1. Abilities
  2. event
  3. bounty_hunting
  4. investigation
  5. interrogation_probe

Interrogation Probe

antitoxinprobe

Interrogation Probe

Deploy an interrogation probe to attempt to extract information from a Shady Character. Yields information more often than an Investigation Probe. Considered a dark side action.

Attributes

Conditions

Metadata

Users

Triggered by using an item (2)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
antitoxinprobe
Interrogation Probe
2
smuggler'sluckQuestioning... – Currently being questioned by a player...
3
antitoxinprobe
Interrogation Probe Target
4
datablueletteringOut of Information – This target has already given up the information they had.
6
bloodthirst
Hostile Bark
7
antitoxinprobe
Despawn
8
antitoxinprobe
Transition Hostile
9
antitoxinprobe
[HIDDEN]My Investigation Caster
10
antitoxinprobe
Taunt Onto Investigator
11
energyshieldPersonal Shield – Absorbs damage while active.
12
antitoxinprobe
Interrogation Probe
  • [0s] [not displayed]
    antitoxinprobeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686025383332936
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141174092349464956
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686018427650020
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141137181745804074
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019802843831
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140984869053433330
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686027681070173
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140948937089400294
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019802841877
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141082935390305114
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019618382666
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140951044438376755
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019047870293
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141004745587696773
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686023868513034
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140995924569852929
          >
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [1s]
    antitoxinprobe [HIDDEN]Interrogation Probe Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 50% is met

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Execute hydra hook GrantCredit (object self = Target)
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [15s]
    antitoxinprobeRefreshed
    Has recently been offered a friendly drink.

  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [hidden] [does not expire]
    antitoxinprobe [HIDDEN]Despawn

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1s]
    antitoxinprobe [HIDDEN]Transition Hostile

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook TurnHostile (object self = Target)
    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​event.​bounty_hunting.​investigation.​my_investigation_caster applied by CASTER

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [5s]
    antitoxinprobe[HIDDEN]My Investigation Caster

  • [hidden] [5s]
    antitoxinprobe [HIDDEN]Taunt Onto Investigator

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 1s
  • 2
    • When effect ticks

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 50
      - Amount Min = (float) 50
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [3s]
    energyshieldPersonal Shield
    Absorbs damage while active.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.investigation.investigation_usables.personal_shield, dependent on calling effect
  • [hidden] [3s]
    antitoxinprobeEffect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook WrongPlanet