Magnetic Trigger
Magnetic Trigger
Sticky Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140997092957637694 |
Combat log ID: | 4321767891927040 |
FQN: | abl. |
Star Wars name: | Magnetic Trigger |
Other languages: | Magnetischer Auslöser Détonateur magnétique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141098451195876639 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. io_ aspec. dmg_ burst_ 01/9/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Duration for effects from tag tag.
abl. , increase by 9sbounty_ hunter. explosive_ dart_ rigged - Modify meta stat Effect Duration for effects from tag tag.
abl. , increase by 9strooper. sticky_ grenade_ rigged