Flame Trap
Flame Trap
DNT - the player is caught by a flame trap, recieving initial direct damage on top of a DoT. Once the DoT expires, players are debuffed to fire damage, taking increased fire damage for the next half hour.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140928676582318367 |
| Combat log ID: | 2295307832393728 |
| FQN: | abl. |
| Star Wars name: | Flame Trap |
| Other languages: | Flammenfalle Piège de flammes |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [6s]
Burning
Periodic elemental damage.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s
Global ID: 16141165493314236255 Combat log ID: 2295307832393988 FQN: abl. npc. environment. lasergrid. flame_ trap/0/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectenvironment. lasergrid. flame_trap. instant - Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.025
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0