1. Abilities
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_story
  7. kur_harangir_encounter
  8. basilisk_droid
  9. basilisk_eye

Basilisk's Eye

flashgrenade

Basilisk's Eye

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashgrenade
Basilisk's Eye
2
flashgrenade
Basilisk's Eye
3
flashgrenade
Basilisk's Eye
4
stunnedBasilisk's Eye – You are stunned!
  • [hidden] [2.5s]
    flashgrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [2s]
    flashgrenadeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_story.kur_harangir_encounter.basilisk_droid_basilisk_eye_warning, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_story.kur_harangir_encounter.basilisk_droid_basilisk_eye_incoming, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    flashgrenadeEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_bonus.atst_pulse, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [2s]
    stunnedBasilisk's Eye
    You are stunned!

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.guid_patriarch.stun, dependent on calling effect