abilities
  • hyd.qtr.1x2.pvp.comm_base.phase
  • hyd.qtr.1x2.pvp.comm_base.south_turret
  • hyd.qtr.1x2.pvp.comm_base.south_turret_dial
  • hyd.qtr.1x2.pvp.comm_base.south_turret_trans
  • hyd.qtr.1x2.pvp.comm_base.spawnshield
  • hyd.qtr.1x2.pvp.comm_base.team_a_bunker
  • hyd.qtr.1x2.pvp.comm_base.team_a_id
  • hyd.qtr.1x2.pvp.comm_base.team_b_bunker
  • hyd.qtr.1x2.pvp.comm_base.team_b_id
  • hyd.qtr.1x2.pvp.comm_base.transmissions
  • hyd.qtr.1x2.pvp.comm_base.west_turret
  • hyd.qtr.1x2.pvp.comm_base.west_turret_dial
  • hyd.qtr.1x2.pvp.comm_base.west_turret_trans
  • hyd.qtr.1x2.raid.denova.achievement.inst_achievement_survive_boss1_trolls
  • hyd.qtr.1x2.raid.denova.achievement.inst_achievement_survive_boss2_tanks
  • hyd.qtr.1x2.raid.denova.achievement.inst_achievement_survive_boss3_minefield
  • hyd.qtr.1x2.raid.denova.achievement.inst_achievement_survive_boss4_kephess
  • hyd.qtr.1x2.raid.denova.achievement.inst_achievement_time_run
  • hyd.qtr.1x2.raid.denova.doors.kephess_door
  • hyd.qtr.1x2.raid.denova.doors.tanks_door
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.enc_add_double_pbae
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.enc_add_stacking_damage
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.enc_adds_swarmer
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.enc_kephess
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.enc_walker
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_add_massive_damage
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_add_pbae
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_add_pbae_b
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_add_pbae_b_hard
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_add_pbae_hard
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_bomb_carrier
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_bunker_panel_1
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_bunker_panel_2
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_finale_event
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_hate_pulse
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_kephess
  • hyd.qtr.1x2.raid.denova.enemy.boss.kephess.inst_walker
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r1_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r1_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r1_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r1_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r2_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r2_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r2_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r2_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r3_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r3_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r3_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r3_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r4_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r4_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r4_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r4_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r5_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r5_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r5_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r5_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r6_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r6_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r6_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r6_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r7_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r7_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r7_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.grid.inst_r7_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_controller
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_enc_mine_controller
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_enc_mine_probe
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_enc_mine_turrets
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_enc_vorgath
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_enc_vorgath_troopers
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_enc_vorgath_turrets
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_mine_configurations
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_mine_randomizer
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_minefield_reconfiguration_console
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_minesweeper_title
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_probe_droid
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_probe_scanner
