1. Abilities
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. mando_relics
  7. prototype_missile

[prototype_missile]

sandwich

[prototype_missile]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_fortuitous_bedlamPrototype Missile Attachment – An old prototype. While attached, periodically defeats weak enemies or deals a large amount of damage to standard enemies in combat. Only works on Ruhnuk.
2
abl_ag_sn_fortuitous_bedlam
[prototype_missile]
3
abl_ag_sn_fortuitous_bedlam
[prototype_missile]
4
sandwich
[prototype_missile]
  • [7200s]
    abl_ag_sn_fortuitous_bedlamPrototype Missile Attachment
    An old prototype. While attached, periodically defeats weak enemies or deals a large amount of damage to standard enemies in combat. Only works on Ruhnuk.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

  • [7200s]
    abl_ag_sn_fortuitous_bedlam[prototype_missile]

  • 1
    • When character takes damage, not more than every 1m 30s (25% chance)

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If toughness of TARGET is = Weak

    Perform the following actions:

    • Instantly kill the TARGET
    • Play appearance epp.daily_area.ruhnuk.world.shared.mando_relic.prototype_missile_fire, dependent on calling effect
  • [7200s]
    abl_ag_sn_fortuitous_bedlam[prototype_missile]

  • 1
    • When character takes damage, not more than every 1m 30s (25% chance)

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If toughness of TARGET is = Standard

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.75
      - Standard Health Percent Min = (float) 0.75
    • Play appearance epp.daily_area.ruhnuk.world.shared.mando_relic.prototype_missile_fire, dependent on calling effect
  • [hidden] [3s]
    sandwichEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.target_acquired.cast_instant, dependent on calling effect