Volatile
Volatile
You are carrying highly explosive materials!
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140935074867503687 |
Combat log ID: | 809502551048192 |
FQN: | abl. |
Star Wars name: | Volatile |
Other languages: | Flüchtig Risque d'explosion |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
VolatileSlot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140950215818350023 FQN: abl. quest. location. hoth. world. forcing_ their_ hand. volatile/0/1 - Set Stack Limit
- 1
- When character takes damage
Only when the following conditions are met:
- If hitpoints of CASTER ≤ 50%
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [5s]
Volatile
WARNING: Further damage will ignite the explosives!Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) true
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140953514353232094 FQN: abl. quest. location. hoth. world. forcing_ their_ hand. volatile/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. hoth. world. imperial. forcing_their_hand. volatile_warning
- 2
- When character takes damage, not more than every 0.1s (25% chance)
Only when the following conditions are met:
- If hitpoints of TARGET ≥ 26%
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- 3
- When character takes damage, not more than every 0.1s (100% chance)
- When character dies (a 100% chance)
Only when the following conditions are met:
- If hitpoints of TARGET ≤ 25%
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [3s]
VolatileSlot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140952414841605801 FQN: abl. quest. location. hoth. world. forcing_ their_ hand. volatile/0/3 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
quest. location. hoth. world. imperial. forcing_their_hand. volatile_explosion - Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 9,001
- Amount Min = (float) 1,000
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 9
- Sort Type = Closest
- Radius = 15m
Only when the following conditions are met:
- If TARGET does not have at least 1 of any effects from the ability Volatile
Volatile
You are carrying highly explosive materials!
FQN: abl.quest.location.hoth.world.forcing_their_hand.volatile
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 777
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
quest. location. hoth. world. imperial. forcing_their_hand. volatile_knockdown
- 3
- When character dies (a 100% chance)
Perform the following actions:
- Remove this effect