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_state_machine
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_transmissions
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_turret
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_turret_controls
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_vorgath
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_vorgath_turret
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r1_c1_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r1_c2_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r1_c3_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r1_c4_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r2_c1_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r2_c2_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r2_c3_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r2_c4_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r3_c1_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r3_c2_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r3_c3_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r3_c4_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r4_c1_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r4_c2_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r4_c3_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r4_c4_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r5_c1_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r5_c2_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r5_c3_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r5_c4_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r6_c1_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r6_c2_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r6_c3_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r6_c4_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r7_c1_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r7_c2_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r7_c3_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.inst_r7_c4_plc
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r1_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r1_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r1_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r1_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r2_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r2_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r2_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r2_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r3_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r3_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r3_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r3_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r4_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r4_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r4_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r4_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r5_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r5_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r5_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r5_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r6_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r6_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r6_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r6_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r7_c1
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r7_c2
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r7_c3
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.mines.trig_r7_c4
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_dispel_probe
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_elevator
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_enter_minefield
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_exit_minefield
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_hazzard_fire
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_scout_tower_trooper
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_secondary_systems
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_vorgath_confront
  • hyd.qtr.1x2.raid.denova.enemy.boss.tanks.inst_enc_tanks
  • hyd.qtr.1x2.raid.denova.enemy.boss.tanks.inst_tank_1
  • hyd.qtr.1x2.raid.denova.enemy.boss.tanks.inst_tank_2
  • hyd.qtr.1x2.raid.denova.enemy.boss.tanks.trig_tank_1
  • hyd.qtr.1x2.raid.denova.enemy.boss.tanks.trig_tank_2
  • hyd.qtr.1x2.raid.denova.enemy.boss.trolls.enc_troll
  • hyd.qtr.1x2.raid.denova.enemy.boss.trolls.enc_troll_handler
  • hyd.qtr.1x2.raid.denova.enemy.boss.trolls.inst_troll_1
  • hyd.qtr.1x2.raid.denova.enemy.boss.trolls.inst_troll_2
