1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. lord_valeo
  6. darkside_excitation
  7. darkside_invoke_wave_def

[darkside_invoke_wave_def]

[darkside_invoke_wave_def]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Invoke Wave Pending
2
Invoke Wave Container Effect
  • [hidden] [18s]
    Invoke Wave Pending

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.darksdie_excitation.pending_wave_warning_normal, dependent on calling effect
  • 3
    • When effect expires

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [6s]
    Invoke Wave Container Effect

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.darksdie_excitation.darkside_excitation_wave_normal, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) true
      - HeightResetScaleOnReachedMaxScale = (bool) false
      - HeightResetScaleOnReachedMinScale = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_DirectedMotion
      - MovementDirection_X_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_StopMoving
      - LocalRotationType = (string) aoeRotation_None
      - HeightScalingType = (string) aoeScaling_FixedAmount
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - HeightBehaviorOnReachedMinScale = (string) aoeScaling_ContinueScaling
      - HeightBehaviorOnReachedMaxScale = (string) aoeScaling_ReverseScaling
      - Effect Number = (int) 0
      - Ability Spec =

      Darkside Excitation

      FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_invoke_wave_aoe

      Darkside Excitation

      - Min Tick Count = (int) 8
      - Max Tick Count = (int) 8
      - Tick Rate = (float) 0.5
      - Min Lifespan = (float) 4
      - Max Lifespan = (float) 4
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.35
      - Height_Value = (float) 12
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - MovementDirection_X_Value = (float) -1
      - MovementDirection_Y_Value = (float) 0
      - MovementDirection_Z_Value = (float) 0
      - MaxMovementSpeed = (float) 3
      - MaxMovementDistance = (float) 6
      - HeightMaxScale = (float) 0.0001
      - HeightMinScale = (float) 0.0001
      - HeightScaleAmountPerSecond = (float) 3
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1