1. Abilities
  2. daily_area
  3. ziost
  4. multi
  5. dest_electric_friendly

Electricity

thermaldetonator

Electricity

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonator
Electricity
2
thermaldetonator
Electricity
3
thermaldetonator
Electricity
4
thermaldetonatorKnocked Out – Prone and unable to act. Can now be freed by the Electrostatic Gun. Damage will remove this effect.
  • [hidden] [10s]
    thermaldetonatorEffect #1

  • [0s] [not displayed]
    thermaldetonatorEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1.5s]
    thermaldetonatorEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.2
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.player.destruction.dest_electric, dependent on calling effect
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 0.5, 50° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [8.5s]
    thermaldetonatorKnocked Out
    Prone and unable to act. Can now be freed by the Electrostatic Gun. Damage will remove this effect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.player.destruction.dest_electric_knockout, dependent on calling effect
    • Execute hydra hook save_npc (object self = Target's effects)
  • 2
    • When character takes damage, not more than every 3s without tags tag.abl.debuff.damage_over_time
    • When character dies

    Perform the following actions:

    • Remove this effect
  • [hidden] [1.5s]
    thermaldetonatorEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.01
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.player.destruction.dest_electric, dependent on calling effect