1. Abilities
  2. exp
  3. 01
  4. makeb
  5. world_arc
  6. imperial
  7. hub_2
  8. the_specialists
  9. qo_99
  10. shield_immune

Shielded

ballisticshield

Shielded

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    ballisticshieldShielded – Shielded and immune to all damage and effects.
    2
    ballisticshield
    Shielded
    • [does not expire]
      ballisticshieldShielded
      Shielded and immune to all damage and effects.

    • 1
      • When effect is applied

      Perform the following actions:

      • Grant Immunity
        - Tag = (string)
        - Ability Spec = 0
        - Damage Type List = Int(3)
        - Damage Channel List = Int(1)
      • Grant Immunity
        - Tag = (string)
        - Ability Spec = 0
        - Damage Type List = Int(1)
        - Damage Channel List = Int(1)
      • Grant Immunity
        - Tag = (string)
        - Ability Spec = 0
        - Damage Type List = Int(4)
        - Damage Channel List = Int(1)
      • Grant Immunity
        - Tag = (string)
        - Ability Spec = 0
        - Damage Type List = Int(2)
        - Damage Channel List = Int(1)
      • Immobilize and prevent rotation
      • Mark as neutralized
      • Play appearance epp.world_design.utility.staged.shield, dependent on calling effect
      • Switch Stance
        - Stance = (int) 1
      • Modify meta stat Ability Action Point Cost for effects from tag tag.abl.utility.is_basic_attack, increase by 50
      • Grant Immunity
        - Ability Spec = 0
        - Damage Type List = Int(5)
        - Damage Channel List = Int(1)
        - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.shock, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep, tag.abl.debuff.trauma, tag.abl.debuff.taunt
    • 2
      • Just before this effect is removed

      Perform the following actions:

      • Draw Weapon
      • Switch Stance
        - Stance = (int) 2
    • 3
      • Before NPC with this effect takes damage

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
    • 4
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.placeables.typing.typing_high_loop, dependent on calling effect
    • 5
      • When CASTER exits combat

      Perform the following actions:

      • Remove this effect
    • [0s] [not displayed]
      ballisticshieldEffect #2

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.bounty_hunter.electric_shield.electric_shield_proc, dependent on calling effect
    • 2
      • When CASTER exits combat

      Perform the following actions:

      • Remove this effect