1. Abilities
  2. itm
  3. potion
  4. grenade
  5. ilvl_081
  6. tremor_grenade_artifact

V-6 Seismic Grenade

pressuremine

V-6 Seismic Grenade

Disrupts the earth beneath all targets within 6 meters of the selected area, dealing <<1>> kinetic damage and knocking them unconscious for <<2>> seconds. Damage causes this effect to end prematurely. (Cooldown: 180s). Damage dealt scales by level up to level 57.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pressuremine
V-6 Seismic Grenade
2
pressuremine
V-6 Seismic Grenade
3
blindedIncapacitated (Mental) – Unable to act. Breaks on damage.
4
blockBastioned – Protected from Cybertech Grenades
  • [0s] [not displayed]
    pressuremineEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    pressuremineEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.itm.potion.grenade.grenade_toss_earth, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 57
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.611
      - Standard Health Percent Min = (float) 0.537
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [5s]
    blindedIncapacitated (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 89° pitch, 0° yaw
    • Mark as neutralized
  • 2
    • When character takes damage that does not get redirected, delayed by 0.5s

    Perform the following actions:

    • Remove this effect
  • [180s]
    blockBastioned
    Protected from Cybertech Grenades