1. Abilities
  2. event
  3. bounty_hunting
  4. crime_lords
  5. brogon
  6. passive_barks

[passive_barks]

[passive_barks]

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141072984883973101

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_barks]
2
[passive_barks]
3
[passive_barks]
  • [hidden] [does not expire]
    Effect #1

    • Just before NPC with this effect dies
    • [target override]

    Perform the following actions:

    • Play appearance epp . event . bounty_hunting . crime_lords . brogon . barks . bark_01, dependent on calling effect
    • On Pre Damage DealtIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If a random chance of 30% is met

    Perform the following actions:

    • Play appearance epp . event . bounty_hunting . crime_lords . brogon . barks . bark_02, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If a random chance of 30% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . event . bounty_hunting . crime_lords . brogon . barks . bark_03, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If a random chance of 30% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . event . bounty_hunting . crime_lords . brogon . barks . bark_04, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp . event . bounty_hunting . crime_lords . brogon . barks . bark_05, dependent on calling effect
  • [hidden] [2s]
    Effect #3

    • When effect expires
    • [target override]

    Perform the following actions:

    • Play appearance epp . event . bounty_hunting . crime_lords . brogon . barks . bark_05, dependent on calling effect