  • hyd.qtr.1x2.raid.denova.enemy.boss.trolls.inst_troll_handler
  • hyd.qtr.1x2.raid.denova.enemy.trash.inst_enc_beach_hostage_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.inst_enc_turrets_reset
  • hyd.qtr.1x2.raid.denova.enemy.trash.inst_trash_factory_ugnauts
  • hyd.qtr.1x2.raid.denova.enemy.trash.inst_trash_turrets
  • hyd.qtr.1x2.raid.denova.enemy.trash.path_minecart_despawn
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_ambush_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_ambush_02
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_ambush_03
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_ambush_04
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_run_forward
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_staged_cannon_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_staged_cannon_02
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_staged_rifle_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_beach_staged_rifle_02
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_camp_ambush_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_forest_sniper_ambush_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_forest_sniper_ambush_02
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_trenches_ambush_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_waterfall_ambush_01
  • hyd.qtr.1x2.raid.denova.enemy.trash.trig_enc_waterfall_ambush_02
  • hyd.qtr.1x2.raid.denova.events.inst_artillery_turret
  • hyd.qtr.1x2.raid.denova.events.trig_trans_altroute
  • hyd.qtr.1x2.raid.denova.events.trig_trans_artillery
  • hyd.qtr.1x2.raid.denova.events.trig_trans_beach
  • hyd.qtr.1x2.raid.denova.events.trig_trans_commander
  • hyd.qtr.1x2.raid.denova.events.trig_trans_drouks
  • hyd.qtr.1x2.raid.denova.events.trig_trans_interference
  • hyd.qtr.1x2.raid.denova.events.trig_trans_landmines
  • hyd.qtr.1x2.raid.denova.events.trig_trans_minecarts
  • hyd.qtr.1x2.raid.denova.events.trig_trans_mines
  • hyd.qtr.1x2.raid.denova.events.trig_trans_processing
  • hyd.qtr.1x2.raid.denova.events.trig_trans_reinforcements
  • hyd.qtr.1x2.raid.denova.events.trig_trans_signal
  • hyd.qtr.1x2.raid.denova.events.trig_trans_stripmine
  • hyd.qtr.1x2.raid.denova.flavor.enc_flavor_rep_beach_01
  • hyd.qtr.1x2.raid.denova.flavor.enc_flavor_rep_beach_02
  • hyd.qtr.1x2.raid.denova.flavor.enc_flavor_rep_beach_03
  • hyd.qtr.1x2.raid.denova.flavor.trig_enc_beach_staged_rifle_01
  • hyd.qtr.1x2.raid.denova.flavor.trig_enc_beach_staged_rifle_01a
  • hyd.qtr.1x2.raid.denova.flavor.trig_enc_beach_staged_rifle_02
  • hyd.qtr.1x2.raid.denova.flavor.trig_enc_beach_staged_rifle_imp_01
  • hyd.qtr.1x2.raid.denova.flavor.trig_enc_beach_staged_rifle_imp_01a
  • hyd.qtr.1x2.raid.denova.flavor.trig_enc_beach_staged_rifle_imp_02
  • hyd.qtr.1x2.raid.denova.flavor.trig_enc_beach_transmission
  • hyd.qtr.1x2.raid.denova.phase.raid_phase_master
  • hyd.qtr.1x2.raid.denova.taxi.inst_taxi_lockout
  • hyd.qtr.1x2.raid.denova.televator.inst_cave_kephess
  • hyd.qtr.1x2.raid.denova.televator.inst_ground_space
  • hyd.qtr.1x2.raid.denova.televator.inst_kephess_cave
  • hyd.qtr.1x2.raid.denova.televator.inst_space_ground
  • hyd.test.ammer.inst_excavation_probe
  • hyd.test.joshuam.despawn_racer
  • hyd.test.joshuam.dyn_rotating_projector
  • hyd.test.joshuam.fire_laser
  • hyd.test.joshuam.inst_announcements
  • hyd.test.joshuam.inst_gonk_mount
  • hyd.test.joshuam.inst_grant_quest
  • hyd.test.joshuam.inst_leap
  • hyd.test.joshuam.inst_moving_vendor
  • hyd.test.joshuam.inst_test_trans
  • hyd.test.joshuam.inst_win
  • hyd.test.joshuam.rotate_left
  • hyd.test.joshuam.rotate_right
  • hyd.test.joshuam.trig_finishline
  • hyd.test.joshuam.trig_hidden_area
  • hyd.test.kdilks.inst_activated_by_trigger
  • hyd.test.kdilks.test_exec_hyd
  • hyd.test.kdilks.trig_activate_spawner
  • hyd.test.nemmott.inst_chemical_incubator
  • hyd.test.qa.bvt.reset_encounter
  • hyd.test.qa.fparker.bug_regress
  • hyd.test.qa.kfisher.hyd
  • hyd.test.qa.kfisher.region_occ
  • hyd.test.qa.tools_persistence.32616_advance
  • hyd.test.qa.tools_persistence.32616_branch
  • hyd.test.qa.tools_persistence.32616_explode
  • hyd.test.qa.tools_persistence.32616_fail
  • hyd.test.qa.tools_persistence.32650
  • hyd.test.qa.tools_persistence.33516
  • hyd.test.rickb.test
  • hyd.test.robh.test_plane_one
  • hyd.test.robh.test_plane_two
  • hyd.title.loyalty.public_test_title_act_i
  • hyd.title.loyalty.public_test_title_level_10
  • hyd.tool.utility.return_to_citadel
  • hyd.tool.utility.return_to_fleet_quest
  • hyd.tool.utility.return_to_jedi_council
  • hyd.tool.utility.return_to_senate_tower
  • ipp.class.bh.pvp.rdps1.t9x1.chest
