1. Abilities
  2. npc
  3. environment
  4. lasergrid
  5. flame_trap

Flame Trap

Flame Trap

DNT - the player is caught by a flame trap, recieving initial direct damage on top of a DoT. Once the DoT expires, players are debuffed to fire damage, taking increased fire damage for the next half hour.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
burnedBurning – Periodic elemental damage.
  • [6s]
    burnedBurning
    Periodic elemental damage.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.npc.environment.lasergrid.flame_trap.instant, dependent on calling effect
    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.025
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0