1. Abilities
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_1
  7. jedi_wizard
  8. vivicar_awaits
  9. force_wave

force_wave

shockwave

force_wave

Up to 20 enemies within 15m of the Knight will take high Force damage and have their movement speed reduced to 50% for 15s.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
force_wave
2
shockwave
force_wave
3
movementSlowedSlowed – Movement speed reduced
  • [0s] [not displayed]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    shockwaveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.44
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 25° pitch, 0° yaw
    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1,500
      - Amount Min = (float) 1,000
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If Result
        - Negated = (bool) false
        - Results Option: Combat Math Only = (bool) false
        - Results Option: Match All = (bool) false
        - Results = Int(63, 32, 1)

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    movementSlowedSlowed
    Movement speed reduced

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
    • Set movement speed to 50%