  • ipp.class.bh.pvp.rdps1.t9x1.feet
  • ipp.class.bh.pvp.rdps1.t9x1.hands
  • ipp.class.bh.pvp.rdps1.t9x1.head
  • ipp.class.bh.pvp.rdps1.t9x1.legs
  • ipp.class.bh.pvp.rdps1.t9x1.waist
  • ipp.class.bh.pvp.rdps1.t9x1.wrists
  • ipp.class.bh.pvp.rdps1.t9x2.chest
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  • ipp.class.bh.pvp.rdps1.t9x2.hands
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  • ipp.class.bh.pvp.rdps1.t9x2.wrists
  • ipp.class.bh.pvp.rdps1.t9x3.chest
  • ipp.class.bh.pvp.rdps1.t9x3.feet
  • ipp.class.bh.pvp.rdps1.t9x3.hands
  • ipp.class.bh.pvp.rdps1.t9x3.head
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  • ipp.class.bh.pvp.rdps1.t9x3.waist
  • ipp.class.bh.pvp.rdps1.t9x3.wrists
  • ipp.class.bh.pvp.rdps2.t9x1.chest
  • ipp.class.bh.pvp.rdps2.t9x1.feet
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  • ipp.class.bh.pvp.rdps2.t9x1.head
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  • ipp.class.bh.pvp.rdps2.t9x1.wrists
  • ipp.class.bh.pvp.rdps2.t9x2.chest
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  • ipp.class.bh.pvp.rdps2.t9x2.legs
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  • ipp.class.bh.pvp.rdps2.t9x2.wrists
  • ipp.class.bh.pvp.rdps2.t9x3.chest
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  • ipp.class.bh.pvp.rdps2.t9x3.wrists
  • ipp.class.bh.pvp.rheal.t9x1.chest
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  • ipp.class.bh.pvp.rheal.t9x1.wrists
  • ipp.class.bh.pvp.rheal.t9x2.chest
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  • ipp.class.bh.pvp.rheal.t9x3.chest
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  • ipp.class.bh.pvp.rtank.t9x1.chest
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  • ipp.class.bh.pvp.rtank.t9x2.chest
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  • ipp.class.bh.pvp.rtank.t9x3.chest
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  • ipp.class.bh.raid.rdps1.t9x1.chest
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  • ipp.class.bh.raid.rdps2.t9x1.chest
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  • ipp.custom.social.rakghoul_event.republic.waist
  • ipp.custom.social.rakghoul_event.republic.wrists
  • itm.companion.skin.andronikos.skin.event_infected
  • itm.companion.skin.corso.skin.event_infected
  • itm.companion.skin.elara.skin.event_infected
  • itm.companion.skin.jorgan.skin.custom_02
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  • itm.companion.skin.kira.skin.event_infected
  • itm.companion.skin.mako.skin.event_infected
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  • itm.companion.skin.qyzen.skin.custom_02
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  • itm.companion.skin.qyzen.skin.custom_04
  • itm.companion.skin.qyzen.skin.custom_05
  • itm.companion.skin.tharan.skin.event_infected
  • itm.companion.skin.vector.skin.event_infected
  • itm.endgame_pvp.cdps1.chest.light.artifact.01x5_static
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  • itm.endgame_pvp.cheal1.chest.light.artifact.01x5_static
  • itm.endgame_pvp.cheal1.chest.light.artifact.01x7_crafted
  • itm.endgame_pvp.cheal1.feet.light.artifact.01x5_static
  • itm.endgame_pvp.cheal1.feet.light.artifact.01x7_crafted
  • itm.endgame_pvp.cheal1.hands.light.artifact.01x5_static
  • itm.endgame_pvp.cheal1.hands.light.artifact.01x7_crafted
  • itm.endgame_pvp.cheal1.head.light.artifact.01x5_static
  • itm.endgame_pvp.cheal1.head.light.artifact.01x7_crafted
  • itm.endgame_pvp.cheal1.legs.light.artifact.01x5_static
  • itm.endgame_pvp.cheal1.legs.light.artifact.01x7_crafted
  • itm.endgame_pvp.hdps1.chest.light.artifact.01x5_static
  • itm.endgame_pvp.hdps1.chest.light.artifact.01x7_crafted
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  • itm.endgame_pvp.hdps1.electrostaff.artifact.01x5_static
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  • itm.endgame_pvp.hdps1.head.light.artifact.01x5_static
  • itm.endgame_pvp.hdps1.head.light.artifact.01x7_crafted
  • itm.endgame_pvp.hdps1.implant.artifact.01x5_static
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  • itm.endgame_pvp.hdps1.polesaber.artifact.01x5i_static
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  • itm.endgame_pvp.hdps1.waist.light.artifact.01x5_static
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  • itm.endgame_pvp.htank1.chest.light.artifact.01x5_static
  • itm.endgame_pvp.htank1.chest.light.artifact.01x7_crafted
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  • itm.endgame_pvp.htank1.head.light.artifact.01x5_static
  • itm.endgame_pvp.htank1.head.light.artifact.01x7_crafted
  • itm.endgame_pvp.htank1.implant.artifact.01x5_static
