1. Abilities
  2. qtr
  3. 1x5
  4. mob
  5. makeb
  6. poi005
  7. shield

[shield]

[shield]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x5.mob.makeb.poi005.shield_tech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[shield]
2
unwaveringResolve
Shield
3
[shield]
4
[shield]
  • [hidden] [300s]
    Effect #1

  • 1
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​sleep
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​1x5.​mob.​makeb.​poi005.​shield_spam
        AND
        • If CASTER is in combat
        AND
        • If TARGET is in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x5.​mob.​makeb.​poi005.​guard_dummy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.qtr.1x5.mob.makeb.poi005.shield.cast, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x5.​mob.​makeb.​poi005.​shield_spam

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [15s]
    unwaveringResolve Shield

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Play appearance epp.qtr.1x5.mob.makeb.poi005.shield.fx_shields, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x5.mob.makeb.poi005.shield.shield_proc, dependent on calling effect
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x5.​mob.​makeb.​poi005.​shield_spam
    • Play appearance epp.world_design.generic.buff.target_shield_deshield, dependent on calling effect