1. Abilities
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_story
  7. kur_harangir_encounter
  8. basilisk_droid
  9. basilisk_claw

Basilisk's Claw

forcequake

Basilisk's Claw

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Basilisk's Claw
2
forcequake
Basilisk's Claw
3
forcequake
Basilisk's Claw
  • [hidden] [2.5s]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [2s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_story.kur_harangir_encounter.basilisk_droid_basilisk_claw_warning, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_story.kur_harangir_encounter.basilisk_droid_basilisk_claw_incoming, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    forcequakeEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 25

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.stomp, dependent on calling effect