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  • itm.endgame_pvp.htank1.legs.light.artifact.01x5_static
  • itm.endgame_pvp.htank1.legs.light.artifact.01x7_crafted
  • itm.endgame_pvp.htank1.polesaber.artifact.01x5i_static
  • itm.endgame_pvp.htank1.polesaber.artifact.01x5r_static
  • itm.endgame_pvp.htank1.shield.artifact.01x5_static
  • itm.endgame_pvp.htank1.waist.light.artifact.01x5_static
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  • itm.endgame_pvp.mdps1.chest.medium.artifact.01x5_static
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  • itm.endgame_pvp.mdps1.head.medium.artifact.01x5_static
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  • itm.endgame_pvp.mdps1.implant.artifact.01x5_static
  • itm.endgame_pvp.mdps1.implant2.artifact.01x5_static
  • itm.endgame_pvp.mdps1.legs.medium.artifact.01x5_static
  • itm.endgame_pvp.mdps1.legs.medium.artifact.01x7_crafted
  • itm.endgame_pvp.mdps1.lightsaber.artifact.01x5i_static
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  • itm.endgame_pvp.mdps1.lightsaber_offhand.artifact.01x5i_static
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  • itm.endgame_pvp.mdps1.waist.medium.artifact.01x5_static
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  • itm.endgame_pvp.mdps2.chest.heavy.artifact.01x5_static
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  • itm.endgame_pvp.mdps2.feet.heavy.artifact.01x5_static
  • itm.endgame_pvp.mdps2.feet.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mdps2.hands.heavy.artifact.01x5_static
  • itm.endgame_pvp.mdps2.hands.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mdps2.head.heavy.artifact.01x5_static
  • itm.endgame_pvp.mdps2.head.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mdps2.legs.heavy.artifact.01x5_static
  • itm.endgame_pvp.mdps2.legs.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mdps2.shield.artifact.01x5_static
  • itm.endgame_pvp.mdps2.waist.heavy.artifact.01x5_static
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  • itm.endgame_pvp.mtank1.chest.heavy.artifact.01x5_static
  • itm.endgame_pvp.mtank1.chest.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mtank1.earpiece.artifact.01x5_static
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  • itm.endgame_pvp.mtank1.feet.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mtank1.hands.heavy.artifact.01x5_static
  • itm.endgame_pvp.mtank1.hands.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mtank1.head.heavy.artifact.01x5_static
  • itm.endgame_pvp.mtank1.head.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mtank1.implant.artifact.01x5_static
  • itm.endgame_pvp.mtank1.implant2.artifact.01x5_static
  • itm.endgame_pvp.mtank1.legs.heavy.artifact.01x5_static
  • itm.endgame_pvp.mtank1.legs.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.mtank1.lightsaber.artifact.01x5i_static
  • itm.endgame_pvp.mtank1.lightsaber.artifact.01x5r_static
  • itm.endgame_pvp.mtank1.shield.artifact.01x5_static
  • itm.endgame_pvp.mtank1.vibroblade.artifact.01x5_static
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  • itm.endgame_pvp.rdps1.blaster.artifact.01x5_static
  • itm.endgame_pvp.rdps1.cannon.artifact.01x5_static
  • itm.endgame_pvp.rdps1.chest.heavy.artifact.01x5_static
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  • itm.endgame_pvp.rdps1.chest.medium.artifact.01x5_static
  • itm.endgame_pvp.rdps1.chest.medium.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.earpiece.artifact.01x5_static
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  • itm.endgame_pvp.rdps1.feet.medium.artifact.01x5_static
  • itm.endgame_pvp.rdps1.feet.medium.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.hands.heavy.artifact.01x5_static
  • itm.endgame_pvp.rdps1.hands.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.hands.medium.artifact.01x5_static
  • itm.endgame_pvp.rdps1.hands.medium.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.head.heavy.artifact.01x5_static
  • itm.endgame_pvp.rdps1.head.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.head.medium.artifact.01x5_static
  • itm.endgame_pvp.rdps1.head.medium.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.implant.artifact.01x5_static
  • itm.endgame_pvp.rdps1.implant2.artifact.01x5_static
  • itm.endgame_pvp.rdps1.legs.heavy.artifact.01x5_static
  • itm.endgame_pvp.rdps1.legs.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.legs.medium.artifact.01x5_static
  • itm.endgame_pvp.rdps1.legs.medium.artifact.01x7_crafted
  • itm.endgame_pvp.rdps1.rifle.artifact.01x5_static
  • itm.endgame_pvp.rdps1.shield.artifact.01x5_static
  • itm.endgame_pvp.rdps1.waist.heavy.artifact.01x5_static
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  • itm.endgame_pvp.tdps1.blaster.artifact.01x5_static
  • itm.endgame_pvp.tdps1.blaster_offhand.artifact.01x5_static
  • itm.endgame_pvp.tdps1.chest.heavy.artifact.01x5_static
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  • itm.endgame_pvp.tdps1.chest.medium.artifact.01x5_static
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  • itm.endgame_pvp.tdps1.head.heavy.artifact.01x5_static
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  • itm.endgame_pvp.tdps1.rifle.artifact.01x5_static
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  • itm.endgame_pvp.tdps1.waist.medium.artifact.01x5_static
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  • itm.endgame_pvp.tdps1a.blaster_offhand.artifact.01x5_static
  • itm.endgame_pvp.theal1.blaster.artifact.01x5_static
  • itm.endgame_pvp.theal1.cannon.artifact.01x5_static
  • itm.endgame_pvp.theal1.chest.heavy.artifact.01x5_static
  • itm.endgame_pvp.theal1.chest.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.chest.medium.artifact.01x5_static
  • itm.endgame_pvp.theal1.chest.medium.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.earpiece.artifact.01x5_static
  • itm.endgame_pvp.theal1.feet.heavy.artifact.01x5_static
  • itm.endgame_pvp.theal1.feet.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.feet.medium.artifact.01x5_static
  • itm.endgame_pvp.theal1.feet.medium.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.hands.heavy.artifact.01x5_static
  • itm.endgame_pvp.theal1.hands.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.hands.medium.artifact.01x5_static
  • itm.endgame_pvp.theal1.hands.medium.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.head.heavy.artifact.01x5_static
  • itm.endgame_pvp.theal1.head.heavy.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.head.medium.artifact.01x5_static
  • itm.endgame_pvp.theal1.head.medium.artifact.01x7_crafted
  • itm.endgame_pvp.theal1.implant.artifact.01x5_static
  • itm.endgame_pvp.theal1.implant2.artifact.01x5_static
  • itm.endgame_pvp.theal1.legs.heavy.artifact.01x5_static
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  • itm.endgame_pvp.theal1.legs.medium.artifact.01x5_static
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  • itm.endgame_pvp.theal1.rifle.artifact.01x5_static
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  • itm.endgame_pvp.theal1.vibroknife.artifact.01x5_static
  • itm.endgame_pvp.theal1.waist.heavy.artifact.01x5_static
  • 16.206 more nodes not shown.

Dateien (66)

NameÄnderungGrößeMD5-Prüfsumme
Assets/assets_swtor_main_version.txtGeändert56 Bec5700e5c45e1179c46eef3276b33492
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Assets/swtor_main_area_coruscant_1.torGeändert79 MBb6d5d2e9d3990628d422b7cd49b33930
Assets/swtor_main_area_dromund_kaas_1.torGeändert104 MBf108538e2b7530ce7eadabee9bd1e4bd
Assets/swtor_main_area_epsilon_1.torGeändert566 KB7006de4029e5858c2473e6689e6f2f9a
Assets/swtor_main_area_hoth_1.torGeändert337 MBa949847ecfc7fbe95a52560f0982762e
Assets/swtor_main_area_hutta_1.torGeändert63 MBe94946030977a284b1b6f6835bdd7bb3
Assets/swtor_main_area_ilum_1.torGeändert30 MB94ae2cb7e696c14d0eb05f53f1675357
Assets/swtor_main_area_korriban_1.torGeändert98 MB8126b4fea40f21cad8f7eb1167152b52
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Assets/swtor_main_area_nar_shaddaa_1.torGeändert94 MB6df0a909fe298dd66c3005c6cc9b94dc
Assets/swtor_main_area_open_worlds_1.torGeändert19 MBfde30e22315dd779cb7977a0e3e43d70
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Assets/swtor_main_area_quesh_1.torGeändert52 MB058cedfaab3379fdcf1626d8d5a91615
Assets/swtor_main_area_raid_1.torGeändert8 MBe6545551c5ff256863d28cf06712ce14
Assets/swtor_main_area_taris_1.torGeändert95 MBa93c2e23fab295ec86d9a5b50e4ad140
Assets/swtor_main_area_tatooine_1.torGeändert146 MBba5becfdc6c3a1be39dac833cee9b0c9
Assets/swtor_main_area_tython_1.torGeändert95 MB19b9cfdcb1f46f74d13cd539d9a127a1
Assets/swtor_main_area_voss_1.torGeändert204 MB97ff477b3af0ac79e4b40a671ad0e58e
Assets/swtor_main_area_zed_1.torUnverändert34 KB7ad62c4695d766eb087ea9519fa1442a
Assets/swtor_main_art_area_all_arch_a_1.torGeändert182 MB97cf84d4e1ce604e12b1c6c8174e54e3
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Assets/swtor_main_art_area_all_item_1.torGeändert354 MB9564769c4072f01ec23cb689f62e77d4
Assets/swtor_main_art_creature_a_1.torGeändert369 MB8ae3a23f909aec9bda9fc017e1aa5a63
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Assets/swtor_main_art_creature_npc_1.torGeändert98 MB014a0485657cfe603a6c9e22995034fa
Assets/swtor_main_art_dynamic_cape_1.torGeändert478 MBaca584491b6981250bf325ede36b1cd1
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Version 47 | Version 49